How to Make Huntress Lullaby Somewhat Viable
Remove the notification when a survivor succeeds a skill check until 3 tokens, just like with Hex: Devour Hope. This would make it so survivors don’t start the game basically knowing there is a hex totem. It should somewhat be a “surprise” like Devour. This way, you get some value out of it before it is cleansed by survivors.
Comments
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I have a better idea. Stop giving survivors a glaring, "HEY YOU ARE BEING AFFECTED BY THIS" notification for everything. If a killer starts one shotting people, he has Devour Hope. If your healing takes longer, Sloppy Butcher. If your skillchecks seem faster, Lullaby. If a gen starts regressing when you leave it, Ruin. Make survivors use half their brain to understand the killer's loadout instead of just straight up telling them.
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Yes. This would make the game so much more enjoyable for Survivors. I can't remember the last time I had to actually think for myself as Survivor.
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Did OP mention something about how it would affect survivors enjoying the game? Because I didn't. Survivors have far less to think about during the course of the game as opposed to killers. Should killers get a notification with a survivor's perk loadout every time they see them? Should the killer automatically know who has Dead Hard or Sprint Burst or Borrowed Time or DS or Adrenaline or anything else? Because survivors are notified about perks that can change the outcome of a game, so why shouldn't killers get the same benefit? Killers already run a risk by running hex perks, considering they can be completely removed from the match. That risk grows exponentially when survivors get a prompt that screams "HEY LOOK AT THIS THING HERE!"
And before you try to complain about me being a salty killer main, I have over 2k hours and play both sides fairly evenly, but I've actually been playing more survivor recently.
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Remove the notification all together. Survivors will recognize it's in play after 1 or 2 stacks anyway so it's not needed.
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Bro I wasn't being sarcastic. I genuinely think that if we didn't get the notification shoved down our throat the game would be much more enjoyable for both sides actually.
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Well damn, my bad. 😂😂
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I like the idea. Lullaby is her only half decent perk but 5 stacks is a lot of work. Dh lets you one shot at 3 stacks and mori at 5. Lullaby is too much risk for too little reward.
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I agree with both of these ideas.
I don't think it's fair to be notified after ONE skillcheck, "HEY HUNTRESS HAS THIS ALREADY USELESS TOTEM LIT MAKE SURE TO GO FIND IT WHEN IT BECOMES INCONVENIENT FOR YOU TO HIT YOUR SKILLCHECKS!"
I'd would Love if while the totem stayed active the skillchecks wouldn't notify at all.
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I've had games where it stay up... I also ran it with the Ruin of old... only 2 gens get done as I collect my stacks... fun times
And yea remove notifications from all perks... but leave the status effect... have new survivors wonder what there effected by until the end game scoreboard
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Remove glowing totems, make them all dull in appearance, it will make them last a bit longer and give survivors more of an incentive to cleanse in general
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The hex part of the perk shouldn't activate until two stacks, and the notification should be given out at three.
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I like this idea...
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To bad BHVR is allergic to expanding the settings menu
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