http://dbd.game/killswitch
No One Escapes Death Rework Proposal
Comments
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Of course it didn't work. It's about as sensible as going into a thread about how strawberry ice cream is the best saying something "eagerly awaiting people who don't know how a discussion works and bring up chocolate ice cream in a thread about strawberry ice cream". That very statement ironically made it obvious that you don't know how a discussion works if you refuse to accept comparisons.
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I didn't play survivor for almost 2 years no joke.
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comparisons....uhhh yeah ok, because that is what that would be...irony.
Ill explain it though, if you discuss a subject, you discuss that subject and not bring up all kinda of different things alongside that, thats not how that works.
If for example you are late for work for a lot of days and the boss has a talk with you about it, saying "yeah but that other dude does it as well" is not important, neither would be the boss themselves being late, you two are talking about you at that point and hte rest is for that discussion not relevant, you are not talking about that at that moment, you can later, but not at that time.
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If survivors can't break totems it their mistake. If you see a totem break it. It literally stated in the perk description. As long as one totem is up it go actived. The perks you can run to avoid it are small game, detective hunch etc. You can even run a rainbow map to see the totems and you can run another map with a certain add on to see them as well. I'm pretty sure most survivors are on com and can prevent noed by notifying the other one. If you are not on com then run small game like i stated before.
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Oh, believe me, I blame my team. But, much like the excuse of "I payed money, I can play how I want", there are so many things wrong with that excuse.
Point was that the excuse of "Do bones" shouldn't be a go-to defence of this terribly designed perk because I do what I'm meant to but my team don't, and I am nearly always the one to get punished. I am not even exaggerating.
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please stop trying to add a timer on top of a hex perk.
thats really just overkill at that point.
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noed doesn't need touched because it's a bad perk and not strong at all. You hamstring yourself for a chance at a kill at the end of the game. Considering how this game easily snowballs one way or the other, playing most of the game with 3 perks does not make up for 1 perk that gives you insta downs at the end if the survivors don't cleanse the totem. Also considering this, Noed is usually completely useless one way or the other, you either kill all the survivors before the game ends or you manage to grab one at the end. It's not a 'win more' perk.
Here's a tip, if you see noed, just exit and don't be stupid enough to think you can save the person the killer just hooked. If survivors consistently did this, the population of people that use noed would decrease dramatically.
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It wouldn't be a hex perk...
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it would be a Hex perk without a hex totem.
you still have the totem requirement, they just cant get rid of it after it activated. this still leaves the current counterplay of just cleansing totems but simultaneously adds the downside of it only being active for a few seconds.
at least old NOED had 120 seconds, this one is literally in the best case scenario a 50 second perk.
NOED already has an extremely restricted use, adding even more restrictions on top of that is gonna make the perk extremely bad.
honestly, OPs idea is literally just the "i dont want to waste my time with looking for the hex totem, so ill just have it run out by itself" version of the perk. cause lets face it, there is almost never going to be a game where this perk is active for more than 30 seconds.
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The numbers are placeholders lol. Don't gotta be so serious. The main point of the change is to be more punishing to survivors while also being more telling. In addition, it gives more control over the perk to the killer.
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You're not trying hard enough :P
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PC players get all the cool stuff :(
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I get that, and it sucks when it hits you. That still doesnt mean the perk is badly designed.
Its the nature of team games for everyone to work hard on it. I totally know its a pain to get hit by NOED, but you even say you do what you are supposed to do and your team doesnt. Use aftergame chat, teach survivors to do the bones.
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Xbox player. There is no chat. And hardly anyone reads messages. And I've covered why it is badly designed in kther threqds about the perk.
My changes to NoED would help alleviate the stresses of going against it and it's BS surprise factor: only activates after all gens are completed in instantly notifies of the Exposed effect. Still an increadibly strong basic perk, doesn't affect dominating killers and discourages gen-rushing within reason while no longer being an infiriating surprise.
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They might, but my experience is that at the end of the day, they still call the shots, so when it comes down to a difference of opinion between the game designers and the players over whether a perk is an issue, the player opinion is considered but the game designers make the final decision.
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noed is fine as is salty survivors that think just because all gend got done they deserve to waltz through the gates need get over it or do bones
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That sounds more likely
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I really like this idea. I think it would be very popular with killers.
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Actually I see a lot of killers opposing it on this thread. They probably just misunderstand the implications of this implementation.
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I don’t get it. This would be way worse for survivors than NOED is right now.
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Exactly! OP did a pretty good job of portraying as a nerf but us smarties see right through the cracks.
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If only I had more time to play :D
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So going with the idea each totem gives you a addition boost to speed of 75%. If all 5 totems are standing, wouldn't that just give a 3.75% speed boost? Making it weaker than current noed's tier 3 speed boost? Only 2.50% speed boost if each totem remains standing. So if someone, not a single totem has been cleanse. If my numbers are right, you get rewarded with a lesser speed boost than current noed. Only the main difference i take it, is the speed boost will always remain? Which also bring up a question, will the speed boost get weaker if totems are cleanse after it turns on? If the speed boost always remains at max, once the effect goes into play, [if at 2.50% when active, it will always remain at 2,50% speed boost no matter how many totems are cleanses after it becomes active] even if totems are cleanse later. That could be useful, possibly more so than current noed in certain cases.
Which now you have to hook all four survivors at least once, to get it's effect. Which leads to if i understood this right, 10 seconds for each totem that reminds? So if all totems remain standing, they are expose for 50 seconds correct or is it 10 seconds no matter how many totems remain? I can't help but think of haunted grounds. All someone needs to get that effect, is someone to cleanse the trapped totem. Which lasts for 60 seconds at max, only it grants no speed boost. This new version of noed by the op, sounds alot like a end game haunted grounds with a shorter timer but with a speed boost. So going with the idea the exposed effect lasts for only 10 seconds. Well 10 seconds is shorter than even iron maiden, which lasts for 15 and reveals where a survivor is for four seconds.
Now i take it the speed boost will always happen, even if all totems have been cleanse, same for the exposed effect? So you will always get 0.50 or 0.75% speed boost and expose effect for 10 seconds? Which would make it less of an all or nothing perk. Since you will get some small benefit out of it, no matter how many totems are cleanse. If i'm understanding this correctly. Yet at max, for keeping all five totems around. Which sounds unlikely as heck. Since sometimes totems spawn right next to a gen or very easy to notice spots. For what might be simply a very tough if not impossible task on larger maps, since you can only be in one place at a time. Going with the idea you lost 2 totems per match normally. You will only get a 1.50% speed boost or 2.25% speed boost. With only 10/30 seconds of a expose effect. While also making sure to have to hook every survivor at least once to get this effect. Yeah the numbers might need to be look at, with how much work you have to do for these effects.
Yet the most interesting thing about this idea, would be the passive speed boost. Could be fun with the ghostface meme build. Gotta go fast boys. That and depending on how powerful the passive speed boost is. It might be the difference between getting one last kill and a survivor escaping. So the idea is interesting. With a bit more work and fleshing out, i think it could possibly be a rather fine one.
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I like you’re idea, but as people say it doesn’t seem to have the same effect of rushing to cleanse the totems. I would ditch the whole timer at the end and just make the # of totems left the # of survivors that you can down either exposure. So if there 2 left, the exposure doesn’t go away until 2 downs are achieved. So everyone can go down and one extra for any unbreakables/wiggles, or if you could waste them downing the same survivor(s).
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