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Teachable Perks: The Fool
YaBoiTanis
Member Posts: 23
in Creations
I'm in the middle of making a chapter and I thought I might share my perk ideas to see what you all think. These are the teachable perks of my killer The Fool from my original chapter 'Order and Chaos'. I might share other perks from my other killers and the survivors. I might even share the powers. Tell me what you think, I'd love to hear feedback.
Teachable Perks: The Fool 4 votes
Hex: Jokes On You - A Hex that punishes those who meddle. If this totem is cleansed, all survivors will lose a random perk from their loadout for 120/150/180 seconds.
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That's Too Bad - Let's have some fun and undo what has been done. If a survivor is unhooked and healed, the unhooked survivor is instead given the Broken status effect for 90/100/110 seconds and the survivor who unhooked them has their aura shown for 4 seconds.
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Last Laugh - It is time for one last trick. Once all the generators have been completed, two illusionary gates will be created. If a survivor opens an illusionary gate, the survivor is ensnared by the Entity and will be unable to move for 8/10/12 seconds and their location is revealed by the Killer Instinct effect for the duration.
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Comments
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Hex: Jokes On You - A Hex that punishes those who meddle. If this totem is cleansed, all survivors will lose a random perk from their loadout for 120/150/180 seconds.
Would you mind me using these for my fan made project ? :P
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Sorry but I must decline.
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Hex: Jokes On You - A Hex that punishes those who meddle. If this totem is cleansed, all survivors will lose a random perk from their loadout for 120/150/180 seconds.
That is to bad, but i get you ;) then im just gotta have to figure some more perks on my own, but it is hard to not get inspired when you have read this post.
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