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Perk Ideas

Snowstruck
Snowstruck Member Posts: 564

I wanted to make a perk idea thread.. so tell me your perk ideas! Here's some of mine:

Hex: Never Brood

Once a survivor is saved off a hook, you gain a token, up to a max of four tokens. You cannot gain tokens from previously hooked survivors.

For each token earned, the unhooked survivor gains the Daunting status affect.

The Daunting status affect prevents all survivors except the affected survivor(s) the inability to see if that survivor is injured/in the dying state until said survivor is hooked or similar.

(I am having trouble wording this.. lol. I hope that makes sense!^)

Comments

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You mean Creations?

    As for your perk idea, it is useless against swf so nah.

    As for my idea, here's what I got:

    Hex: Envy's Sting

    Each time a generator is completed a random dull totem is turned into a hex totem with this effect: The survivor(s) who completed the generator are healed and unhooked by others 50% slower outside of the killer's Terror Radius. Cleansing a hex totem, including this one, will leave a dull totem in its place and all dull totems will be blocked by the Entity for 120 seconds.

    The Hex effect persists as long as the related Hex Totem is standing

  • Snowstruck
    Snowstruck Member Posts: 564

    It is useless against swf yes, but not everyone is swf. So it could be a situational perk, but that isn't record breaking. There are a lot of those already so it doesn't matter much.

    As for your suggestion Envy's Sting (I love that name btw):

    I think the blocking totems thing should be a hex perk on it's own honestly. And, I can't dictate your idea, but I do have an idea to go with it. Instead of the slow healing speeds, it could be that all survivors near the completed generator are afflicted with the broken status affect for 15 up to 30 seconds, if they are injured. If they aren't injured, they are unable to heal other survivors for up to 30 seconds.

    As for the one where it blocks it, that in itself would be awesome! I like both of them as separate concepts for sure regardless of my suggestion :0.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I feel like neither of the effects are worth being a Hex perk separately(Though would likely make a strong normal perk), but together they would be strong enough to match the likes of Ruin and DH.

    I think your idea of blocking healing is pretty interesting and definitely worth trying.

  • The_architect
    The_architect Member Posts: 120

    Perk: Schizophrenian link: when ever a survivor is injured and does a gen, skill checks come more frequently by 15%.

    whenever failing a skill check in this state, it will disable that generator for 30 seconds.