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the deathslinger isnt fun to go against

honestly i hate going against slingers now because you have zero chance to try and juke the shot this would be fixed if the transition into aiming would be slower but in compensation maybe make reload time faster or make it so he has like 3 shots or smth idk

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Comments

  • Kumnut768
    Kumnut768 Member Posts: 789

    people dont like playing against spirit because of her lack of counterplay, its the same with slinger theres no visual indication when hes going to shoot you have no time to react and its just guessing when he decides to shoot which just makes it boring, it just feels to cheap

  • Kumnut768
    Kumnut768 Member Posts: 789

    am i scared when i play against a really good huntress yes, am i scared going against a good nurse yes, am i scared going against a crackbilly ######### yes, the chase interaction is what counts so when you add a killer who has almost no counterplay apart from just guessing

  • Anki
    Anki Member Posts: 58

    Haha the best thing is when the deathslinger is using monitor and abuse and you get shot without even hearing the TR. Jumpscare much

  • Dr_Trauts
    Dr_Trauts Member Posts: 704

    its still possible to try and juke the shot a bit, the hitbox on the harpoon is quite tight unless hes like right next to you

  • Stuart1995
    Stuart1995 Member Posts: 24

    the only thing i can suggest is not a nerf but a sound, like the huntress when shes about to throw her hatches. im tired of nerfs nerfs nerfs which on deathslinger will be unnecessary as i don't have any troubles dodging hes harpoon. yes i get caught by them but only by my own mistakes. you need to get used to the way he plays and hes animations. i understand he can ads quite quick but it still makes no difference either you dodge it or not.

  • Stuart1995
    Stuart1995 Member Posts: 24

    now this is my opinion, you're entitled to yours.

  • xEa
    xEa Member Posts: 4,105
    edited April 2020

    And that is exactly the problem with the Deathslinger and the total wrong approach of the devs to create an overall good experience for both sides (which is very important).

    As a survivor, you have quick and, as you say, uninteractive chases, which leads to frustration for survivors. On the other side, the other survivors are bored by sitting on a gen all the time versing a 110% without any map pressure.

    The same goes the way around. Boring and quick chases, yet getting genrushed.

    The right design of a killer would be this: Long and thrilling chases with a lot of mindgames involed but in compensation a lot of genpressure for the killer. Hillbilly comes to mind right away. Or even freddy.

    If you really think it is a good idea to create an experience so that survivors feel remorse even started the game when facing a certain killer, you should never even think of doing or even discussing anything related to ballancing. A game should be a great experience for both sides, not agonie. This game is not supposed (and should not be) to be for masochists. Some think it is apparently, thats why some killers behave like sadists. Or have obscure ideas like you have. No offense btw.

  • Speavy
    Speavy Member Posts: 58

    Deathslinger litteraly has a sound cue when he aims right at you, its like Huntress fully charged sound cue but a bit more faint, but its there. As soon as you in his iron sight you get the sound cue.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,057

    He is rather dull to face, but he's not OP or anything. I actually find him fairly easy to survive against most of the time. He's just got no fun factor about him.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615

    That's a pretty pointless sound considering most slingers quickly tap aim & shoot. They don't actually ADS and give you time to react.

  • Speavy
    Speavy Member Posts: 58

    But its there. Which ruins the shot if ppl want to aim for longer distance, quick scoping in loops is his main tool. You cant just run around a small trash pile againts a 7 foot tall guy with a harpoon gun and think "yeah this is safe, no possible way he is gonna just quick scope my ass" .

    Jungel gym's, T and L thats where you want to run him not pallets. And if he finds you in the open then its still possible to dodge him.

    I play him a lot and ppl just simply underestimate him. Greed whit pallets, waiting out his reload and so on.

  • sulaiman
    sulaiman Member Posts: 3,219

    Arent freddy and billy 2 of the killers survivors complain the most in the forums?

  • Stuart1995
    Stuart1995 Member Posts: 24

    after all this time i haven't noticed, i need to pay attention to it a lot more.

  • xEa
    xEa Member Posts: 4,105

    I am not saying that billy and freddy are fine (i think they only need minor changes), but their concept is just great overall.

  • Awakey
    Awakey Member Posts: 3,145

    Watch his behavior, and turn your guess into an educated prediction.

  • Speavy
    Speavy Member Posts: 58

    I guess because the terror radius or the chase music made it harder. Also its very faint, but im not quiet right how it is now. Its been a while since i played againts him and tbh i enjoy playing him more.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Slinger is pretty fun imo. His whole counterplay is staying mobile and alert, which is pretty exciting gameplay imo.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You can literally move behind obstacles while he's reeling lol. What more do you want?

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I don't get what makes slinger so boring to face...he's like a more exciting huntress to me. You always have to look behind you and also keep running behind LOS blockers and he never gives you a moment to breathe until he reloads. I trust that you can explain why people have this opinion of him to me.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Yea good luck with that. He walks backwards and around the obstacle, still hits you. Or the chain breaks and you still get injured. Or he pulls you to the window and hits you through the window.

    The times where you can actually use objects to get away like that are rare, and any good Deathslinger will avoid even trying to hit you if there is a chance you could do it.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I actually agree with everything you said. But imo just having a chance to escape is good enough to make a killer more interactive.

  • BBQnDemogorgon
    BBQnDemogorgon Member Posts: 3,615
    edited April 2020

    Do you also hate huntress then? When she hatchets you you just get hit. Imo if you get hit by the projectile there shouldn't be a big chance to not get hit only a very small one.

    The not get hit part comes from the killer actually missing their shots.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Actually 4 seconds with a speed boost is better than DS which is 4 seconds with no speed boost.

  • xEa
    xEa Member Posts: 4,105
    edited April 2020

    I will try.

    First of all i dont think huntress is the greatest example of a well designed killer aswell, but far better then Deathslinger in my opinion. There are some differences between them, which makes her a way more pleasent killer to play and to verse.

    How do i start this...

    Deathslinger is an amazing 1on1 killer. Because of his quickscope mechanic, there is little to nothing a survivor can do, totally irrelevant how good the survivor is. It actually does not even matter if you look behind all the time or not, since you are not able to dodge his shot anyway. It all comes down to one fact: How good is the guy who plays him. Nothing more, nothing less. This is just really fun for the Killer, but defnitly not fun for the survivor who is getting chased.

    That is not the case with Huntress. She has windup time, and this gives the survivor some room to play. On the other side, she can fight more people at the same time. This makes her way more interactive and far less one-dimensional like Deathslinger.

    Yet, chase times in a 1v1 are pretty much the same (comparing huntress and Deathslinger) because of a simple solution devs had to came up with: The reeling in time and the reload after each shot. Reeling in is just a artifically delay of the down and it actually costs deathslinger more time then the actual chase in many cases (again, we are pretending the Deathslinger is good and does not miss a shot). This leads from one non-iteractive gameplay scenario (chase) to another non-interactive gameplay scenario (getting reeled in, downed and then put on the hook). Totally boring / frustrating.

    His reeling in is also the only way to ballance a killer like this, since, like i said, chases are to quick. They had to do something similar to this so it gives the other survivors more time to finish the gens. Unfortunatly, sitting longer on gens is the most boring thing to do in DbD, espcially then when a killer is reeling in a survivor ;-).

    Last but not least, do i think it is a great experience as Deathslinger? Hell no, I want chases with mindgames, i want to outplay my opponent and god knows i dont want get genrushed. Those chases some here considere good are in my book the most boring thing ever, for pretty much the same reasons as for the survivors.

    I hope i summed it up understandably and i am looking forward to read your opinion about that.

  • katoptris
    katoptris Member Posts: 3,186

    Going against the deathslinger is like playing call of duty.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Thanks for explaining it! I don't disagree with any of your points so I think you summed it up pretty well. As a sidenote, which killer do you think is the most fun for both sides? My guess would be Billy cause Nurse feels bad to play now.

  • DwightOP
    DwightOP Member Posts: 2,328

    Noone is talking about a nerf but about a rework. Nerf A and buff B to compensate.

  • xEa
    xEa Member Posts: 4,105

    Billy is a good guess, very well designed killer overall. He has a strong power if he plays good, but leaves survivors with counterplay, if they play good. Also he is one of the killers that is not complicated but yet effective. Very straight forward but fun and fair for both sides.

    Demogorgon is overall also a very well designed killer, unfortunatly a little bit too weak. But the idea behind him is great.

    Oni could be amazing and also his concept seems to be good, but they need to ballance him. He is not good enough in early game, but can snowball to much once he has his power. If they give him a way to get his power faster and then nerfing the power a bit, it would be an exzellent killer for both sides.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I agree Oni relies way too much on early game. Your picks are sensible and I like your way of thinking.

  • DisappointedUser
    DisappointedUser Member Posts: 420

    it’s a leading shot.. not ray cast. You can dodge the shot as he fires.

  • Stitch7833
    Stitch7833 Member Posts: 632

    honestly just get better, if you can always tell what a killer is gonna do you can just counter them too easily,sound and visuals is such a huge advantage and honestly killers should be harder to verse and they should be different. i can loop and play against them well enough and so can alot of other people, dont cry nerfs because you struggle.

  • Kellie
    Kellie Member Posts: 1,328

    Hes annoying, his quickscope shouldn't exist. There should be like a 1 second wind up until hes able to shoot.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited April 2020

    Walk backwards and you have a LOT of control over where the survivor goes actually. Unless the object is significantly large, you aren't going to be able to use it to break the chain. That's like majority of the map, and even on objects that are pretty large he can strafe around the sides and swing early, still hitting you. I've done it. I've had it done to me. If survivors are breaking your chain that much you have to be doing something wrong. Survivors do not have much control over it as you claim.

    The differences are:

    1) If Huntress hits you, then you just go down. There is no feeling of "I can still do something" because that's just the end of it. With Deathslinger you get the feeling like you should be able to do something, but you really can't. So it might as well just down you instead. The only time I've seen survivors have a lot of control when speared is with macros, which is basically cheating anyways. No human player can fight the spear like that.

    2) Huntress can't throw a hatchet instantly, and her projectiles are large enough that she can't snipe you through the tiny holes in the wall (barring the wall clipping glitch). Deathslinger can aim and shoot instantly before you can react, and he can hit you even when you should be fully protected by cover. A Deathslinger with good aim will spear you every time, and there isn't much you can do to avoid it, or avoid getting hit after he spears you.

    He is basically just like old Legion. He spears you, you get hit. The chances of you avoiding the hit are very slim, even if there are objects in the way he can walk backwards and pull you away from them. You're only hope is that there is some nook you can get caught in where he can't manipulate your movement.

  • kingoftheirish1992
    kingoftheirish1992 Member Posts: 159

    Survivors complain about everything that killers do. You don't like the gameplay of DBD go make your own game where you go against a bot so you can blame yourself for get killed but you probably would still say the game wasn't fair to you.

  • DocFabron
    DocFabron Member Posts: 2,410

    Why he's boring to face, or why he doesn't need a nerf?

  • DocFabron
    DocFabron Member Posts: 2,410

    Slowing his aim down is quite a nerf. Shack would become strong against him again, and it would be too easy to predict where he's going to shoot.

  • Raven014
    Raven014 Member Posts: 4,188

    That is blatantly wrong. Deathslinger has an indicator for shooting, he has to aim down sights. He also is bad with weird geometry.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited April 2020

    The thing that separates Slinger and old Legion is the fact that old Legion didn't take any skill to actually be rewarded with a hit or down.

    A bad Slinger has a large amount of counter play. I will say, a very good DS doesn't have much counter play, but still does have a bit to him. Old Legion just had none. A good Slinger reminds me of a very good Nurse or Oni in terms of counter play. These 3 don't have much counter play when the player is very good at them.

    That's the exact reason I actually do believe that he is fine though. It requires the player to be very good at what they do and fully understand the character they're playing. In this game very good players aren't very common. This is why I believe Slinger not having much counter play is fine. Because it takes a very good player to reach that point. Old Legion didn't require any amount of skill to reach that point so every player you faced could down you. This isn't the case with Slinger. A bad Slinger will get pummeled.

    If you were to actually nerf him right now because he lacks a good amount of counter play when he's used by a very good player, he'd be gutted. Any indication of him shooting would make him a horrid killer. He takes plenty of time already to be alright with.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    "What bothers me about Deathslinger is that when he shoots you with a gun, you take damage."

    So... Huntress?

  • NekoTorvic
    NekoTorvic Member Posts: 778

    Deathslinger's counter play, like with Spirit, requires survivors to know the killer they're going against, observing the behaviour of the player they're agoing against and then making reads and being very mindful of not out-positioning themselves. This is precisely the reason the skill of the killer player actually matters with these killers. Survivors dont just get all the info in the world so they can counter. You have to predict and be deceptive, you have to bait him.

    If you have issues against Deathslinger, play him for a bit, watch people who play against him effectively and analyse what his play style is like.

    If you make his ADS longer you would have to turn his spears into trucks just like Huntress's hatches, because a minuscule tap to the left or right and a survivor dodges your harpoon. This will make him pretty much just a more useless Huntress. Right now he feels different. And as much as he suffers from being slow as hell with almost everything, his power is fast and responsive which I suppose is a big reason why Deathslinger players like to play him, at least it is for me.

    Also his projectile moves at 40 m/s, so if you are about 18 metres away from him it takes almost double the average human reaction time for his projectile to reach you. Even with latency, at a distance it is possible to dodge on reaction. And it is literally one teeny tiny tap of the A or D key and you dodge it.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited April 2020

    The thing is you're supposed to have some counter play options when he spears you but it doesn't at all feel like it. I just want more wiggle when speared as a means to avoid the hit, or requiring Slinger to either reel or reposition not both.

    If you read my posts I already went over how it's not the same.

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Nor is he fun to play. That needle he fires is damn near impossible to hit someone not travelling in a perfectly straight line.