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Hear me out here

Alrighty, so basically I feel the game will be in a much more healthier and fun state if we remove ranks and have no skill based match making at all. Now I know your first thought is "what are you smoking cause i want some" but just think about it. people say rank means nothing and is just a measure of playtime, ranks are also why it is so hard to balance the game because rank 20s are just not on the same level as a rank 1 (90% of the time lol).

reason 1 is it will allow the game to just play better. no sbm and ranks means more games, less wait times, no downside to bringing your rank 16 buddy when you rank one, more meme builds, and so much more. all this equates to the players having more fun much more consistently.

Heck, this will even end the age old debate on if this is a casual or competitive game. no sbm means it is casual af.

Now you are wondering what if a potato gets paired with a really good killer, that just means they have a higher chance of dying. But that match will allow them to strive to become better themselves.

Also i say make a higher rank number better than a lower number but dont cap it. this means you can still aim for a really high rank for bragging rights to show off how good you are in lobbies. But I also feel it will only be fair to have ranks show up in lobbies. why? games will be faster then ever before due to old ranks being gone. so being lobby dodged would just be like 30ish seconds of waiting. But i also say to punish lobby dodgers with a 30 second soft ban. wont go up or down, just a flat 30 seconds.

It will even allow for easier balancing because the devs wont have to worry too much about rank 20s fun lol.

only thing is the devs need to sharpen up their tutorial because we dont want new players running in blind anymore. they need to know basic looping and what a fast vault is. killers should be told straight up that actively chasing and interrupting gens is much more rewarding then staring at their hooked dwight.

please tell me your thoughts on this and thanks for even looking at it lol. give me some feedback though because i may have missed some things lol

also hoping a dev sees this and acknowledges its existence

Comments

  • Fibijean
    Fibijean Member Posts: 8,342

    Rank only means nothing because the system is so badly designed. When people say rank means nothing, they don't mean skill means nothing, they mean rank is not an accurate reflection of skill as it purports to be.

    The fact that rank 20s are not on a level with rank 1s will be true regardless of whether ranks exist to showcase it or not. Removing ranks won't make new players suddenly good enough to be fairly pitted against veterans.

    Sure, being paired against good players will make new players improve faster - assuming they don't quit the game first because being stomped match after match is demoralising and not fun for the majority of people. At the point where you're following that up by saying "it will make balancing easier because the developers won't have to worry about rank 20s' fun", it comes across like you just don't care if new players have a good time, or at the very least haven't properly considered this from their perspective. Again, whether or not ranks exist has absolutely zero impact on balancing, because new players and experienced players both still exist and need to be accounted for if the developers want the game to survive.

    I'm not saying any of this to be mean - ideas and feedback, expressed constructively, are always a good thing - but I strongly disagree that removing skill-based matchmaking would make the game either healthier or more fun, at least not for the reasons you've provided.

  • yandere777
    yandere777 Member Posts: 728

    Darn, here i was thinking i was on to something lol. Thanks for the feedback, really appreciated.

    And all this is assuming they revamp the tutorial because the ones they have right now are severely outdated and only tell survivors to do gens, hide, and unhook. If new players were properly told how to loop then it will be a lot easier to retain them with no sbm.

    It also would allow the devs to embrace swf with them being able to properly show them the ropes a bit easier than rank 19 timmy being in rank 1 chad's lobby lol.

    We may have differing opinions but i firmly believe this is a healthy general idea at the very least. Will end a decent amount of the games problems.

    Oh and honestly the game currently doesnt give a rats ass about the new players anyways lol. Killers rank up too fast and get sat by competent greens really easily while survivors struggle to claw their way out of the camping no gen finishing hell known as brown and yellow ranks lol

    Oh and most my points are just my ideas at the time. Legit no coherent process of them being typed lol. Once again thanks for responding and sorry if i sounded a little too closed minded lol

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752
    edited April 2020

    if I play Siege and get matched against Diamonds while my team are Golds, I know I’m boned

    if I’m rank 1 and get matched with rank 1s, I’m probably boned


    the difference between the two is obvious, I trust siege ranks

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    I think that the current peoblem with the ranking system has several points that I'll quickly list:

    1) Rank means time for Survivor, skill AND time for Killer. Killers have to cater more towards the current Emblem system than a Survivor, but some still cling to the outdated idea of a 4k means everything. There are more horror/slasher movies where one gets away, but heavily injured/traumatised.

    2) Disconnect between balance over Emblems and Kills. A lot of what people seem to try and balance around is the concept of pure lethality, while the Devs seem to juggle Emblems and kills. Legion and Hillbilly are perfect examples of this. Legion: 28 stabs, but did they die? Hillbilly: lethal, but one-shot is detrimental to rank. Devs claim they're balanced but community puts Hillbilly in the top 3, while Legion is commonly called the second worst.

    3) Poor matchamking system and an imbalance in the ranks. This builds on the other two points, because some killers prefer one-shot mechanics, camping and tunnelling are "viable strategies" and reward bad play and focus on rushing down a survivor team means that they are going to rank up slower than survivors creating more of a rainbow effect, especially with SWF not locking you out of playing outside of certain ranking brackets.


    Will hidden rankings help? Not really. There'll still be a massive disconnect between the player base between each other and the devs about what's truly important. Tunnelling and camping will still be supported. Tutorials will still be vague.

    That being said, if new players were warned that the tutorials will only teach the mechanics of the game, and a lot of the rest is learned through repeated gameplay, then it would go a long way. I kinda like that mindgames and perk synergies are not tutorialised, though. And part of the charm was learning these things for myself.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    There needs to be some level of matchmaking in this game because the learning curve is way too intense. Think of someone playing their first match: they have no perks, they don’t know how any perks, add ons or offerings work, they don’t know the basic game mechanics outside of what’s in the tutorial (which isn’t much). Now imagine them being paired up against someone with 5000 hours, or even 1000, or even 500. They’d be at a HUGE disadvantage.

    A lack of rank can work in more casual games but there’s too much to learn in this game before you can expect to do well against people with experience, and losing over and over is demoralising for anyone, let alone new players.

  • Fibijean
    Fibijean Member Posts: 8,342

    Not at all, I understand where you're coming from. I even agree with you to some extent about the tutorials - while I think they're generally better than people give them credit for, because you can only include so much without overwhelming people, there is definitely room for more and different tutorials to be added that would help new players get their bearings better.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    The whole "learn as you play" and improving from mistakes doesn't really apply to DbD.

    Example: a sweaty Billy or Spirit player finds a baby survivor, downs them instantly, they get hooked, saved, downed again, repeat until death (because most of the insecure killer mains on here swear that "finding and taking out the weaker links" is the only way they can win). What did the survivor learn from that? And how is them getting demolished like that any fun? It's a guaranteed way to make sure we get as little new players as possible.

    While DbD is a very casual game we need the ranking system so new players can play against each other and have that initial experience where it's actually fun and different and scary. Because the game we play is quite a bit different to the game new people play.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570
    edited April 2020

    For a good gaming experience, we need a good ranking system and a good matchmaking system.

    Our current problems start with us not even having a good ranking system.