Doc is overpowered

He gets no penalty for just switching stances mid-chase. the fact that you can't throw down a pallet or vault while getting shocked and 2-3 seconds after getting shocked is outrageous.
Possible nerfs could be, a penalty after switching stances (like nurse). removing the fact that you can't throw down pallets or vault during the shock animation and after that.
Madness 2 can decay into Madness 1 again.

Comments

  • Mrrgle_the_Mediocre
    Mrrgle_the_Mediocre Member Posts: 346

    Yeah Doc is fine. The only Killer I think is a tad overpowered is Hillbilly but I love playing him so whatever.

  • popoles
    popoles Member Posts: 831
    edited August 2018
    If there was a penalty for switching stances... then his ability would be useless.
    He shocks you -> you can't go through window -> doc switches, but gets stunned -> you can go through the window -> doc has to switch again
    Post edited by popoles on
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    When Doctor first released, he was slowed when switching stances and I'm pretty he didn't couldn't prevent a vault or pallet drop. He was also one of, if not the worst Killer in the game. He doesn't need to be nerfed, if anything, he needs buffs. Halfway decent Survivors can easily beat him. You need to stop crying, realize that you aren't entitled to survival, and get good.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Doc is overrated garbage.

  • Peasant
    Peasant Member Posts: 4,104
    qawas said:

    He gets no penalty for just switching stances mid-chase. the fact that you can't throw down a pallet or vault while getting shocked and 2-3 seconds after getting shocked is outrageous.
    Possible nerfs could be, a penalty after switching stances (like nurse). removing the fact that you can't throw down pallets or vault during the shock animation and after that.
    Madness 2 can decay into Madness 1 again.

    The doc also can't flick Shock Therapy. Just run to the side, he literally cannot turn it quickly to hit you.
  • davidps4DBD
    davidps4DBD Member Posts: 79
    Doc is my favorite killer. The latest Calm Spirit update was a spit in the face. I havn't played Doctor since. I know it isn't a big boost for survivors. It just made me salty. I swapped to Nurse. 
  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    He can be annoying but he is far from overpowered.

  • iceman2kx
    iceman2kx Member Posts: 462

    @Mrrgle_the_Mediocre said:
    Yeah Doc is fine. The only Killer I think is a tad overpowered is Hillbilly but I love playing him so whatever.

    How is he OP? He gets looped just like the rest of the killers. He's definitely one of the strongest, but throwing around the word OP just encourages QQs. If his mobility is nerfed, then he's gonna be weaker than LF.

  • Orion
    Orion Member Posts: 21,675

    Drop the pallet 2-3 seconds sooner to prevent his shock from affecting your looping. Problem solved.

  • Eninya
    Eninya Member Posts: 1,256

    Shock Therapy is fine on its own; it's Madness, and some of his addons that are ludicrous.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited August 2018

    You lose bloodlust if you switch to shock therapy. Sometimes a shock doesn't matter because good survivors will keep running. An amazing survivor will predict your shock and run into you or away from the shock. The shock isn't instant and survivors can perform actions before the shock registers.. I feel like his shock range is a bit too short and not long enough.

    The doctor needs more buffs and some of his add ons are dog #########.Only a few are amazing. Plus, Calm spirit isn't meta yet because people do not realize how good it really is against the doctor and the clown. I ran it the other day against a doctor, he didnt find me. if calm spirit ever becomes meta since it got rework not to scream due to maddness and much more, gg doctor mains like myself. The doctor is good for teaching noobs the game yet you can only go so far with him. I get very annoyed playing my favorite killer due to some of his problems and flaws. he was made to counter pallet looping. He only counters certain areas in certain map. Even on the map "The Game" some areas where loops are and much more are not countered. Only with certain add ons is he able to counter looping nearly 100%. He was made to counter looping by himself, he shouldn't need add ons when HE WAS SUPPOSE TO BE MADE TO COUNTER LOOPING.

    The Doctor doesn't need a nerf at all. He needs a lot of changes to make him what he was truly meant to do, counter looping which he barely does. This is coming from a die hard doctor main who made it to rank 1 every season until he realized it did not matter and had no rewards with the rank. The only people who complain about the doctor are bad survivors who do not understand him and do everything in the moment. You have to think ahead to not get caught by The Doctor.

    Post edited by [Deleted User] on
  • shadowsfall42
    shadowsfall42 Member Posts: 201
    The doctors power is great for finding survivors, and to a certain degree preventing some actions (You have enough time to throw a pallet down but you can also avoid not being able to throw a pallet down by just running instead of waiting) but even so it doesn't help him in chases which is what matters. 

    The top killers are at the top for a reason.
    Nurse ignores pallets and walls and she can cover considerable distance quickly so she can end chases almost immediately.
    Billy can chainsaw sprint around the map, and also Insta down. Ends chases quickly.
    Clown shuts down loops, thereby ending chases quicker.
    Hag shuts down loops even harder than Clown while also having the ability to place traps she hard the survivor to and get a hit.
    And while I don't think she's a top killer amymore, Huntress still has the ability to end chases very quickly if you're accurate. Same with Myers. Except for the accurate part. You don't need to be accurate just need to make good use of his EW.

    The doctor had pretty much nothing that actually helps him chase and down survivors. He doesn't really shut down loops, he doesn't have a way to Insta down (not counting NOED which all killers can use) all he's really good for is finding people and delaying a game with overcharge and madness.
  • thekiller490490
    thekiller490490 Member Posts: 1,164

    Yeah Doc is fine. The only Killer I think is a tad overpowered is Hillbilly but I love playing him so whatever.

    Hillbilly is strong but counterable. I main him and do love him but good survivors know what to do.
  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    has anyone else noticed all baby survivors think doc is op. I see it all the time from noobs who don't even know you can get in a locker to avoid shock, and pallet campers who stand there when they get shocked, wondering why they can't throw down the pallet. Don't get me wrong, i used to think he was op too as i also used to be a noob. He's not op, he's probably the most balanced killer along with huntress and clown, you just need to understand how he works.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @Mrrgle_the_Mediocre said:
    Yeah Doc is fine. The only Killer I think is a tad overpowered is Hillbilly but I love playing him so whatever.

    nurse is the op one, hillbilly is fine if u can counter

  • Kilrane
    Kilrane Member Posts: 89
    Doc main here: high levels are very difficult to do well in. His base range for his ability requires you to mind game Survivors into it or predict their movements. I agree that Madness 2 should go away after a while but in order to do that we'd have to buff the Doctor pretty significantly and I don't think that's the direction you want to go. 
  • Master
    Master Member Posts: 10,200

    @qawas said:
    He gets no penalty for just switching stances mid-chase. the fact that you can't throw down a pallet or vault while getting shocked and 2-3 seconds after getting shocked is outrageous.
    Possible nerfs could be, a penalty after switching stances (like nurse). removing the fact that you can't throw down pallets or vault during the shock animation and after that.
    Madness 2 can decay into Madness 1 again.

    There is indeed a penalty, you slow down considerably when switching. You just need to drop the pallet before the shock or run another turn in the loop. It really isnt hard, you just need experience.

    Doc in fact needs a buff if anythign at all^^

  • Weederick
    Weederick Member Posts: 1,080

    Doc is a really odd killer in terms of balancing and counterplay. I think he's fine as he is and only needs few tweaks, which nerf his skillcheck builds, while slightly buffing his shockrange. Without the common range addon (+25%) his shock is barely unusable, as you are in M1 range anyways if you would switch for a shock. Would be nice if he'd get more base range on his shock, so you dont have to use addons (trapper bag *cough) to deny vaults, but let madness 2 decay into madness 1 again. I'd also like to see a terror radius increase for doctor, from 32m to 36m or 40m. After pig, hag and myers is actually pretty cool to have different terror radiuses.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @qawas said:
    He gets no penalty for just switching stances mid-chase. the fact that you can't throw down a pallet or vault while getting shocked and 2-3 seconds after getting shocked is outrageous.
    Possible nerfs could be, a penalty after switching stances (like nurse). removing the fact that you can't throw down pallets or vault during the shock animation and after that.
    Madness 2 can decay into Madness 1 again.

    you are so dumb to think he is op

  • Justicar
    Justicar Member Posts: 319
    edited August 2018

    Annoying != Overpowered