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is swf really that bad
i see a lot of people talking about swf but there is a way to find out just go to their steam profile and look at the friends and decide of theyre friends or not but if youre up for a challenge play with them i try not to dodge lobbys i just found out now😁
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Guess what, if a killer dodged every lobby that has a SWF in it, they'd probably be able to play 1 in 100 games.
If killers don't feel like getting harassed by four neon hair Feng Min's and Nea's or P3 Blendettes with flashlights, they dodge
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I think an indicater of players were SWF would be an interestng thing to add, but, to prevent the game entirely dying because killers would dodge like mad (maybe, who knows) we should only see that in the end screen.
Just like what perks etc people were running, just show an icon for those who are friends, just so afterwards you can reflect on the match with that knowledge
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btw seeing perks and rank and level was in the game way way back then they removed it i remember it
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SWF is not that bad. But its easier to blame SWF then just admitting that you are not good enough. Even if the Survivors were all Solo, just say they were a 4 man SWF and you feel better, because you can blame the game and not your lacking abilities.
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yeah for the reason of the problems they caused, thats why I say a SWF indicator could be nice to have, just keep it for the endscreen, people might learn more what going against SWF is actually like as right now its more just speculation
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this is of no value, might as well link a vid of a killer ebony mori-ing players to show killers are OP, not to mention this is an old vid before the toolboxes were reworked.
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Yes o3o
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Rarely are my team coordinated in solo. Now people like Tru3 blame it way too much, but usually, if gens are flying left right and centre, you've either gotten a lucky solo group, or more likely, a swf because they are coordinated.
Usually it's obvious if a team is swf or not, I'm not going to go in depth but I can if you want.
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Gen rush is still a thing. But this is more to showcase what comms can do vs a killer if u watch at the end, the fact that swf can keep a killer busy and tell his sweaty friends to do gens is a perk in itself. On top of the fact how they bullied the crap out of every killer.
With swf comes no fear of threat what so ever. And that is a problem for a horror game.
Survivors have swf. Keys. 360. Etc. Why can't a killer have a mori every now and then?
You act like flashlights are rare when that in itself is somewhat busted. Brb leme vs a full swf with 3 Claude flashlights.
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The main showing of that vid was the power of that toolbox.
I agree (and was going to mention) how SWF is just free Bond / Aftercare / Kindred and more (though I personally still like running any of htose perks when I play with some friends as it is more precise).
This game is not a horror game, its a horror THEMED arcade game.
A killer can mori, im just saying just like with keys its weird to bring something unrelated up to make a point, in your vid, like I said before, its not really showing SWF as the problem, its the toolboxes they used that made gens go so fast (not to mention that working on gens is going to be nerfed a bit more on the next patch).
Here is the thing, Gen Rush can happen and does happen just as well on many non SWF matches, simple because if you are not being followed and are not in terror radius....why would you not work on gens? (or totems, those are important as well).
And if the individual player is good at keeping the killer busy, a lot of gens will be done in no time flat, again, nothing to do with SWF, that is just survivors knowing how the game works.
The only point there where SWF has a real leg up is if someone gets downed, they can point to someone to go for the unhook while the rest just continues doing gens, which is very powerful I agree.
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It depents
Most swf are just friends playing and laughing at each other's horrible plays
The swf that acts like navy seals and constently feeds information to each other cranks the difficulty of the killers game to 11
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SWFs has a lot of advantages that makes them way stronger than solo players.
One is nullifying killer perks, like Hex: Third seal or knockdown, as well as having virtual aditional perks, like Kindred, bound, empathy, and many more. If one survivor runs OoO, the whole swf knows about the position of the killer, and can avoid him, while the OoO Player lures him away.
The game is build for uncertaincy, that the survivor has to guess whats going on on the other side of the map. SWF take that aspect completly away. Also, they can coordinate far better. "i took a hit, used palett at location X, and now my exhaustion perk is triggered, can someone take him off me?", as well as information about "sabotage that hook" or " i nearly wiggled through, just one body block plz" puts a swf way over the top in comparison of the killer.
I also notice that the ones that say swf is not bad are the ones that always argue from the survivor perspective, and i believe thats all they are playing, so they never have to deal with it and only play it down to conserve that power for them.
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No. Swf is actually easy...if you play scummy and by your own rules.
Very controversial, but camp a bit in swf. I swear to god they all become alteristic af. Because the one camped guy would be bitching hardcore and swf dont wanna hear it.
Yes i know "OnLy BaD kIlLeRs CaMp", but in my defense i play my own game to kill you all. If i lightly camp one guy in swf and all tries to rescue him. Then no one is on gens. If no one is on gens your objective isn't getting done. If your objective isnt getting done, more chances to kill you all. Thats how the game is designed.
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You make claims without anything to back it up, the usual talk of a person that plays easy mode/full meta only (saw you as survivor when a friend of mine played killer).
Guess what it is even easier to ignore the balance issues that SWF does cause and make up something about being good and lacking abilities.
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If they have a lot of experience then yes, SWF can be very unpleasant.
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the thing is if you play perfectly ending chases within 30s a coordinated team will just stay on gens and you will feel hopeless
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SWF is broken, that is a simple fact no one can deny. However, it's a NEEDED feature since the playerbase would collapse if friends couldn't play together. Should they be punished for wanting to play with friends? No. But a great deal more thought should have gone into the balance of it.
Honestly the only major problem is the devs haven't definitively decided/announced what they're balancing the game around. At the moment it's like they're just using "stats" to determine changes rather than separating those stats into Solo/SWF/Killer.
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Most SWFs aren’t very good. Ever kill a survivor and another suicides on hook? You killed their friend so they’re leaving for the next match.
The problem the complainers are trying to bring up is the worse beatings are always by SWFs. In the end I prefer people play with their friends so I don’t mind if I get torn down every so often. I win a lot, too.
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