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Console optimization - Where are we standing right now?

Katzengott
Katzengott Member Posts: 1,210
edited April 2020 in General Discussions

Playing both sides on Xbox since 2017 and have to say they really improved the framerate (FPS). Especially upgrading to the new Unreal Engine and the upcomming engine updates were a big step. Also they did a very good job in the latest maps like Hawkins, both Yamaoka maps and Lerrys rework. The FPS feels so much better there, almost 60 stable.


And then we have the mediocre maps when it comes to performance: The MacMillan Estates, Autohaven Wreckers, Farm maps in general (corn is still annoying), both Asylums and Swamp maps, Gideon Meat Plant and Ormond. There's still room for FPS improvement, but at least i can play them without getting a headache now.


But there are still maps were it isn't really fun to play killer when it comes to FPS. I'm talking about Haddonfield, all Springwood variations and both Red forest maps. These are the maps were your FPS WILL drop below 20. Compared to the other maps i mentioned before you can really see a big difference. Or if you just played another game with 60FPS and then come back to DbD, but that's just in general.


I remember them saying the goal are 60FPS for all consoles. So i wonder if that is still a high priority. Especially when we are talking about the potential of crossplay. Like, i can't be asked to set my sensitivity even higher then 100% in the upcomming patch when there're still maps with that bad FPS.


In short: Thx for the done optimization but please... don't stop here. There's still alot things to do.

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