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The theme for the next chapter
Comments
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Already got you covered my guy:
Pen and Sword (Medieval Knight killer, click on the bolded words.)
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Oh really, my bad I didn't see those okay I'll check them out
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I would like more environmental effects, slowdown in swamp conditions, rain to make visibility poor, snow, etc.
Walking through water should give both killer and survivors hindered. I think it could add a new element to chases.
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Not bad idea I actually created a map in where every time a generator is on, it brings the map to life and with that it makes some of the loops harder like somethings going by the area is blocked off, then opens up again you know that kinda scenario
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That's kind of what I thought the temple orginally was gonna be like. Made me think of the old n64 007 goldeneye temple and all the secret paths.
I think having environmental effects or changing maps would add further effects to the game that require more skill and foresight.
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Thats what I would like to see because the maps I'm not going to lie are just the same thing over and over again, I would like to see some more changes made to this.
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The game is the only map I can think of that does anything like that. It gets harder for survivors to loop since the map opens up more and more.
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Thanks, any feedback will be welcome!
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The miner. The map should be closed mine
( Miner From Bloody Valentine )
The butcher. Map should be market. a lot of fresh ingredient stall like vegetables , meet , fish, etc
( butcher from Dead Factory maybe )
The pirate. The map should be underwater cave or haunted shipwreck
( pirate = [ flying duchman] maybe)
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I would love an arsonist, with a fire-based ability.
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I love all these ideas as well as others, any way for some of them I have a little something planned for one of them.
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I'm ready to be underwhelmed by a nun rip off in an almost identical map to Father Campbell's chapel. The carnival swapped out for a little graveyard and the main building looking like an actual church where nuns obviously live.
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+1 this idea too... i hope dbd showing us best arsonist...
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All of these are great right now I'm making another post in which I'll link to you guys when I get the chance
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I want something new. Something we haven’t seen 1000 times before.
A new element to the game like water would be nice and would tie into a pirate type theme.
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How about we have Jack the ripper as a killer and the map would be London style. The locker's would be phone booths. Jack the Ripper mori would him pushing you to the ground and RIP you into shreds where you can't see the survivor no more.
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An M1, 110% ghost with the following abilities:
(1) Can phase through any solid objects on a cooldown and immediately attack (i.e., no distance gaining like nurse, but could just walk back and forth through the shack wall/pallets/etc. at will, say for 5 seconds at base with a 15 second cooldown).
(2) Locker teleportation on a longer cooldown (for instance 45 seconds at base).
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I kinda had an idea for a killer that could hide in lockers. With the ability to make his tr flare up around it while hiding, but just the t1 TR, so it's like they're just being approached. He immediately grabs anyone that tries to enter his locker. And he can jump out at a sprint for like 10 meters in an attack. Sort of like an extended lunge attack. The Stalker. When I get it fleshed out, I plan on putting it in the suggestion forum
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Here is the link to my other project I did I hope you like it as much as I do, I would like feedback on this, be honest about and enjoy
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