Active vs. Immersive Play - Question
Hey! Hope this isn't too long. Compared to most people on here I'm a pretty big noob. Only 300ish hours played, only reached red rank as survivor once and have never reached it as killer. I just wanted to share a little revelation I had while playing a game last night that NEVER occurred to me at all until now. I was curious to see what more experienced players think about it and how they think it impacts some games of DBD, as I don't hear it discussed at all.
Like many less experienced DBD players, I started off playing to immersion. Hiding in the shadows, crouching past crows to not alert them, running 2-3 aura/spine chill skills and playing very cautiously/passively. Over time I have of course evolved as a player and slowly learned to run killers somewhat well. That said - I still have games where I never SEE the killer, let alone run from them from, time to time, and I always thought this type of play was perfectly valid. Until last night.
Last night I was playing Pig (my main), and came across an unusual team. Two of the players were extremely immersive, two were extremely active. I went the entire game only seeing the two active players until the very end. I NEVER saw one as they got a hatch escape. The two immersive players had a fine game, but the two active players were extremely unhappy - to put it nicely. I got called proxy camper, tunneler etc. etc. I know I didn't camp them - I even slugged each one on their third down out of pity instead of sacrificing them, but when you only see two players in the entrie game, they are the only ones who are going to get chased, hooked and sacrificed.
Ideally as a team, it stands to reason that you want to spread out the hooks as evenly as possible, so to keep the 4v1 advantage as long as one can. When you have a large disparity like the game last night, this becomes impossible as a team and the players are likely doomed to a 4K/3 with hatch, as was the case there. Because of this, I think as a solo player - it's technically the best strategy to match the style of your team as best you can - as you get a feel for it. Had the two active players hid more, or the immersive players taken more chances, the game could have gone much better for them. I know I will be paying more attention to the "flow" of the game from now on in a more meta sense than I once did.
What do you think?
Comments
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Immersion is the ideal strategy, since it wastes just as much time as looping the killer as well as not using any pallets. You can play active on the older maps but the new ones just give survivors nothing to work with.
You get spotted on Hawkins? You are going down, and probably fast. Sanctum is horrible, nothing to loop. Dead Dawg is pretty bad too, not much to work with and a killer like Freddy / Hag just push M2 and now you have nothing. All you do is hold W till you go down on those maps for the most part.
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It's not exactly a team game, although I try my best to be a useful survivor and to help others, I learned not to expect the same from anybody on solo queue.
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You’re absolutely right and this realisation is part of becoming a better survivor player in my opinion. You have to match your playstyle and actions with those of your team, and those of the killer. This is another reason why SWF tend to play better, and why information perks like Bond and Kindred help out in solo so much.
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I agree, though hide TOO well and the killer will never even know you are there and just put extra pressure on the other players instead (assuming one of them is not doing a good job being stealthy). I do wish they had a way of giving more BP to successful immersive play where you keep a killer occupied without being in chase. Obviously that's a lot harder to implement, but would be really nice.
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Yeah, I hate it when I'm the only person with kindred and the other players waste so much time running for hook rescues when they are clearly (to me with kindred) not in an ideal place to perform the rescue. That leads to no gens getting done which leads to a 4K - I do wish kindred was mandatory in solo sometimes, though I know that will never happen.
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I just had a game with a 3swf team, i am a solo survivor. I did 3 gens alone, including the last one. Then the killer camped the one survivor they got (one was dead already), and i unhooked him and tanked a hit for him, because i was still unhooked. And the 2 swf left me there. No noed or instadown was involved.
This is not a single incident. So no, i dont want to trade hooks for random survivors, because in the end, they dont care for me and sacrifice me.
Happend time and again, and at some point you are supposed to learn from your experience.
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