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New Killer Idea: The Seamstress

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xmenfanatic
xmenfanatic Member Posts: 816
edited August 2018 in Creations

Sophie was a soft spoken seamstress who spent most of her time in her bosses shop, altering clothing and creating her own clothing ideas on the side. She hoped to one day open her own shop and make a name for herself. Her boss Linda Carter was the best in her field, and made dresses and suits, jeans and hats, etc. Sophie had learned a lot from her mentor, but the woman was cruel and would spank her fingers with a stick if she missed a stitch. It took a while for Sophie to realize that her mentor was jealous of her, and that customers were requesting her name more than Linda's now, at her own shop of all places.

Sophie took this opportunity to walk on over to the bank and request a loan, and she was approved for the loan! Her own business, never something she thought she would achieve. She truly thought she would have worked at Lindas until the day she died.

It was late at night when Sophie was up on the rafters that hung over the ground level of her shop. After moving everything of hers over, and putting in an order for threads, she sighed a bit of relief. The future was looking up. She already had several custom requests put in and once she got that shipment in, she would be sewing to her hearts content. Creating new ways to present yourself and express whatever comes to mind. She was caught in a thought again like usual, she was a frequent day dreamer. It was why she never noticed Linda creeping up behind her with a hammer. Nor did she notice when Linda raised that hammer up above her curious little head, thinking of what tomorrow would bring.

Linda brought down the hammer, and Sophie collapsed forward and tumbled over the rafter and down into some outstretched thread before twisting about and getting ensnared in the threading and fabric. Sophie stumbled about, trying to stay upright but losing consciousness.

Look: Sophie has black splotchy dyed linen cloth wrapped around her from head to toe. Threading is wrapped around her body and tightly pulled in, in such a way that looks discomforting. she had lots of threading tied tightly around her, her body bulging over the thread. The seamstress has the back of her head bound in thread and a bloody stain is seem on the back of her bandaged head. It should reflect a similar shape to an hour glass.

Sophie has the ability to leave thread in places, triggering traps. She can stitch shut windows and stitch pallets to be stuck up unless you take the time to unthread the trap.

When you run to a window to vault, if you haven't taken the time to unthread the trap, you'll be caught in the thread and have to struggle to escape. Once you escape, you tear the threading, and it is now free to use. This power gives her the ability to catch people in a chase who are premeditating escape routes. She is al about catching your prey and making escape very difficult.

Her weapon: A giant pair of sewing scissors; she slashes out at you with.

Her Mori: She pins down the survivor and stitches shut their mouth before she uses her scissors to open them up for restitching

Her perks:

  1. Hex: Blood Craving: Your bloodlust ability stages are now triggered 4/5/6 seconds quicker then normal.

  2. Hex: Knotted Laces: When you hit a survivor, you slow down their running speed by 1/2/3%. This effect applies to 2/3/4 survivors. You have to take a moment to "fix your shoelaces " to remove this effect. Similar to when you need to snap out of the doctors madness, or wake up another survivor.

  3. Caught In Her Web: You're more sensitive to sound, and so when someone quiet leaps over a window sill, you sense that action with a sound icon. The player is not alerted when they release this sound icon for you. If the survivor has Quick and Quiet, the killer senses the player doing quiet actions after the QaQ goes into a cool down. Adds 4/8/12 meters to a sound trigger.

Flashlight: The flashlight can make the thread "glisten" if you shine your flashlight at a window or pallet. It doesn't burn away the threading though.

Survivor
Lisa Greene

Ringlets of blonde curly hair cut to chin length, with a white ribbon in her hair. jean overalls and a mustard yellow long sleeve blouse under the overalls. The overalls stop mid calf, and she wears sneakers and white socks

Lisa Green is a fashion student who was making a name for herself. She is someone With a goal oriented mind and a knack for creativity. Ingenuity and organization is the key to surviving any set back in her career.

Delegation: When you are nearby survivors, they improve their organization and efficiency. This ability improves the movement speed and repair speed of survivors and Lisa. The less survivors you're paired with, the more time you can devote to barking orders at. Lisa and her ally(allies) get +5/+3/+1/0% when there is 0/1/2/3 survivors nearby you.

Resourceful: Lisa is always over prepared for everything, and thats why she can carry two items at a time. When she has this perk equipped, she can pick up an extra item that can't be used unless she sets it down, for it will be the default, then set down her own item, and then pick up the first one. If she uses up the active item, the back up will become the active item. If in the middle of a repair or heal, it will stop your action and you will have to press R1 again.

Foresight: Lisa is always trying to look ahead for the next solution to a problem. She can sense hex totem auras from a certain distance. 2/4/6 meters away. When she finishes dismantling a totem, she can see the nearest one for .5/1/1.5 seconds

Post edited by xmenfanatic on

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