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Why is everyone running Ruin again all of a sudden?

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Comments

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    People keep trying to tell me that new Ruin is good, but when I explain to them that its entire existence is completely nullified by just doing gens separately instead of grouping up like a flock of birds, people lose their marbles.


    I'm assuming you're going to do the same.

  • Ghost_Face_Main
    Ghost_Face_Main Member Posts: 618

    New Ruin IS good. The only thing though, is that you have to be good at killer to gain any benefit from it.

  • DWolfAlpha
    DWolfAlpha Member Posts: 927

    I disagree. They're good at countering loops, and they pretty much make the injury speed boost worthless. Sure you eat a fatigue, but it's not that hard to work around it. And Deathslinger can shoot you through the holes in the killer shack, so he's not too bad either. So long as you have a decent connection.

  • inferjus
    inferjus Member Posts: 479

    Ruin is good on high tier killer who can easily put pressure on multiple survivors like Nurse or Hillbilly. I agree that survivors doing gens separately counters Ruin to some degree, but it is still very helpful as long as hex totem is standing.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    "They're good at countering loops"

    You do realize that Legion is literally the only Killer in the entire game whose power has NO WAY of helping him secure a down, right? Even someone like Plague or Bubba can still get SOMETHING special out of a chainsaw or Corrupt Purge every once in a while, but chase wise, Legion gives you a free first hit and then that's... it. He has no traps, no range, no boosts to his stats, nothing to hinder the usage of vaults or pallets—once a Survivor becomes injured, Legion is wholly, unequivocally, undeniably the most M1 Killer in the entire game. An injury is not a down, and with that in mind, Legion's power is the only one in the entire game that is completely incapable of enhancing your ability to secure a down.

    So no, he's not good at countering loops.


    "and they pretty much make the injury speed boost worthless. Sure you eat a fatigue, but it's not that hard to work around it"

    That fatigue is why the injury boost is pointless—who needs a speed boost when Legion sits practically still for 4 seconds just for using his power.


    "And Deathslinger can shoot you through the holes in the killer shack, so he's not too bad either. So long as you have a decent connection."

    He's also a 110 Killer with zero bonus map traversal and takes more time to patrol gens than I do to eat my lunch.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    It doesn't counter it "to some degree"; it counters it completely. The only way you can counter it harder is if you do the totem—and against a low-mobility Killer, even that's debatable.

  • inferjus
    inferjus Member Posts: 479

    If survivor do gens separately it's just harder to put pressure on them, but not impossible. Also using Ruin on low mobility killers is not best idea unless you combine it with Corrupt Intervention. It seems to me you struggle with using new Ruin properly.

  • Raulillo
    Raulillo Member Posts: 179

    The reason is simple. It is a nice option, it gives results and it gives you free BP against too altruistic teams. 3 survs leaving gens to rescue the same person, great!

    Also other regression perks are not that good:

    Dying light, you make one survivor a healing machine and you get 2% for hooks to others that are not your obsession... too bad that survivors can't change who is the obsession mid chase, oh wait...

    Hex: huntress lullaby, it's a hex, you need to make it grow and even when you have all totems survivors can make it useless just by doing what they spend most of the time doing, skill checks.

    Overcharge, 5% regression if the survivor fails a special skill check you still have to kick the generator, can you feel the fear of that dwight right?

    Pop goes the weasel, 25% regression (nice!) after kicking a gen (nice!) after hooking a survivor (ouch!). You have 60 seconds to locate a gen and kick it, pretty fair it seems right? But usually the survivor you are chasing was on a gen with less than 25% so you would waste the kick there, if you move to another one with more than 25% you will lose distance with the survivor while kicking it if you are lucky enough that you can make there on time before the gen gets completed. The problem with pop is that works randomly, it depends on a lot of things besides not being a Hex. When you need it, it won't work and when you don't need it, it won't work neither because this perk doesn't stack with each hook.

    Surge, if you hit someone near a gen it will regress 8% and gives you a free kick. Thanks god that all hits I do are M1's near a gen, oh wait...

    Thanatophobia, 4% less repair speed per non-healthy survivor what lucky we are we are not in a game with instaheals *cough* *cough* . Also this is pretty similar to the effect of Mindbreaking even a bit worse imho.


    Now let's look at ruin:

    • Gives you a free kick everytime you find a survivor working on a gen so you don't lose distance for the chase.
    • Punish survivors if they play too altruistic, if they leave a gen is going to give you a critical advantage but if only one leaves you can chase him denying the unhook, forcing another survivor to leave a gen and with a bit of luck another hook for you and the first hook will be near 2nd stage so it counts as another free hook.
    • Regression is 200% faster than normal, that's huge. You can stall 3-gen scenarios pretty well with this.

    The bad thing is, it's a Hex and you have to take care a bit that doesn't get destroyed too early, but if you manage to protect it only 1 minute. You will create a huge amount of pressure for survivors.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    But as Billy for example if you arent against sef you’ll be zipping around the map instadowning people quickly creating a lot of pressure, which means less people available to look for the totem and gen progress for everyone else will be getting deleted as they get chased off gens constantly or have to go for unhooks.

    Honesty against solos its pretty busted.

  • Kakateve
    Kakateve Member Posts: 287

    If people say ruin is still good, you better ######### beleve that mate. I mean there is littearly no reason for your opinion to be superior to anyone else’s especially when you’re the only one supporting your viewpoint. I don’t use it personally anymore because it feels good not to babysitt a dumbarse pile of bones, but it doesn’t mean it’s any bad. Old ruin littearly did nothing but took away my bonus 2% gen speed for greats...Still finished gens alone easily. Only the low rankers and boosted SWF survivors had trouble with this perk and thankfully there is a lot of them in high ranks. But now, it makes your job bloody simpler against everyone as long as it stands. And if it happens to be cleansed too soon, well ######### that’s not on ruin it’s the nature of bone perks in general.

    About bad survivors, since the ranking rework rank means little to nothing nowdays. Anyone can get to red ranks by playing bad but having BS second chance perks which is the lame reality that we call survivor meta. SWF players trying to play solo also techincally gives you a rank 13 survivor to go against which makes it even simpler. So all in all the average difficulty of survivors you play with is significantly lower than used to be which makes almost every killer even Legion effective.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Why should I hold an opinion just because everyone else holds it? You know what that’s called? Being a sheep?

    Im not going to believe that an anti-gen Hex Perk that is completely and utterly nullified—rendered truly, genuinely worthless—buy literally just doing gens the way any competent Survivor would do gens normally is good. To get Ruin to work, you actually have to push Survivors off gens, and any halfway decent Survivors will know this and spread out. And once they do, you force one Survivor off a gen, but the other three are still hammering them with ease and Ruin is having absolutely zero effect on them. You go to pressure them, and the original Survivor will just run back to his gen and undo the effects of Ruin in a heartbeat.

    Not to mention, even at double the speed, Ruin’s gen regression rate is pitiful. So there’s that.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Billy can do well with everything. Billy is just way too strong for way too little effort. Just because one way too powerful Killer can do well with a Perk doesn’t mean that Perk is actually good.

    ”Honestly against solos it’s pretty busted.” Playing solo doesn’t prevent you from doing gens or bones in a semi-intelligent, pressure-applying way. So... do gens in a semi-intelligent, pressure-applying way.

  • Feiten
    Feiten Member Posts: 204

    Yeah Bro! He doesn't wanna be a sheep like us! He wants to be a dumb azz🤣🤣🤣🤣🤣🤣

  • Kakateve
    Kakateve Member Posts: 287

    And again, most survivors are trash. You can’t piss on a perk an argue that the survivors will play against it as optimally as possible all the time so it’s bad. That’s not the case. It saves you time from kicking gens which is significant, and doubles the regression. Even the basic 100% can be suprisingly painfull when you can’t go back to your gen for whatever reason. 200% means a gen from 80% is gonna be off when you get back to it. If you compare it to your ######### SWF team that you play with all the time, than please note that the game isn’t balanced around sweaty SFW. Every killer underperforms against that since playing with cheaters (third party coms aren’t allowed by deffault soo..,) puts you into a significant dissadvantage.

  • joker7997
    joker7997 Member Posts: 899
  • edgarpoop
    edgarpoop Member Posts: 8,440

    Beats me. It's like Thanat: If you're actually getting value out of it, then you didn't need it against those survivors in the first place. I'm usually relieved when a killer used a perk slot on it.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    “You can’t piss on a perk an argue that the survivors will play against it as optimally as possible all the time so it’s bad.”

    You don’t NEED to play optimally to counter Ruin effectively. You just need to not play like a monkey.

    I could maybe understand your point if it took actual skill to counter Ruin (but even then, basing an ability’s viability on its performance against bad players is a TERRIBLE idea that no one in their right mind should be doing), but the counterplay to Ruin is so incredibly simple. It is literally “just apply pressure 4head”. Anything you would do to spread the Killer thin without Ruin, you do it to spread the Killer thin with Ruin. Why? Because Ruin deactivates completely when Survivors are doing generators. The counter to Ruin is literally just doing the objective.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    Because after the crying and moaning and whining has past people started to use their brains again and concluded its actually a powerful perk

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Heres the thing with new ruin, it can be super strong in a handful of instances. If the survivors are flighty and run away at the first hint of your terror radius going off. If they 3 gens themselves and you are olaying someone with heavy pressure who can literally just keep survivors from touching gens. The fact is new ruin was made to stop gen tapping mid chase, so you couldnt fully stop regression with a killer right up your butt. Is it a good perk? No not really. Can it be strong in rhe right hands? Sure there are lots of niche builds for it. But the fact that old Ruin was scrapped and this is what we got is a very poor trade. It doesnt work on the killers that needed it and is a good boon to the killers that dont need it.

  • Marcus
    Marcus Member Posts: 2,047

    I don't know, I think new Ruin is pretty bad outside of a few builds ( like Prayer Beads Spirit or Class Photo Freddy with Surveillance and an offering for an indoor map ).