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Aren't you tired of complaining about noed?

Dzeikor
Dzeikor Member Posts: 704
edited April 2020 in General Discussions

You blame the perk for being too strong saying even bad killers can get 3,4 kills just because of noed.If you get 4k by a bad killer have you considered that maybe its your fault for not caring about totems or bringing perks to deal with them like Detective's Hunch of Small Game?But sorry I forgot,survivors have no spare perk slots for something that trivial,gotta make sure you have all those crutch second chance perks like ds,borrowed time,dead hard,unbreakable.If 1 or 2 survivors equipred a perk that deals with totems,that means 2 perk slots max from 16 in a match,totems would be no problem and it would put killer in a really bad spot pretty much losing a perk slot for nothing.If so many killers run noed maybe its time to consider these perks crutch as well and the fact its enough for a survivor or 2 to run them only makes them even better.A perk that already has so many ways to deal with it shouldn't ever be a problem,you only have the whole game to deal with it until all the gens are done but yeah perks like ds you have pretty much no counter againts other than slugging and even then you have to watch out for unbreakable are more than fine.I dont ever see anyone bringing a perk againts totems and my hexes are still cleansed most of the times pretty quickly even if I take the time to try and defend them so maybe that's the real problem.

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Comments

  • cipherbay_
    cipherbay_ Member Posts: 379
    edited April 2020

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    Post edited by cipherbay_ on
  • cipherbay_
    cipherbay_ Member Posts: 379
    edited April 2020

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    Post edited by cipherbay_ on
  • Dzeikor
    Dzeikor Member Posts: 704

    And yet they never understand and feel the need to make pointless threads everyday.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Like this here? You cant comprehend the issues and still rant about people that have at least enough game sense to understand the arguments that were given thousands of times, whithout anyone countering them besides those "bring perks", "do bones" nonsense. Everytime a thread like this appears it just shows how poor the game sense of your kind is.

  • Dzeikor
    Dzeikor Member Posts: 704

    Yes thank you for showing everyone how much common sense you have.

  • Kakateve
    Kakateve Member Posts: 287

    Broken ######### needs to be fixed. You can put everything under the same hat. But I guess it requires commons sense to realize that also.

  • UseTheValve
    UseTheValve Member Posts: 350

    Seriously how is BT broken? BT was broken before they fixed it, now it's just a great hook rescue perk, just down the guy that unhooked? Also I came back after one year and now NoED is the new thing to talk about, the old ruins was really really annoying especially for new players and everyone was running it, even the devs said it, it had to be changed.


    They changed DS, I would argue that it's better now than 1 year ago, because it see it more often than one year ago, but it's not "super broken"


    Some people also hate unbreakable, but man they need a anti Slug perk, it's a viable strategy to slug, that perk make it so that you can't slug everyone freely etc.

  • Kakateve
    Kakateve Member Posts: 287

    The amount of second chance survivors get just by equipping perks is dumb. BT is broken again. It was fine and well used before the deep wound effect. But since then it recived numberous buffs for no reason. It’s a free unhook no matter what. And has little to do with camping. DS...it is stronger than before. Currently the best perk in the game. Look for threads about it you might understand why it needs nerfs. Also playing killer and facing it a lot would make you learn it quickly yourself.

  • KrazyAce13
    KrazyAce13 Member Posts: 333

    Ds isn’t super broken? 60 seconds after unhook a chase a down a hook go back after the person unhooked still get ds’d that’s not right, even after rotating away from someone unhooked like a respectable killer you still get ds’d when you didn’t even tunnel. 60 seconds is way too long considering how fast things tend to happen in a match.

  • ChiTenshi
    ChiTenshi Member Posts: 877

    There are better ways to encourage Survivors to do alternate objectives without relying on a poorly designed Perk to do all the work.

  • Kakateve
    Kakateve Member Posts: 287
    edited April 2020

    Nope. Bonus point’s didn’t work. Respecting NoED is the best way.

  • ChiTenshi
    ChiTenshi Member Posts: 877

    RIP any other possibility. Only 2 options exist, end of.

  • Kakateve
    Kakateve Member Posts: 287

    Come up with an other one than. You can’t ask survivors kindly to stop rushing the objective and take their time to find and cleanse totems while giving the killer more of a chance to win.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Well, if it was a decently designed perk, wasn't super easy to get, and didn't have such a devastating effect for such little effort, then we wouldn't have these problems now, would we? Same if killers stopped using perks like this to lean into rather than adapt or accept that you might OCCASIONALLY lose a match or two.

    Besides, survivors already complain to each other enough and I for one DO THE DAMN BONES. If killers stopped giving this garbage excuse then maybe some survivors wouldn't be so angry about it.


    And if killers get a free pass on DS, BT, Unbreakable, Dead Hard and Adrenaline, then survivors get to complain about NoED.

    Maybe they should take their own advice and "git gud".

  • Dzeikor
    Dzeikor Member Posts: 704

    its not a garbage excuse,there are many ways to deal with noed but survivors choose to complain instead of accepting them,what the hell do you want,to make noed visible to all the survivors the whole game?

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    It is a garbage excuse because, as I have said, I do them. There is also the issue of FIVE totems to deal with one Hex versus ONE totem.

    I have accepted this counter, even though I don't think it is likeable or fair.


    What I want is for killers to cease it's use outside of dedicated endgame builds. But in the interest of fairness and knowledge that people will use ot anyway, all I ask is that it be brought in line with the rest of the Exposed effects: Actovates only after 5 generators are complete and the Exposed status is shown to survivors immediately when the perk activates.

  • ChiTenshi
    ChiTenshi Member Posts: 877

    Imagine this. Perks that exist in Totems... not NOED, other Perks.

    But seriously if they fixed the underperforming Hex Perks and added more Hex Perks with more interesting interactions, that would strongly encourage Survivors to do more Totems.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Well I can speak for 2 of these. People aren't complaining about DS because they're tunnelling, it's the fact that they either have 60 seconds where the killer can't do anything because lockers and unbreakable exist, or the survivors played so badly that the killer managed to down another survivor, hook them, find the other survivor that was originally hooked and get DSed. Apparently they were tunnelling that guy that got unhooked 50 seconds ago and therefore must be punished for it.

    Unbreakable is fine but when it's used alongside DS and in certain situations it's just ridiculous. 60 seconds of nonsense where the killer can't do anything to you. Awesome. Not slugging is not a way to counter unbreakable, it's a way to lose because against a good team you literally cannot win unless you slug as that is now a killer's only way of applying pressure.

    Idk why anyone's complaining about BT though, if anything that perk needs to be buffed to a distance from the hook in order for it to activate, rather than a TR requirement.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Tried of NoEd?

    Just Cleanse Totems

    Can't find totems?

    Bring in Detectives Hunch

    Don't want to bring in Detectives Hunch?

    Bring in Small Game

    Don't want to counter the Killers Perk with your own Perk?

    Bring in a Map.


    Everyone who is complaining about NoEd are just lazy or too dependant on their crutch perks and don't want to give up a perk slot to counter it. Saying it takes too long to find the totem is a cop out because you can just search for the totem after it activates. It's not that hard, not that time consuming, especially if you bring in the proper counter to totems.

    If the Killer is pressuring you guys throughout the map and makes it seem as you don't have time for totems, then I would argue that your group wasn't very good and it wouldn't matter if they had NoEd.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340
    edited April 2020

    it seems to come down to the feeling that i deserve the escape, in my opinion.

    I deserve not to be camped, or tunneled, or slugged, or hooked, or moried.

    I should always escape.

    The killer should play by my rules.

    Basically why even have a real killer in game. I want a bot.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Just give solo players a way to see how many uncleansed totems are still on the map.

    With the current state of the game, there is more than enough time to do bones.

  • Dzeikor
    Dzeikor Member Posts: 704

    you do realize hex totems look different than dull totems lol?that's a garbage excuse

  • MadLordJack
    MadLordJack Member Posts: 8,814

    No. DS is broken. BT is too abusable. DH is plain annoying. SWF is too abusable. Gen rush isn't a toxic playstyle but it's super annoying to deal with the current gen speeds AND have whiners complain about snowballs.

    And noed is straight up broken. The power it gives? THATS fine. Getting it by AFKing? THATS not.

    Also, screw adrenaline. I still get annoyed by that perk even though it's mostly been replaced by Unbreakable.

    And, last but not least, ######### MAPS. THIS IS THE ROOT OF ALL THESE ISSUES. THIS SHITE WOULDNT BE SO BAD IF YOU DIDNT HAVE TO WORK SO HARD TO GET WHAT IS IMMEDIATELY TAKEN AWAY. KILLER OR SURVIVOR.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    This is basically it. Everyone complaining about NoEd is only complaining because they want the game to be made easier.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Yes. I do. And no, it isn't since it isn't an excuse.

    What I'm referring to is the part where you either make sure all dull totems on the map are destroyed or wait until the endgame has been triggered and hope you find the glowing one. Thought you would have remembered, since it is a basic fact about the perk.

  • KingFrost
    KingFrost Member Posts: 3,014

    The problem with NoED is that the Devs have basically green-lit camping as a legit strategy. Without NoED, if killers camp they get gen rushed--as they should--but with NoED as backup they're free to face camp the first survivor they find and then end up with at LEAST 2-3 kills. Possibly even 4. Against a GOOD team. Meanwhile, you can have a GOOD killer playing normally, making limited mistakes, and they end up with FEWER KILLS despite playing better. I'm not sure in what world that's fair in.

    Player #1 - Red Rank Killer with 800 hours. Face Camps the first survivor he downs. Camps the second survivor he downs until the last gen is done. NoED pops. He goes for the last two, slugs them both with one hit -- not having hit them the ENTIRE GAME -- and gets an easy 4K.

    Player #2 - Red Rank Killer with 800 hours. Leaves the first hook right away. Chases another survivor. Gets another hook, then another, and another. He gets a total of 8 hooks, but only gets 1 kill. His NoED doesn't pop because survivors took time to do totems as well as gens.

    Player #2 probably pips, while Player #1 might not (or he might safety pip), but Player 1 walks away with 4 kills and Player 2 walks away with 1 despite playing better and harder). Player #1 probably feels like he won, while Player #2 might not. And that's a problem. In situation #1 Noed is a problem because Survivors don't have TIME to do totems. Because a 4v1 game became a 3v1 game, and doing totems while a killer is camping is a BAD STRATEGY because killers don't see the auras of totems. So you do gens instead.

    Player #1 probably had fun. He enjoys camping. The survivors did not have fun. They spent most of the game holding M1 and/or getting camped.

    Player #2 probably didn't have fun. He sweat much of the match, and ended up with 1 kill. But the survivors probably had fun.

    Throw in things like SWF, and you've basically got a recipe for killers needing help against coordinated teams which in turn makes solos suffer because they can't counter things the way an SWF can. Both sides should be able to have fun. The killer's fun should be important to survivors, and the survivors fun should be important to killers. I think the whole game could use some reworks to make it overall more fun for everyone (except campers and toxic survivors who run straight at the killer with DS and BT and taunt them because they're untouchable)

  • aregularplayer
    aregularplayer Member Posts: 906

    make it base kit

  • KrazyAce13
    KrazyAce13 Member Posts: 333

    You see the problem within your own post right? Look at how many perks that are considered second chance perks for survivors compared to the one we have...

  • supersonic853
    supersonic853 Member Posts: 5,592

    do people ever get tired of tunneling and camping posts? because i see a new one like everyday.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    The only "Second Chance" perk I use on either side is Decisive Strike to tell tunnellers what I think of them. That's right! I use DS with it's intended purpose! As killers, we also technically hold the power of the game, since it's largely up to the killer when someone dies.

    I'm never really use the whole "git gud" or "apply pressure" as it's advice that's never going to help anyone, but if survivors are dominating a match so badly that you need NoED in order to get kills, then either they're reds with lots of fantastic perks and knowledge against someone's yellow ranks with no level 3 perks, brown and yellow add-ons and a basic understanding of the game, or they're straight up doing something wrong.


    Survivors' second chance perks are also all temporary, small and/or ONE USE ONLY. And they're all way more easily counterable. I never have to worry about any of them because of how I play, since I occasionally slug but not very often and only do so tactically in the mid-game, never go after someone that was recently unhooked unless I'm either baiting DS or they do something stupid like a generator in my face and I'll normally slug the stupid, which also counters Borrowed Time, Dead Hard is just an exhaustion perk, and if they bait my swing, they bait my swing. Adrenaline is Sprint Burst at Endgame, and yes they can heal a health state, but that doesn't happen all that often to me. There's usually only one or two people left when it triggers anyway, so it's no big loss to me.

  • gantes
    gantes Member Posts: 1,611

    Oh, yes, stop complaining about the thing that's frustrating to you.

    Only I, an intellectual killer main, have the right to complain about every single small thing that minorly inconveniences me in the game because I, unlike you, am big brain.

    Stop complaining, only killer players get to complain.

  • LuffyBlack
    LuffyBlack Member Posts: 595
    edited April 2020
  • Dzeikor
    Dzeikor Member Posts: 704

    Well after reading the comments is fair to say the forum is the place every survivor main comes and complains after getting butthurt.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Do people get tired of ds or dh posts? Because i see a new one like everyday

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    You must be looking at only half the posts then.

    I can't tell you just how many "second chance meta reeeeee" and "DS is bs", or similar posts from butthurt killers who refuse to adapt.


    I did on both sides. I learnt, I adapted and I manage.

  • Dzeikor
    Dzeikor Member Posts: 704

    I dont see nearly as many threads about ds as I see about noed.

  • Kellie
    Kellie Member Posts: 1,328

    Aren't you tired of complaining about maps. Thats why we have bloodlust right?

  • freddymybae
    freddymybae Member Posts: 613

    omg bro noed is op nerf it bro remove it bro says the dead hard adrenaline survi

  • Venzhas
    Venzhas Member Posts: 684

    They re killers main, of course theyre not tired of complaining

  • Dzeikor
    Dzeikor Member Posts: 704

    killers dont complain nearly as much as survivors do and actually care about game balance

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Both sides complain just as much but of course your too bias to realise that

  • Dzeikor
    Dzeikor Member Posts: 704

    am I really biased when you see this forum filled with noed thread and survivors wanting killer nerfs and ridiculous buffs left and right,yeah i'm biased

  • GrannyonAcid
    GrannyonAcid Member Posts: 476

    Exactly what being biased is. There's plenty of posts around here that have killers complaining about some ridiculous things.

  • Dzeikor
    Dzeikor Member Posts: 704

    like what,ds or god loops?oh god forbid that is so ridiculous i'm revolted!

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Its really not worth arguing with him all his comments are crying about survivor perks while defending noed he is extremly bias its kinda sad