Aren't you tired of complaining about noed?
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Yes this proves your bias mentioning that survivors ask for ridiculous buffs or nerfs without realizing that killers do it too
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ok,name me one ridiculous thing killers ask for.
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I mean. Whenever the NOED conversation comes up. They say Adrenaline is as powerful of a perk that allows you to 1 shot people. That's kinda a ridiculous argument to me at least.
Someone the other day said that if Dead Hard is in the game then NOED should be too. Because Dead Hard's a second chance perk. When it's not. It's an exhaustion perk and meant to give you a longer chase... Just like Lithe, BL, and Sprint Burst.
There's a post up right now suggesting that killers should have a % chance to spawn into the game with a mori.
Killer's some some stupid stuff too. No one's perfect.
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Killer asked for spine chill to not work againsts stealth killers
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Honestly IMO BT is fine, and the only issues I have with DS are that it should turn off if the survivor goes into a locker or performs any action besides mending. I only have an issue with the fact that SWF tends to have comms which gives them an insane advantage. Gen speeds are definitely an issue. On larger maps like Ormond or Mother's Dwelling, a gen can pop in the time it takes for the Killer to cross the map if they don't have a mobility power. Hell, Otz had a game where the first generator popped in 27 seconds.
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You mean like Inner Strength? or the fact that they give 1kBP per totem?
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How dare we complain about the fact that survivors have FIVE TIMES as many second chance perks as us.
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You do realize that DBD is a 4 v 1 game. The survivors are supposed to have tools to escape the killer. If the game was just the killer moving faster and having abilities to kill them.... Then the game would've never lasted four years. Second chance perks are in the game to gave the other side tools to try and stay alive. DBD is pretty much a game of tag. If the killer moves faster then the survivors. Then why would playing tag be any fun with a killer? There'd never be a way to be victorious...
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you do know second chance perks we're not in the game to begin with?the problem is when there's too many second chance perks,4 survivors combining such strong second chance perks then it becomes a joke.
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Oh I do know that they weren't in the game at first. Instead survivors had infinities. They could just run around the bus or the main buildings and never get caught. Yes I actually remember those days quite well.
But it's not like they developed these perks for no reason. They developed these perks because killers were camping and tunneling and not allowing the survivors to have a chance. So then they had to add perks into the game to give them a chance.
Killers brought on DS and BT. They couldn't let their game just be filled with people being camped to death and tunneled off the hook every game. No one would play it lol.
And not to be a dink or anything. But it's just something I've noticed in your posts a lot. After punctuation you're supposed to use the space button. I don't know if you don't speak fluent English or not. But it's really weird seeing people that don't practice that normal typing behavior. If you don't mind adapting.
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I've quit listening to anyone who mains one side or another, and everyone else should too. If you don't play both sides, you really shouldn't talk about balance.
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Because stealth killers mainly rely on stealth and spine chill destroys that. Its pretty obvious
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That's the point of spine chill to counter stealth killers
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Doesn't Spine Chill just show you that the killer is looking in your direction? Unless they've changed it over the years. If the killers on the other side of the map it could just light up. So does it really tell you that it's a stealth killer? For all you really know is that the killer is chasing someone on the other side of the map and you can't see him.
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Not really at least in the case of tier 1 Myers before undetectable became a thing on stealth killers
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Aren't you tired of complaining about perks and swf? You already know the counters just use them so nobody has to listen to the constant complaining.
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Spine chill lights up within 36m you can easily tell the difference if a killer is sneaking up on you or chasing someone since the perk would be on constantly unlike it flickering if the killer is chasing
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What about let the killer have that 1 free kill that noed gave him? When I'm on hook and the killer has noed I just kill myself or tell my friends to leave while I buy them time to open the gate. It's so hard to just die and move on?
Noed gives 1 free kill, any other is survivors fault.
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Even if we straight up ignore the entire balance debate around NOED it's quite simply always going to be a perk that people complain about, because it leads to situations that can feel bad and unfun.
You play perfectly all game and then get hit by NOED, or you do 4 totems because no one else can be bothered and while looking for the last one you get found and end up going down to NOED. And since NOED by definition only activates at endgame, it's more likely than usual you get camped, and less likely than usual you get saved. That feels bad, and it's quick to use words like cheap, unfair or unbalanced in place of simply "bad". It's like genuinely getting hit by DS when you feel like you shouldn't get hit by it, even though the perk is working as its implementation describes it doesn't feel right.
So no, people will probably never grow tired of complaining about NOED. Is that mindset resulting from the "it feels bad" line of thought entirely rational or objective? Of course not, but it's always going to put some people in the mood to make complaints.
And for the record, I don't even have much of an issue with NOED as a concept to begin with. I like ideas like an indirect totem counter, like an audio cue when a dull totem is broken so people still have to pay attention. Because then you might avoid the almost tragedy of the commons-like situation where players ignore totems because "everyone else does", which in the end might make survivors take totems more seriously and therefore spend some time on them.
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They were about way more before everyone switched to NoED. Especially when some people learnt to bait it and use it as 60 seconds of "immunity". A tactic that I personally disagree with, but hey, YoU cAn PlAy HoW yOu WaNt!
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NOED doesn't feel bad or unfun, it's just that lazy players refuse to counter it and complain when that decision bites them. Simple as that.
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How dare we have the power role and decides who lives and dies within a certain extent.
Don't slug, tunnel or camp and the perks will go away by themselves. No joke. It works for me. If they unhook in your face, then get the unhooker. 60 second immunity eats dirt.
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Yes dont play as killer and do what a killer should do,this is what I mean when I say survivors have no common sense.
because it actually has no real counter unlike perks survivors complain about such as noed,what,slug?yeah because survivors dont complain about slugging like crazy and even if you do,you get hit with unbreakable,noed has no real counter besides having to wait 60 seconds.
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Ummmm. What? I'm playing more killer than ever lately. Seriously get your facts straight.
Can everyone just stop assuming they know ANYTHING about me?
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