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Which perks need reworks the most?

Zaitsev
Zaitsev Member Posts: 1,285

This applies to both OP and UP perks.

Comments

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    edited April 2020

    Deja Vu - Gives you a 10% speed boost while working on highlighted generators alone, and a 5% penalty while working on non highlighted gens.

    Babysitter - Prevents application of all status effects (including Deep Wound)

    Camaraderie - Reduced numbers, but triggers every time that a survivor starts getting you off, and stops. No longer procs on distance.

    Mindbreaker - Change effect into "While working on a generator below 80%, gain oblivious. If the generator is above 80%, instead all of your perks become unusable until you stop repairing"

    Fire Up - Change effect into "For each completed generator, gain 1% speed boost, and 4% reduction to successful attack cooldowns, the lessened cooldown does not stack"

    Overwhelming Presence - Change effect into "While a survivor is within your Terror Radius, drain their item at a rate of 2% per second. Items taken from chests within your Terror Radius automatically have half charges. Due to the extra stress induced by your presence, Keys cannot be Channeled within your Terror Radius"

    Some of these are probably just a tad too strong, but at least they would shake up the meta.

  • Fobbo
    Fobbo Member Posts: 452

    Mindbreaker i dont know how would i change it but it needs changes or maybe even a rework

  • Gravnos
    Gravnos Member Posts: 105

    I could spend hours going over all perks on both sides with small changes I would like from a balance/fun aspect, but instead I'll just share my idea on what a perk should be.

    It's impossible to not have a META in games that are competitive and you have this many options. In my mind though it would be wonderful if every perk was a smaller part of different pictures. Like tiny ingredients in a recipe. You'll see this sometimes, but the recipes have to be balanced so one isn't simply flat out better than the other.


    If you ask me Dark Devotion is the ideal level of a perk. It's fun, mixes up the game play in an unexpected way and can be combined with some other perks to do interesting things. It can also be countered.

    Yeah sure, it's not the most powerful thing out there. But is that really want we want? There's currently 72 Killer Perks and 80 Survivor perks. Here's a look at how long it takes to get a character with every perk on it. This math assumes you have already unlocked all of the perks you want and doesn't account for prestige.

    Level 1-40 is about 1.5 million BP. You get one perk per level there.

    Beyond that, you get two perks per level. Typically it takes me about 50k BP per web. Additionally, you need to grab each perk 3 times.

    So our rough equation is 1.5MM + 50,000 x ((3N - 40)/2), where N is the total number of perks you have available.

    So, as an example, let's say you have, IDK, 52 perks available. Our equation would be 1.5MM + 50,000 x 58 = 4.4MM bloodpoints.