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New Chapter: The Mine

USELESS
USELESS Member Posts: 1,151

New Killer: Archie MacMillian - The Boss

New Killer: Drake MacMillian - The Miner

Lore:

Archie MacMillian were a rich man that everyone always was jealous with his fortune, he was the Boss of Coal mines and basically earned the entire estate. His workers always wanted his fortune, and he always feared losing it. With this fear inflicting madness on him with the constant contact with drugs and toxic steam of his mines, he turned in a brutal person and with the Help with his two sons, Evan MacMillian and Drake MacMillian, they were the most powerful and brutal killers that have already seen.

New Map: The Mine

Archie MacMillian(The Boss):

Weapon pocket knife

Power: Blood contract

Blood contract needs to be filled with blood orbs to be active

When active, all the survivors that are injured won't be able to do gens for 45 seconds.

Teachable perks:

Under the pressure:

When a generator is 85/80/75% complete, will trigger a considerably difficult skill check, if missed it will regress 5% of the generator progress and will notify the killer. It doesn't activate again if you miss and keep on the gen.

It is MINE: When someone start search a chest it will alert the killer and the search of the chest if 10/15/20% slower and reduces the luck of greater items.

This smell: As the blood keep going the smell gets stronger.

When someone still on injured state for 60/45/30 seconds, they will show your position to the killer when he is 28/36/45 meters away from you.

Drake MacMillian (The Miner):

Weapon: One hand Pickaxe

Power: Bomb trap: As his brother Evan MacMillian (The Trapper), he uses traps to get his objectives.

Start the trial with 3 bomb traps that can be positioned anywhere.

Survivors can disarm the traps what takes 5 seconds.

To get more bombs the killer needs to create more what takes 10 seconds.

Survivors that step on a bomb receive deep wound effect, mangled status effect and get injured.

If the killer steps in his own trap he will get stunned for 3 seconds and will lose the trap.

Teachable perks:

Self Guide: when breaking 6/4/3 pallets you can create a false pallet that when a survivor uses they get a timer of 25 seconds that if they not heal in time they will get injured if healthy and mangled if injured.

Motivation: When you hook a survivor Motivation will be active for 40/45/50 seconds, when active all your actions will be 20% faster.

That one special person: you get obsessed with one survivor, when you chasing him you will start the chase with bloodlust 1/1/2 for 15 seconds and will receive bloodlust 1/2/3 seconds faster when chasing who is not your obsession.