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Will streched res ever be bannable?

Botiz
Botiz Member Posts: 499

Just one example of how changing/stretching res gives survivors a huge advantage.

Comments

  • arslaN
    arslaN Member Posts: 1,936

    It only increases the vertical FOV, you can only see more from the top and bottom of the screen. You can't see more from the sides. Which is what's important really.

    Exploit? It's literally just changing your resolution.

    I don't need to see the pictures, I also play with stretched res. Yes, it does give a bit of an advantage on certain loops but it's really not that big of a deal. You can run the killer around just as well with the regular res.

    And seriously, where do you draw the line with this? Increasing your brightness and sharpness through Nvidia Freestyle or Reshade also give you an advantage, should those not be allowed as well then?

  • Katzengott
    Katzengott Member Posts: 1,210

    It's like you can get a 5th perk for free - Shadow Born for survivors.

  • Dzeikor
    Dzeikor Member Posts: 704
    edited April 2020

    people need to stop overreacting over this kind of sh!t,this is something that's never been bannable in any single game ever,why would it be in dbd??along with birghtness gamma contrast,no game has ever banned anyone for changing that and it would be dumb if dbd does it.

  • Helevetin_nopee
    Helevetin_nopee Member Posts: 408

    Its not that serious. If you feel like its such an advantage why not use it yourself.

  • luka2211
    luka2211 Member Posts: 1,433
  • xTalon32
    xTalon32 Member Posts: 413
    edited April 2020

    The vertical FOV increase lets you see VERY far across the map in most cases. I think what @Quol is trying to say, is that increase gives you an unfair advantage being able to see further away from you in most areas of the map.

    I agree that on a map like Meat Plant it doesn't matter, or any enclosed space. But a lot of maps are open, and being able to see the killer coming from further away sometimes even before you hear the TR can be considered unfair.

    While I don't believe it's ban worthy, if it was intended to be like that the Devs would have put the option into the game. I'll probably try it myself just to see if it doesn't give an advantage like you say, but I find it hard to believe people aren't using it for that purpose. Simply considering that until it showed up, people were fine with the FOV.

    Edit: And in response to what you told me, the fact you can turn your camera makes your point pretty irrelevant.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    I got a feeling this is more on the developers then the users of it. Like hook tech, window tech.

  • theArashi
    theArashi Member Posts: 998

    Nothing is wrong about different resolution. What is bad is that it clearly lets you see more in the game which is giving you bigger horizontal FOV.

  • arslaN
    arslaN Member Posts: 1,936

    No, it doesn't increase the horizontal FOV, I tested it myself. It only increases the vertical FOV, you can't see more from the sides, only from the top and bottom.

  • xTalon32
    xTalon32 Member Posts: 413
    edited April 2020

    I agree that the FOV bugs me sometimes, but it's an intentional game design choice. It was likely experimented with for countless hours to see what would be considered TOO MUCH and what would be considered too little. They probably concluded any more than it already is could be used to gain some kind of advantage in the game.

    I would argue that it bugs us simply because we're all so accustomed to higher FOV in games period. This is because we want to see large areas with ease, but this can tell you where a killer is when you otherwise wouldn't have known. And like I said, while I don't think it's bannable I do think if the devs intended to have that FOV it would have been in the options.

  • Kellie
    Kellie Member Posts: 1,328

    It doesn't matter. Even if the survivor didnt have stretch res you won't be able to notice and it won't affect you at all. Stop complaining about it and ignore it.

  • badaB00M3R
    badaB00M3R Member Posts: 80
    edited April 2020

    Easy fix. Make survivors first person view.

    I'm not saying they should. I'm just saying it can be fixed.


    Seriously though, how is "stretching the screen" pushing more information to the monitor than the game is actually coded to do? Isn't the FOV a set percentage? I guess I don't understand how this works. I thought the amount of information that appears on the monitor is hardcoded by the developers. All this should do is make the already provided information larger or smaller... right?

  • xTalon32
    xTalon32 Member Posts: 413

    You're missing the point of the conversation. It's more about the tactical advantage it can give in open maps. Since it lets you see further than you normally would, by quite a large margin.

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    This seems almost ridiculous to argue. It’s obviously an advantage, but people using it isn’t quite like using hacks. It’s a gray area to me.

    If the question is does it give an advantage? Yes, obviously so.

  • xTalon32
    xTalon32 Member Posts: 413

    Agreed, but it wouldn't necessarily give the same advantage on closed maps like Meat Plant or Lery's. But getting those randomly is uncommon.

  • Dehitay
    Dehitay Member Posts: 1,726

    Does anybody know if this is locked to the unreal engine or if it's possible to force the same field of view to stretch to when somebody applies a 3:4 setting?

  • Kumnut768
    Kumnut768 Member Posts: 789

    Bruh are you joking the vertical fov allows you to see over loops which removes the chance of mindgaming with moonwalking and the killer cant even tell, its straight up cheating

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    Free Shadow Born


    Cool

  • Rivyn
    Rivyn Member Posts: 3,022

    'It does give a bit of an advantage on certain loops.'

    I ran one red light, it wasn't that big a deal. Really, a 'bit of an advantage' is still an advantage.

  • UseTheValve
    UseTheValve Member Posts: 350

    Some people will do anything to have a edge, let them do it if they want, most pro player in CS:GO play the game in stretched 4:3 like this because it make the character bigger, they also play the game on low setting etc etc, I mean if they like the game to look like ######### let them do it, I enjoy the FOV the way it is because it just fit the game better, it's intended to be limited, also why I can't use my 21:9 monitor on this game and play with black bars.

  • theArashi
    theArashi Member Posts: 998

    Ok... and how is that not competitive advantage?

    Changing every loop with mindgame potential into one without it when you can see the killer all of the time is giving you HUGE EDGE, don't you think?

  • BlindMole
    BlindMole Member Posts: 649

    People defending this crap is just mind blowing!

    Yes it does give a massive advantage, you're basically by-passing mind games, a very important component of this game!

    "oh but it's ok, the game is not competitive derp derp" well if it isn't why go out of your way to give you such a big advantage?

    "oh but i like the way it looks" well I'm sure you do.... But we all know why, it has nothing to do with looks.

  • arslaN
    arslaN Member Posts: 1,936

    You can see the killer over most loops without stretched res anyway. Stretched res doesn't suddenly allow you to see the killer over the walls of a jungle gym or something.

  • theArashi
    theArashi Member Posts: 998

    In the linked tweet(or one linked to it) with more pictures you CAN see the killer over jungle gym loops with stretched and without.

    It was tested using a tall killer like trapper, without stretched you barely see top of killer's head so you will miss it, with stretched you see him up to his waist... HOW IS THAT NOT AN ADVANTAGE?

  • raulblideran
    raulblideran Member Posts: 225

    this reminds me of when I used to play cs:go and would use stretched resolutions just so the characters were fatter and easier to hit. Imo it is not that big of a deal if I'm being honest. Although would be nice to use some horizontal stretch to widen the killer's fov, that would be much helpful.

  • PlantCollector
    PlantCollector Member Posts: 344

    That might explain why some people seem to always predict how im running around these rocks on shelter woods as killer, while i have a hard time as survivor to keep track of them when they hide their red stain :/

  • Cardgrey
    Cardgrey Member Posts: 1,454

    i dont know if it should be banned or not. personally i dont care. that said they could ban for w/e they wanted. if they found out you had red hair in rl and decided they dont like it they can ban you for it. i just dont think they can tell whos doing it and whos not.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    If it doesn't give you an advantage, why do you use it? I always thought the game looked prettier without two huge black bars down the side of my screen.

    And why doesn't the game offer you the option to alter your FOV in the in-game settings, which is exactly what you are doing by using stretched resolution? Why did the developers not want this in the game when so many other single player games allow-

    Oh, wait, DBD isn't a single player game and has very finely tuned settings, with FOV easily being the most delicate because too much vision and the survivors can literally see the killer, their movement, and their position by peeking over almost every loop and maze tile in the game with very few exceptions, most of which are more to do with the height of the killer's model than the height of the wall. And, if they are feeling extra cheaty, altering the lighting config settings to allow the red stain to shine through the wall as well for good measure like it used to on low graphics settings.

    So back to my original question, why do you use stretched resolution? You just like black bars in the side of your screen? I find them distracting myself.

  • Liam282
    Liam282 Member Posts: 219

    I've tested and compared these resolutions, i've been through the code i've seen all of the ways to brighten and darken elements of the game and I can vouch that using the symmetrical resolutions DOES in fact give you a competitive edge over the killer. I have much proof if needed I will gladly provide. If you are concerned about your frames per second they use your native monitor scales. You're able to see over obstacles, terrain and it eliminates the original intent of the game designed by the developers. You're going out of your way to see more of the map for your own beneficial needs, your lying to yourself if you state otherwise. Give me a proper argument if there is one, even the mobile game is designed with native phone/ipad scales, every game is. Quit the bulshittery and play like a normal person and earn your wins.


    I believe a warning should be issued, it's quite easy to detect tampering with the ini files (the ini files control the games custom settings such as lighting/texture sizes/ui scale and so on.) My 15 year old pc can run this game on medium to high settings with no issue the devs did a good job on optimisation and if you wish to have a more stable fps lower your res,change your textures to low, turn of other applications and enjoy the game as it is. This is for the developers to decide not us. I'm sure they know what's up. Its happened before in many Unreal engine games such as Fortnite. Try it on csgo with the source engine and the game actually adapts to what your doing. This can all be fixed with time, which should be spent on other things not this nonsense.

  • arslaN
    arslaN Member Posts: 1,936

    There are no black bars on the sides of the screen when you play with stretched res. Everything looks shorter, it makes the game look extremely blurry and visually it looks pretty terrible.

    I use it because I hate how the game is with the default FOV. After getting used to playing with stretched res, returning to the default res makes me almost sick. You can't even see your character's entire body on the screen. It doesn't bother me as much on killer but I still think it should have been slightly bigger by default.

    I don't get the singleplayer argument. A lot of multiplayer games, including actual competitive games, already have FOV sliders and when they don't, the default FOV is usually good enough to not bother anyone. I don't think it would mess up the balance at all if they FOV was slightly bigger on both sides.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    No, it would just give rich people an even bigger advantage, something the Devs have tried to limit as much as possible because they don't want people to be classist like you get in other multiplayer games.

    And you literally just admitted stretched Res gives you an advantage and that is why you use it. Entitled, much?

  • arslaN
    arslaN Member Posts: 1,936
    edited April 2020

    Umm, no? I said I started using it because I liked how it looked. I didn't start using it with the intention of " I want to see the killer over loops" or something like that. I tried using it, I liked how it looked, tried returning to normal and hated how it looked(everyone looks super tall and I don't like that you can't see your character's entire body, like I said) so I stuck with stretched. It's a matter of personal preference. I also never said stretched doesn't give you an advantage, it definitely does, on both sides in fact.

    I personally don't think this matters that much in a casual game like DBD since the advantage it gives isn't big enough to cause any issues in my opinion. If you think it does, or if the devs think it does, then that's fine, I get why people would think that.

    Also, I did look it up online and it looks like it is possible to remove the additional fov you get while using it so the devs can do it if they really want to. In my opinion, there are other more important things to fix first in terms of "unfair advantages", such as using a VPN to play on other regions so if the devs really want to get rid of stuff like this, they should start with that first.

  • Gibberish
    Gibberish Member Posts: 1,063

    Yeaah, this needs to get fixed, FAST.

    Straight up makes certain loops unmindgamable and allows seeing the killer from way further away.