Directional Wiggling
Wiggling in the Killer's grasp is meant to influence their movement and buy you time as the survivor to escape or for others to slow him down to a hook. Though, Wiggling in itself doesn't do much besides make the meter progress. If you're running Boil Over it becomes a bit of an issue, but nothing really worrisome.
I propose then, a more strategic play toward the wiggle mechanic, that makes it more fun for the struggler and more concerning for the killer.
By tapping A or D, you can influence the direction you go, instead of just mashing them both to gain progress. You can spam either A or D to influence the Killer in a particular direction, which forces him to correct himself to get to the hook.
However, if you spam either direction and do not alternate, the progress you make is reduced toward freeing yourself, whereas alternating maximizes the time you can free yourself but minimizes the directional influence and reduces the chance the Killer is slowed by bumping into certain obstacles.
So it would look more like a mini-game of trying to steer the killer and the killer trying to regain control, rather than having it be a minor inconvenience at best.
It would also act as a indirect buff to Iron Grasp, as it reduces the effect of struggling which allows better steering by the killer.
As such, some adjustments to Boil Over would be in order then:
- Boil Over
-- Your Struggle effects on the Killer is increased by 25/50/75%.
-- Struggling in favor of a particular direction no longer receives a progression penalty, and standard struggling progression is increased by 5%.
-- The Killer cannot see hook auras in a range of 14/18/20 meters while carrying you.
Comments
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Yeaah sure nerfing the killer again shall we? Its true that Killers have so much time to lose with wiggle mechanics .
So it'll be easier for the survivor to escape but killers have to pressure the gens at the same time ?
Bad idea .
Edit : Sorry if it was rude but don't propose any mechanics until the gen speed isn't nerfed correctly , the matches doesnt last long so we don't need mini games.
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I'm a Killer main.
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Then i don't understand your point , you want to nerf your main side and buff an already broken side?
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Keep at it, you'll get there eventually.
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Its a bad idea anyway
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Actually not really.
It would all depends on the map and killer's reaction to the wiggle. And it would actually make Boil Over kinda usefull.
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So you want survivors perks to be buffed by adding another difficulty for the killer ? I think at the moment its unbalanced enough
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So you want to nerf killers and buff survivors?
The survivors are already over powered and the killer is already under powered.
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Personally I'm against this. According to the developers you're not meant to be able to wiggle of the killer without help from another survivor or two, and even then it's not easy.
Boil over definitely needs a buff, and so does Iron Grasp, but this isn't the way.
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I feel like wiggling is really boring as it is, and I really like this idea
I really don't understand how folks see this as a survivor buff outright? The post mentioned that wiggling in a specific direction would have less effect on your wiggle progress unless you took Boil Over (A generally out of meta perk). The OP didn't include specific numbers so the tradeoff could definitely be balanceable.
It caught my attention when you used the word "Mini-game". It's 4:30AM here and my mind immediately jumped to a THPS Grinding style minigame where you have to hold an arrow in a semicircle back and forth, without making it hit one side completely.
Say, for instance, the closer to the edges you get, the more progress you make, but if you go off the end you lose your wiggle progress and have to start over.
It'd never actually work but I can dream.
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Yeah. In my proposed iteration the idea isn't to have the perk save you either, unless the killer is an absolute potato. Its just to make it a little more hazardous to play around and more useful to have perks like Boil Over or Iron Grasp. Its not meant to be a stand-alone savior unless you get good at disturbing the Killer's movement.
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