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Calm spirit is meta?
What re the most used perks for the past year or so?
Answers
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Survivor: DS, BT, Dead hard
Killers: (after ruin changes) Pop, BBQ Noed
About calm spirit I dont know.
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We haven't had stats on that but I'm going to take a wild guess and say.....
Dead Hard, Iron Will, Self Care (will always be #1) and maybe Borrowed Time, or DS.
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I dont think killers has common used perks except for bbq maybe(for bp). They always use different perks. Its survivors that always use same perks like BT, DS, Exhaustion perks, Iron Will, Unbreakable.
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spies from the shadows counters the doctor?
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The killer meta isn’t as strict because killer powers are so different, but there are definitely some perks that are way more common than others. If you play some survivor matches you’re almost guaranteed to see Pop Goes The Weasel, BBQ, Infectious Fright and Corrupt Intervention. (Not all together, but these perks are really popular.)
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Every match against Survivors, I'm guaranteed to see at least 1 survivor have Adrenaline, DS, BT and Dead Hard or Lithe. Others usually have something similar, with Self-Care mixed in. For killers, I rarely see PGTW anymore, it's usually now Corrupted or NOED.
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I laugh as killer and survivor when I notice calm spirit. Brilliant to see a wasted perk slot. I'd say calm spirit isn't in the top 30 survivor perks in the game tbh.
The perks my mates commonly swap between are Inner Strength, DS, Unbreakable, Dead Hard, Sprint Burst, Spine Chill, Adrenaline, Iron Will, Head-On, Resilience and WGLF. I might be forgetting a few but these in my opinion are the best perks in the game.
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Apparently Lithe is actually way up there in terms of usage, stats-wise.
Bear in mind, though, that meta perks, definitionally, aren't necessarily the most-used, just the most powerful (by general assent).
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I dont think there are such perks (the most powerful). All perks(basically all) are good if your build defines your playstyle.
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Some perks are better than others, but none of them are useless, and you're right that it more comes down to how the player uses them.
The only reason I mention power is because that's what defines the meta (as in, that's what the word means) - whatever the community in general agree are the most powerful perks, characters, strategies, etc. in the game.
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Nuts. Some of the strongest killers in the game run infectious fright, which is in my opinion the scariest perk in the game. When the hillbilly chainsaws a random and you are in a deadzone 10 feet away? That's when you are happy you have calm spirit.
Doctor is super annoying and it is a hard counter, but you will hit plenty of slugging Oni / Billy / Nurse / Spirits at red ranks running IF and it's one of the only ways to protect yourself from it. It is decent in a chase as well, when combined with iron will. It can throw off some killers to where you sprint bursted off to after being hurt.
WGLF, a BP farming perk, over just straight up not dying to a slugging Oni when 3 people on your team are downed at 4 gens left? I don't think so.
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I can agree about the infectious fright part. However I don't find infectious fright too annoying after you first discover the killer has it. Spirits don't usually run it at red ranks in my games but maybe your unlucky.
Didn't you read the description for WGLF? As well as getting the additional Bloodpoints you also become happier, you make more friends and you also have a better chance with women lol
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