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Chapter: Performer's Blight

Archailex
Archailex Member Posts: 1

Welcome to the suggestion chapter of Performer's Blight and with this I present to you a chapter focusing on the show buisiness.


Lets start with our killer, The Ringmaster. With his trusty top hat and cane he will extend a spike at the bottom of his cane to attack survivors with a jab and using the top hat to teleport moderate distances with a throw. This killer is focused on punishing singled survivors and taking the spotlight. Dressed lavishly in his tailored red coat with coat tails and his goatee he sure looks like the ringleader's of the circus.

Teachable 1: Front and Center: the longer a survivor looks at you the faster you get. up to a maximum of 3%/4%/5% increasing a percent every 10 seconds of observation.

Teachable 2: Slight of hand: You can make items (dropped by survivors or lying in chest) physically disappear for 40/50/60 seconds (Item will reappear after the timer in the same spot)

Teachable 3: Join the show: Survivors working on a generator alone will go 5%/7%/10% slower, but the more survivors working together on a generator will go 6%/4%/2% faster


Now to our survivor who formally worked with our ringmaster before the blood lust meet, Jordan Smith. Dressed in relatively tight fitting latex/spandex for his acrobatics he was once known for and red curly hair he is ready to challenge the killers of the entity.

Teachable 1: Show must go on: As your fellow performers (survivors) are sacrificed to the entity your actions are hastened by 2%/3%/4% for each fellow survivor sacrificed. If you are sacrificed your fellow survivors will receive a 2%/3%/4% action speed boost

Teachable 2: Spotlight: You are used to being wanted. Whilst in a chase receive 50%/75%/100% more blood points in all categories because of your fame but move 3%/2%/1% slower at actions during the chase because of your need for popularity

Teachable 3: Grand Finale: as the show (trial) continues you perform an awe inspiring performance. All survivors receive a token (dependent on the user being alive (Note that you do not get 4 tokens for completing one generator but just 1 and they are all stored on the perk user) giving 1%/2%/3% speed boost to all actions for every generator but the audience distastes failure, every time a survivor fails a skill check, or gets down a health state remove a token. (Max of 5 Tokens)


So what do you guys think of Performer's Blight. I thought of this while being unable to sleep in a span of 6 hours so let me know what should be changed and if i find it interesting or reasonable I'll change it! Thanks for reading the whole thing and even if you didn't still thanks!