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Lithe should also work with lockers

Cancan71
Cancan71 Member Posts: 709
edited April 2020 in Feedback and Suggestions

I think that Lithe should also activate when you quickly exit a locker.

If would synergize well with perks like Quick and Quiet and Dance With Me, among many others.

It would promote more locker gameplay and mindgames, as you can trick the killer into opening the wrong locker, allowing you to sprint away.

Makes Lithe more appealing to use in certain builds and gives the perk more of an unique identity compared to other exhaustion perks.

I think this would be a small buff that would make more interesting plays with lockers.

Comments

  • brubli
    brubli Member Posts: 214

    Not the biggest fan of this change. Granted i don't even own lithe nor do i play that much survivor but i feel like just having to exit a locker would buff it a lot. Half way through a chase i'm just gonna hear someone entering/exiting a locker to sprint burst away, also it would be crazy with head on but head ons are rare. Just thinking about it, if a survivor with lithe hopped in a locker and the killer swung at him missing and hitting the wall. Would the survivor have enough time to run away?

  • Milo
    Milo Member Posts: 7,383

    unique identity compared to other exhaustion perks.

    Actually it would remove it's identity even more. And would be in a weird clash with Head On.

    I think giving it like Balanced Landing passive wouldn't hurt tho - x% for vaulting when your Lithe is ready or something about that.

  • Desh
    Desh Member Posts: 1,118

    I wouldn't consider it a buff. One it wouldn't really work because there's a 1-1.5 second pause when you quickly exit from a locker. So there goes a crucial amount of time for your Lithe. Another thing is that I can see the potential "glitch" of someone combining Head On with Lithe. Which one would activate first, or would they both activate at the same time because the Exhaustion status would apply after quickly exiting the locker.

  • Volfawott
    Volfawott Member Posts: 3,893

    You could possibly make head on take priority the head on was going to initiate head on will activates first.

    If head on misses or you weren't in a locker long enough you would get lithe.

    I can see some decent synergy players being made with it. Especially against Killers who tend to be afraid of head on and try to bait it as you could use that to your advantage to get a speed Boost with lithe

  • Trollthem
    Trollthem Member Posts: 186

    No , survivor have enough perk to go easy mode

  • wiccax
    wiccax Member Posts: 18

    So you could run this with head on?

    Either wait out the locker for the stun or “sprint burst” out of it

    No thanks,

  • blue4zion
    blue4zion Member Posts: 2,773
    edited April 2020

    I'd maybe like this idea if head on didn't exist. I dislike clashing perks, and I sometimes bring other exhaustion perks with headon; don't really want it further limited.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    A vault that activates lithe should always be fast vault. That would be a good buff for lithe. Currently SB and Dead hard are pure extenders, while BL is an enabler. Lithe is in this weird spot where it rarely acts as an enabler and isn't a great extender because if you vault a window you don't need a speed boost. Making it always a fast vault when it activates and it solidifies its place as an enabler similar to balanced landing.

  • Ohnoes
    Ohnoes Member Posts: 608

    I would rather head on get that buff instead.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    But, it would be neat if Lithe was buffed to provide a faster vault speed when being activated (to prevent dedicated server/window hitbox shenanigans). Lithe has nothing to do with lockers.