NOED Possible Balance Bandaid?
I know, NOED is very controversial, but maybe as a small bandaid for the perk's tremendous game-turning ability and lack of balance when brought against solo queues, maybe this small change could help a bit? Not to say it would be fully balanced, but this could tremendously help survivors prepare for it.
Hex: No One Escapes Death:
- Each time a generator is completed, one totem's aura is revealed for 5 seconds. A totem cannot be revealed again if it has already been revealed. If there are no more totems to be revealed, then nothing will be shown.
- If a dull totem remains by the time the last generator finishes, all survivors are exposed and the killer's movement speed is increased by 2/3/4%.
- When a survivor is hooked, if Hex: No One Escapes Death is still active, the totem's aura is revealed for 2 seconds. (This part might be too much, not sure)
I know many people will likely complain about their perk becoming harder to use, but in all honesty, as a killer main, using this perk will be more detrimental to becoming a genuinely good killer than not.
The changes I added are intended to give a similar effect like Rancor does, showing the obsession the killer's aura was a hint at what would come in endgame. This similarly will show all survivors one totem per generator finished, and only once for each totem. This gives them the option to go to that totem, cleanse, and continue, or continue without cleansing it, hoping someone else did, and memorize the location if worse comes to worst.
Another small change some may not notice is what causes NOED to activate. Currently, it's when the exit gates are powered. This means that if the hatch is closed, NOED activates. Changing this to activating on the final generator's completion will only allow the perk to activate if the survivor's finished every gen, giving a final survivor a slight chance to escape a killer if the hatch is closed.
Comments
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All I want is it to be changed from "You get rewarded at the end of the game for failing." to "You get a boost at the end of the game for playing well."
Give it a nerf that rewards you for playing well. Maybe for each hook you get the exposed status effect for 15/20 seconds?
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simple solution to NOED: do bones
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it isnt a reward for failing though, at least not on the killlers side. Its a penalty for the survivors failing
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Well it's also a penalty for survivors not doing totems, but I, even someone who has gotten every killer perk, thinks that NoeD is a perk that rewards failure. Same with DS.
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I agree with that.
In my opinion second chance perks shouldn't be so easy to use anyway.Only a few of those perks actually require some work from the player in order to use them (e.g deliverance,adrenaline) or involve some kind of risk (e.g for the people).
Second chance perks are strong perks,that are able to turn the tide of the match given the right situation if used correctly.That's why they need to involve a risk or need to be earned in order to be balanced.
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I'm still pretty new to the game, and I only have about 250 hours in (I play in purple ranks survivor) so take what I say with a grain of salt:
I feel like the totem reveals would definitely have a rancor- like effect, but I think that also makes it a little too survivor-sided. It takes away from the surprise of no-ed during the endgame. I feel like if I knew the killer had No-ed after first gen I'd just hunt down all of the totems early, and killers get extra points for having totems up at the end, right? I feel like it's a pretty big disincentive. Maybe if the revealed totem was -also- revealed to the killer, so they could keep an eye on the area? I think it would definitely reduce survivor complaints about it though. And I -definitely- like that it doesn't activate on hatch-close for the last survivor. I feel like against most killers that's a very powerless situation to be in even without no-ed.
I don't mind no-ed so much, but if I had to do a quick fix on it, I would make it not function on survivors within a relatively short distance to a hooked survivor (with a short lingering time afterwards). All too often at my rank you see a killer no-ed somebody on the way to the gate and then face camp them. It's just not a fun endgame. You only have one real option- go for the door and leave your friend behind. I'm not sure what effects it would have on high level and low level players though.
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that makes no sense at all. It only activates if the survivors have successfully finished their objective. It's 100% a reward for failing.
Like most perks, NOED should be reworked to be earned by the killer. At this point, it just rewards failure - your comment makes zero rational sense.
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But it’s not a reward for failure. It moves the game on to a harder end phase. Failure is not getting a kill. Sure it’ll get you a hook but not a kill if the survs are good enough. If you’ve been actively hooking then It’ll get you a kill. Usually at first sight, swf look for the totem and make a play. Solos are the ones that suffer most from noed since they’re more likely to be left behind.
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I really dont see how it does though. For DS, it just gives invisibility to the survivor for 60 seconds which lets them sit on a gen or body block while injured free of charge.
NOED, although it IS very strong, is ENTIRELY dependant on the survivors, it has nothing to do with killer gameplay at all. If you go against a 4 man swf for example, who manage to gen-rush and complete all 5 gens in the span of about 5-6 minutes, theres not very much the killer can do to counter that, especially on maps like haddonfield for example. NOED forces the survivors to elongate the match by looking for totems, and slow-down is desperately what the game needs in this meta.
i mean, totems are also an objective for survivors to do. and looking at the statement about this quote, gens aren't always entirely controlled by the killer. especially if survivors do gens efficiently, and the last 3 end up being on the opposite side of the map to one another, gens can be done ridiculously quickly.
also, the part where you say "NOED should be reworked to be earned by the killer". just a heads up, NOED has counterplay. borrowed time, dead-hard, unbreakable, deliverance, D-strike (etc.)..... yeah, might need to curve back on that statement
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Lol so survivors want easy mode again , you don't want all totems to have an aura? so they just have to go for it ? Jeez
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I’m a killer main, I’m suggesting this because currently NOED has a big gap in potential between solo queue and swf. Alongside this, it shouldn’t be so heavily relied on by other killers.
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exactly, but sometimes do bones is hard to do when you’re in solo queue and then don’t know what bones are did and what bones are not did.
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but if I do bones i cant do gens quickly and ez escape
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NOED is an adrenaline counter. It's already balanced just fine. Cleanse totems or face the price. Stop being a whiney survivor main
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If that true why there s no counter of how many totems left to be cleansed?
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As a solo survivor in red ranks they should leave NOED alone because it's not that hard to cleanse 5 totems. They spawn in only a handful of locations. If you aren't sure where totems spawn you can use Small Game or Detectives Hunch or a map. NOED rewards the killer for lazy survivors not taking 15 seconds to cleanse a totem. I can't count the number of times I'll pass by a lit generator during a chase and see a dull totem right next to it that my teammates ignored.
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I'm a killer main but aight. NOED Is definitely not balanced. Especially a killer would know, a good one that is.
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With totem placement getting more and more well hidden, it's not a surprise that NOED is becoming more viable. Even red ranks solo queue can't inform everybody well of where a totem is hidden. Maybe auras are too specifically revealing, though.
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No, that tells people that the killer doesn't have NoED. And NoED's existence is better for the game than NoED actually existing. Maybe only make the people who got hooked during the trial exposed. That way the killer has to at least try to hook everyone. In return, the killer can Mori survivors they manage to down (whether they were exposed or not)
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Even the totems that are well hidden there are still only a handful of spawn points. Once you know it spawns in a certain spot you know to check there going forward, or atleast you should. Unless I'm lucky enough to run right into the killers arms at the beginning of the match (which I am awesome at doing fairly regularly) I can usually get all 5 totems on a map by the time the first gen pops or just after because of how few spawn points there are. Stinks for the Inner Strength people but atleast I don't have to worry about NOED. 😂
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Have you seen Dead Dawg Saloon?
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If the survivors want to gen rush and then get salty about NOED because they couldn't be bothered to take the time to get totems. Is that really the killers fault? The killer never forced you to ignore totems, you survivors decided to ignore totems on your own.
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im struggling to even know what you mean by this? do 5 totems, NOED doesnt activate.
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Yeah, what about it? I haven't had a problem with totems there.
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Survivors cant seee how many totems left to cleanse . Because you said they failed their objective.
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use small game or detectives hunch
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It already rewards you for playing well...and facing solo queue, camping, and the survivors' mistakes.
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completing gens is not the failing of survivors
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If it had no speed boost then itd be a fine perk imo. It gives killers an edge in endgame but without the speed boost it doesnt ensure that you 100% get a down.
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your right. not completing totems is the failing of survivors in this instance
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Fair, but small game can still be hard to use with totems, and not only that but esp in solo you don't know if other survivors are doing bones so often you might not do it yourself. I run into the issue a lot of not being able to find the last totem even w small game. Also, I feel like NOED and Inner Strength should be more accessible since they're only DLC or shrine permitted.
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That mean DS reward failing but from the survivor perspective its fine the answer i get most of the time is dont tunnel so i can give the same type of answer for noed and its just do bone they are always at the same spot
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i mean, thats on the other survivors tho, the killer shouldnt be punished because "only 1 survivor is looking for totems", and yeah i get that as a solo it might be time consuming or you may not know if you get them all. but its the only thing thats somewhat scary about endgame
instead of, oh he hit me, lol, i can just run out the gate easy and he cant catch me, its "oh ######### hes gonna hit me, does he have noed". if all survivors went and did totems, not just the solo players, then this fear wouldnt be as bad. the killer shouldn be punished because certain surviviros in the match are being lazy.
also, yes inner strengh is only accessible via the shine and DLC, im pretty sure NOED is a neutral perk all killers can get when they start the game.
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