Let's Talk About Map Sizes.
Let's talk map size after the patch. Keep in mind I mostly play killer, and I main Nurse with no add-ons.
When I played Temple of Purge, the map was so teeny weeny that the survivors could do nothing to hide or work on gens. No matter what they did, I could blink to the gen they were working on in a matter of seconds.
When I played Lery's, it doesn't feel like the map has changed.
When I played MacMillan, the map was so teeny weeny that I can blink from one side of the map's gen to the other side's gen using maybe 3 blinks. The survivors couldn't do anything, since no matter what they did they would get 3 gen'd.
When I played The Game, it felt like the map hasn't changed.
When I played Autohaven, I felt the map size is balanced. The dead zones aren't.
Those are the ones I've played so far, I have yet to experience the other maps such as Haddonfield or Freddy's map.
Do these changes seem okay to survivors, ignoring the dead zones (since it's a bug in the older maps)? I feel like Billy, Nurse, and Spirit will dominate now because their map pressure has been increased by a LONG shot.
Comments
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I think the fact that high mobility killers would become more overwhelming was to be expected. The problem is that it can't be balanced by maps alone, because not all killer powers are equal. I don't know if the devs took this into account.
What makes me doubtful about this patch is gen spawns, though. Yesterday, I've noticed that gens are really cramped up now. I had played on Mother's dwelling, Tomphson's House and Rancid Abbatoir and I had a 4-gen strat right from the beginning around the main buildings. I don't mean long 4 gen, I mean literally in LoS and TR distance. I could have just stayed there and never bothered moving. Today, Ironworks, Coal Tower and Torment Creek had similar issues. It's true that maps are smaller, but gens should spawn more equally spaced apart, because it wasn't even the survivors' fault and they can't stack on a gen as efficiently to break these situations after this patch.
As for the deadzones, they're definitely there, it wasn't the imagination of those in the PTB.
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Yeah, the gen locations are what is really making the maps too small and/or too big.
Just played a game on Coldwin (The one with the big shelter in the middle that used to have a god loop), and the gens were so spread out it hardly felt like the map was changed at all. Gen spawns need to be changed to be better.
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- Temple of Purgetion was way too big. It's good that it got changed.
- Lerys wasn't in the Patch Notes. They already told us which maps are gonna get changed.
- Same with Lerys. Read the damn Notes, honey.
- Agreed. They included way too many dead zones.
Overall I feel like those changes were totally awful and good at the same time.
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Nice job being passive-aggressive, really brings a lot into the discussion.
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Don't know where I was passive-aggressive, but tbh I don't care. You asked for opinions, I told you my opinion in a normal way, so I guess that is your problem.
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Tbf,Temple of Purgation needed to become smaller. It was way too big and gens were spread out way too far. Lerys wasn't included in the patch notes as someone noted already. Can't remember if macmillan maps got their size changed. Game wasn't changed either,and autohaven was always fine imo. Dead zones happen because of the cranked rng on the older maps as you said urself. Only map I hate from the autohaven realm is Gas Heaven. Not hate,but I just dislike how there's that huge wall of broken cars dividing the map more than it needs to be divided and therefore the time you spent going from gens is longer.
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Here are the changes just in case someone wants to see them.
https://forum.deadbydaylight.com/en/discussion/146889/patch-notes-3-7-0-mid-chapter
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Thanks
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