To the devs regarding the spirit of the game
So far in the game I’ve played some survivor and some killer but mostly I like playing killer. I like the idea of giving people scares and both sides having a fun “horror movie experience”, so I avoid things like camping. However the further through the ranks I’ve got it’s becoming less and less enjoyable. I’m only rank 12 but am constantly facing red rank survivors that just aren’t scared of the monsters. I find myself spending most of the games trying not to get trolled by the survivors rather than scaring them.
I don’t have enough experience to say why this is , all I know is that when the survivors are rushing you doing various things like blocking, flashlighting, unhooks in your face, you don’t really feel like the menace you’re meant to be.
I’d have thought the hierarchy of survival would have went something like avoiding>fleeing>confronting?
It just feels more like an arena match of some sort to me now than the horror experience I imagine you set out to deliver originally. Just my two pence.
Comments
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A lot of the survivors you’ll be going against now probably have hundreds or thousands of hours in the game. After that long, it stops being scary really.
When I first started playing this game I remember feeling heart-pounding tension every time I was chased by the killer. I’d crouch just out of sight and let out a huge, relieved breath if they went past me. Two years later, I look at the game totally differently. It’s more a series of tactical decisions - would it be most efficient right now to hide, to be chased, or to take a hit to save my teammate? Which gen should I prioritise? Does the team have time for me to search this chest? It’s an entirely different experience.
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