I think this is how we should be rewarded by ranks...

SpinZard
SpinZard Member Posts: 98

So you've probably seen the same thing in a few games to more you progress the more things you get to unlock other things right, I guess the same but unlocking the same old...

So technically depending by your coloured rank red, purple, green, brown or grey you get a boost from your maximum of a certain amount of bloodpoints and the amount you can keep...

So for example


Grey ranks - Maximum Bloodpoint: 32,000

Bloodpoints limit - 1,000,000


Brown Ranks - Maximum Bloodpoints: 40,000

Bloodpoints limit - 1,200,000


Green Ranks - Maximum Bloodpoints per Game - 50,000

Bloodpoints limit - 1,400,000


Purple Ranks - Maximum Bloodpoints Per Game - 56,000

Bloodpoints limit - 1,700,000


Red Ranks - Maximum Bloodpoints Per Game - 64,000

Bloodpoints limit - 2,000,000


Doing this would make getting up ranks somewhat rewarding, What do you guys think?

Comments

  • Fibijean
    Fibijean Member Posts: 8,342
    edited May 2020

    While I agree with the general idea of rank rewards (after the MMR system is introduced so ranks are no longer used for matchmaking), I think that bloodpoint rewards would not be the way to go. The vast majority of players in yellow or grey ranks are there because they're new to the game. Rewarding higher-ranked players with extra bloodpoints, although it wouldn't affect the new players' experience on a practical level, means that newer players earn proportionally less, which is more alienating for them. The game is already unfriendly enough to new players as it is, so making it increasingly so isn't really a direction that I would personally like to see it go. Personally, I would prefer rank rewards to take the form of something like cosmetic items or shards that doesn't affect the actual gameplay.

  • FFabeq
    FFabeq Member Posts: 530

    I would like shards instead of bp, we have archives, you can get easily bp by doing missions, and shards are too grindy to get.

  • DWolfAlpha
    DWolfAlpha Member Posts: 927

    I think he's just talking about raising the bps cap. Not really increasing how much you earn, just how much you can earn. Personally, though, I think it should just add a multiplier to how many shards you earn.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited May 2020

    I did understand that, but nonetheless the practical consequence is that people at higher ranks end up earning more - that's the point of raising the cap. So regardless, it would still be alienating for lower ranked players.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Or, it would incentivize people to play more and get better. It would me

  • KingFrost
    KingFrost Member Posts: 3,014

    What happens if you have 1,900,000 BP on the day before rank reset, then forget to use 900,000 BP?

  • TheButcher
    TheButcher Member Posts: 871

    Honestly since the ranks grant no real reward, instead of shoving it in your face all the time. Hide all the ranks, even from the player who has the rank and change the scoreboard to be a rating system from D to S. The game will feel a lot more rewarding if you were not constantly worring about if a number was red or green.

  • Fibijean
    Fibijean Member Posts: 8,342

    It might do both. The insane grind we have now might also incentivise new players to keep playing and try their hardest to unlock things, but that doesn't mean it's good or healthy. I didn't say it would stop them playing the game, it just wouldn't feel good or welcoming. In either case, I still wouldn't be in support of it because I think the game should be trying to become more friendly towards new players, not less.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I would prefer shards because bp affect gameplay too much

  • SunderMun
    SunderMun Member Posts: 2,789

    Rank rewards would be great, but increasing BP rewards across the board would be better since it would make the game more accessible to newer players; right now, the grind is a big barrier to new players.


    I do think shards, or bonus BP daily (or some regular interval if you play regularly enough at a given rank) could be great...once the MMR system is in place, and they find a way to make rank actually meaningful.

  • PigNRun
    PigNRun Member Posts: 2,428

    It would work the same way as when save files would get corrupted and Devs would compensate you by giving you millions of BP. You keep whatever BP you have, but you cant earn more until you spend them down to less than 1m.

  • DWolfAlpha
    DWolfAlpha Member Posts: 927

    Well, that is why they nerfed ruin. The best value it granted was against new players who didn't know what was happening. Honestly, when they added totems, they should have put them in the tutorial, so new players would at least know about them.