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General Pool Killer Perks Change Ideas

Hex_BoopTheSnoot
Hex_BoopTheSnoot Member Posts: 151
edited May 2020 in General Discussions

GENERAL & UNSPECIFIC

• Change: When a player is affected by a Status Effect, they're notified immediately (Example: Exposed caused by Hex: No One Escapes Death).

• Change: A injured Survivor now leaves a Blood Pool every 1.5 seconds.

• Change: Hemorrhage Increases the frequency of Blood Pool drops by 50%

• Renamed struggling to Fend Off The Entity.

• A Survivor in the second stage of Sacrifice must hold the Interact button and succeed periodical Skill Checks to Fend Off The Entity, instead of spamming the Struggle button.

RARITY REASSORTMENT

COMMON to RARE

• Deerstalker

• Distressing

• Unrelenting

• Whispers

UNCOMMON to VERY RARE

• Bitter Murmur

• Monstrous Shrine

• Hex: Thrill of the Hunt

• Sloppy Butcher

• Spies From the Shadows

RARE to ULTRA RARE

• Hex: No One Escapes Death

• Insidious

PERK CHANGES

DEERSTALKER

• Change: Now scales at 28'/32''/36''' meters, from 20’/28''/36''' meters.

DISTRESSING

• Change: Increases the Killer's Terror radius by 8 meters, instead of by 22%'/24%''/26%'''.

• Change: The Killer gains 50%'/75%''/100%''' more Bloodpoints for the Survivor Found Score Event, instead of increasing the Killer's total Deviousness post-Trial Bloodpoint total by 100%.

UNRELENTING

• Change: Perk icons changed:

Before

After (Rough Concept)

• Change: Increases the Killer's missed Basic attack recovery speed by 30%'/35%''/40%''', from 20%'/25%''/30%'''.

MONSTROUS SHRINE

• Rework: Each time you hook a Survivor in the Basement, Monstrous Shrine gains a Token, up to a maximum of 3 Tokens, and each Token causes all Survivors first stage Sacrifice speeds to be increased, and their unhooking speeds and Fend Off The Entity Skill Check Good zones to be decreased, all by 2%'/2.5%''/3%''', instead of a Survivor who is hooked in the Basement having their Sacrifice speeds increased by 3%'/6%''/9%''', their chances of success for Take The Chance to Escape decreased by 5%'/10%''/15%''', and their Sacrifice penalty for failing Take The Chance to Escape increased by 3%'/6%''/9%'''.

SLOPPY BUTCHER

• Change: Increases the Hemorrhage Blood Pool drop frequency to 55%'/60%''/65%'''.

INSIDIOUS

• Change: Perk icon changed:

Before

After

• Rework: If the Killer's aura is revealed to a Survivor the Killer becomes Undetectable for 12 seconds, and the Survivor's aura is revealed to the Killer for 4 seconds, instead of causing the Killer to become Undetectable if they're idle for 4'/3''/2''' seconds.

• New: Undetectable caused by Insidious now has a 100'/80''/60''' second cooldown.

• New: The Killer no longer creates any noise while Undetectable.

• Info: The Undetectable noise reduction doesn't apply to Undetectable granted by Powers.

Post edited by Hex_BoopTheSnoot on

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