We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Reasonable and civil discussion about Freddy and his skill ceiling

Stinde
Stinde Member Posts: 459
edited May 2020 in General Discussions

WARNING! Long post, TLDR at the end.

Hey everyone,

I'd like to start by telling the amount of experience I have with this game. I have played since April 2018, have over 1.5K hours (I'm PS4 player so it is just an approximated amount), I'm devotion 8 level 80 and have a platinum for this game. I play about 65/35 survivor/killer, play both roles every gaming session and have played all the killers but mostly focus on 9 of them. Even tried to learn nurse three times on console (over 50 matches). I'm red rank on both sides. I have followed the forums for over a year now, reading a lot of threads and upvoting comments i agree on, even if I haven't been very active with commenting myself.

I'm a solo survivor, have been doing fine with all the balance changes and I am overall happy about the direction the game is going. I'm glad the devs started reworking/buffing weaker killers and finally balanced some of the maps. I find the survivor side being easier and killer being more stressful and that's the reason for playing more survivor. Now I don't like being spoonfed in games. I have always liked challenges, that's why I have played all the soulsborne games multiple times and am addicted to roguelikes like The Binding of Isaac. If I'm having difficulties I go to youtube and find a video to learn to get better. I have learned the counters to nurse, to spirit, to new doctor etc.

Now, finally to the topic after this lenghty introduction. Freddy is the only killer I have a problem with playing against. I have tried different playstyles and tactics but nothing seems to work. I'm starting to come into conclusion that Freddy has too much going for him. Most Freddy players I have played against aren't that good, they can't get the first hit while survivor is awake but it does not matter since Freddy can just wait the survivor to fall asleep and spam the snares. Trap the loop, go through the pallet. If Freddy has difficulties, just camp with inbuild counter to borrowed time. If you are doing well, just go dominate even more with good map pressure and pop. Most of the time the Freddy players I have encountered have proxy camped and tunneled and at the end swept the floor clean with NOED if the match reached end game.

Now as I wrote that paragraph I realise it might seem like an unreasonable rant. But no, my intention is not to yell "I LOST, NERF FREDDY!" I have no problem with camping and tunneling because there is time and place for those tactics in some games and most killers don't play like that anyway. I have no problem with NOED. My experience just is that Freddy has all the tools with no downsides and barely skill required. It feels you are doomed no matter what. I bought the Nightmare on Elmstreet chapter after Freddy's rework and got the adept on first try, without sweating like with every other killer adepts. In one of the last streams last year the devs said that Freddy is the most lethal killer, it was around when everyone wanted spirit nerfed. So if the Spirit was overperforming then, my experience is that Freddy is starting to be at the same level. Also as a solo survivor I have no way to tell my teammate who is asleep being chased that what pallets are real if I'm awake or what area I triggered all the snares at if I'm asleep. This is one of those cases that SWF have clear advantage compared to solos.

So I would like to discuss about Freddy. What would be a good solution to rise skill ceiling with Freddy? Should some counterplay mechanism be added? Do you have tips for me and others who struggle against Freddy? Is there a good compromise to be found so that it feels skillbased playing against Freddy without robbing him his power?

My suggestions are:

1. Have the alarm that wakes the survivor up be random or change it to be not the one farthest away and not the closest one but some of those in middle range.

2. When a snare or dream pallet is triggered give a bubble notification to other players same way the doctor's shock gives. That way even solos can work together to counter Freddy's power.

3. Maybe lenghten the time it takes to fall asleep a bit, maybe 15 seconds or something. This would reward Freddy players that can mindgame awake survivors and punish those who just wait survivors to fall asleep.

4. Revert the change that makes the survivors oblivious when asleep. That was unnecessary addition to his already powerful toolkit.

Please keep this discussion civil and I hope that everyone who contributes gives reasoning behind their suggestions/claims.

Even if Freddy will never be changed again I will keep continuing to try getting better at playing against him and not giving up. Thank you for reading.

TLDR: Freddy has a very diverse power that works even when the player playing him is not that good. Could there be a way to rise the skill ceiling when playing Freddy? What would be a reasonable way to add counterplay against him but not nerfing him back to weak level?

Post edited by Stinde on
ยซ1

Comments

  • Stinde
    Stinde Member Posts: 459

    At least they nerfed the slowdown addons, but forever Freddy is still awful to go against. Every tool Freddy has is just too damn effective. Some other mechanism to get survivors fall asleep would be better than the current one.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I think I've only gone against one Forever Freddy in recent weeks.

    Most of the Freddy's I have gone against are Pallet Freddy's and they are still relatively good on their own.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I think his skill floor is also a problem

  • Stinde
    Stinde Member Posts: 459

    I would be okay with your suggestion. That would require skill and after the first hit you have a good power to use to down the survivor. Kinda like Oni who has to get two hits before having his power. Fortunately they are getting rid of the braindead loops and they require more skill from the survivora also.

  • Stinde
    Stinde Member Posts: 459

    I absolutely agree that the Freddy's skill floor and skill ceiling are too close to each other. Some penalty when spamming snares would be justified. When I think about how much the Clown slows down when using his power compared to Freddy, it just makes me so sad. It's a shame that even bad players can get full benefit out of Freddy's power with minimal effort. Other trap killers have to think ahead when placing traps, Demogorgon has to place portals that survivors can close. He has combined power of many other killers but without any of the penalties.

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963
    edited May 2020

    Ok I added him to the nerf list but please one at a time

    โœ“ NOED

    โœ“ Iri hatchet

    โœ“ Mori

    โœ“ Freddy

    โœ“ Camping/slugging/tunnelling

    โœ“ Doc

    I think I included most of the posts


    As for the topic, yes Freddy is easy to play but it doesn't negate the fact that it is just an M1 killer if you are constantly awake. Furthermore if a team of solos is competent enough, let alone SWF, he gets genrused

  • SmarulKusia
    SmarulKusia Member Posts: 819

    The issue with Freddy is that he does not only have TWO special abilities but THREE special abilities - with a second hand objective for survivors that disadvantages them.


    remove his teleport and change the alarm locations (or let survivors use any alarm) and he wonโ€™t be as powerful as he is now

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    This thread isn't about power, and he's pretty balanced anyways.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318
  • SmarulKusia
    SmarulKusia Member Posts: 819

    Heโ€™s not balanced at all, he has three abilities.

  • Rin_is_my_waifu
    Rin_is_my_waifu Member Posts: 963
  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    It doesn't matter what the most is, like you, they are just including everything that gets complained about.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Wasn't directing that statement towards your judgement, it was more meant to be an evaluation of the community.

  • Stinde
    Stinde Member Posts: 459

    I see that you either didn't read the whole post or didn't understand what I meant. I'm not asking nerf, instead I want to start a discussion how Freddy's skill ceiling could be risen so playing him would require skill and not be so braindead. I'm ok with everything in your list and in my opinion they don't need to be nerfed.

  • Stinde
    Stinde Member Posts: 459

    Cypress and ivory moris are okay as they are. I wouldn't mind as killer or as survivor if ebony mori required 4 hooks before you could mori anyone. But if it was nerfed to only work on dead hook it would kill it's purpose.

  • Stinde
    Stinde Member Posts: 459

    I'm not saying iri hatchet is balanced but I just don't mind it because it's so rare. I have seen one iri hatchet huntress in 3 months. And when I play against iri hatchet the player is usually a green rank killer vs red rank survivors. Those matches shouldn't happen in the first place.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I play Freddy a noticeable amount, possibly my second most played killer under Legion. I see many peoples issues with Freddy and I can easily tell when i'm being a total pain in the ass to play against, which isn't because of my playstyle (I never use forever Freddy, never tunnel unless needed, never camp unless needed, etc...), but because of the teammates not having long chases.

    Freddy thrives off of short chases, it's his make or break whether he's gonna have a 20 second chase, or a 70 second chase and that's what people fail to understand and what people need to play around. He's horrible at switching targets and it's why pop is so god damn good on him.

    This causes him to be an absolute stomper against bad to mediocre teams with very little skill required, however, I don't have a problem with that. If the team is playing bad then it shouldn't require much skill to actually beat them. When it comes to actual good teams however you'll notice your decision making as the Freddy player really matters and where the skill cap on him is truly tested. You need to know when to fake tp or actually tp, know when to and where to set snares, your chase game needs to be on point etc. I guarantee most players who say he has no skilful things going for him would be destroyed if they versed a good team.

    More importantly he's actually fun asf against a good squad.

    Personally I only have one hate against Freddy and that how he gets passive pressure with Forever Freddy, other than that I have no issue going against addon-less Freddy as I know that if I lose it's most likely me and the team playing bad.

    As for changes, i really wouldn't do anything to him. If anything id buff his CD on his gen TP to promote a more hit and run playstyle and not a "tunnel someone down" playstyle.

  • gantes
    gantes Member Posts: 1,611
    edited May 2020

    That's the problem though. He's a pubstomper. Meaning that a mediocre Freddy will almost always beat a mediocre survivor team. A bad Freddy will also almost always destroy a bad survivor team. He's unbalanced at lower brackets because of how simple his kit is.

    And while I don't think playing Freddy doesn't involve skill, the skills it does involve are general killer skills, while his kit itself has little to no skill expression when compared to the majority of the killers in the game. Every killer has to be on point in chases. Every killer needs to know how to apply pressure. You can just spam snares with little decision making and consequences, and his teleport takes him where he needs to be with no previous planning or effort. He's an uninspired design, and this becomes very obvious when you compare him to the other killers who got released this year and the last.

  • Stinde
    Stinde Member Posts: 459

    Many of the things you mentioned are true for all killers; when to use your power and being on point with your chase game. Fake TP is unique to Freddy and the more skilled Freddys use that where most of them spam snares without any penalty. Other killers have cooldowns and/or slowdown in their power. Freddy has no downside.

  • evilwithinIII
    evilwithinIII Member Posts: 154

    The only problem with freddy are the dream snares.

    Like have you ever heard someone complain about dream pallets? Dream pallets are never used because dream snares are way too good at distrupting loops. And that was in my opinion with the very very safe loops BEFORE last patch great. But now they are gone it is a good idea to nerf the slow down of the dream snares or reduce the amount of dream snares freddy can place.

    This way dream pallets might be more attractive for people and not just a fun option.

    And having easy to play killers is good for the game. So just because a killer is easy compared to other killers, it doesnt mean they need nerfs.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Having easy killers gives players false expectations, and makes time investment into the game feel less rewarding. I agree we need some easy killers, but Freddy and Spirit require close to no effort to get close to maximum reward.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I'd like to see some changes to the snares that make them more like demogorgon portals i.e.

    -a survivor triggering them only disables them instead of removing them, they reactivate after some time

    - they can be removed permanently by a longer survivor action like a demo portal, which would also give Freddy it back

    - Freddy can't place more if all are set

    Which I think would involve some more strategy in placing them while keeping them strong. That said the hdevs will be wary of even nerfing him in even a small way, given his history.

  • MadArtillery
    MadArtillery Member Posts: 826
    edited May 2020

    I mean he's got traps, slowdown, better mobility than poor demogorgon that barely has anything else, it's even easier to spot survivors with his anti stealth. He definitely has a bit of an overloaded kit, especially with the zero penalty trap spam. Changes would be pretty well justified, he's just a bunch of killers kits combined into one super killer.

  • Stinde
    Stinde Member Posts: 459

    That sounds interesting. The killer would have to plan ahead and it would remove mindless spamming.

    And yeah I understand why the devs are doing their changes little by little nowadays, and if they would change Freddy it would be small tweak at first.

  • Stinde
    Stinde Member Posts: 459

    I'm not saying Freddy is overpowered and needs a nerf. I'm saying that he should require more skill and not have every advantage handed to him for free.

    I personally think it is not good thing that a bad player gets boosted to high ranks because of too-easy-to-play killer. This same thing can also be said about some survivors.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Cause it has a long recharge time and a big notification

  • SquirrelKnight
    SquirrelKnight Member Posts: 951

    Dont know, dont play demobro, barely play freddy besides endgame builds. But his teleport has a huge notification and if you arent gone by the time that happens then thats your own fault. Maybe its cooldown is oppressive, never feels like it is though. Maybe just my experience with im ๐Ÿคทโ€โ™‚๏ธ

  • Bovinity
    Bovinity Member Posts: 1,522

    Freddy's teleport is really good, there's no doubt about it.

    Calling it "Mindless" compared to other killers seems silly, though. I don't know what's so big brain about (most) other killer abilities. I feel like I'm doing more thinking with the teleport than with many other killers. Simple mind games like not teleporting at all but tricking survivors into running toward you with it until you've conditioned them to think that all teleports are fake, and then actually teleport when they're committing to a gen.

    Does it take as much practice as Nurse blinks? No, of course not. But I find it more engaging than almost every other ability in the game.

    If anything, I'd say make his trap spam require a little more commitment. Right now nothing keeps me from just sprinting at max speed and flinging traps everywhere I please without a second thought to the opportunity cost. When I play Hag I want to throw traps everywhere, but I have to balance that with the time spent doing so and such. Granted, Hag's traps can also be more impactful, but it still feels strange to not ever ask, "Should I lay a trap or do something else?" with Freddy.

  • gantes
    gantes Member Posts: 1,611
    edited May 2020

    Your comparison makes zero sense. This is NOT true for any killer. Sure, the game is killer sided at lower levels of play, but Freddy takes it to an absurd level. He has a ton of hidden power that you can't see playing as killer but affects survivors directly. His ratio of effort to result is disgusting.

    And the rest of your comment also doesn't make sense. No one is asking for all killers to have insanely high entry barriers like Nurse or absurd aiming skills required like Huntress or Deathslinger. However, most other killers in the game have way more depth than Freddy does. Anyone can play 3 Freddy games and "master" him if they know the bare fundamentals of the game. You say simple killers should exist, and I agree. There are plenty of simple killers in the game that have a skill ceiling, unlike Freddy.

    Not to mention he's Clown levels of snoozefest to face, except he actually rewards the player for picking a character with zero skill expression or gameplay depth.

    Besides, I never even said he had to be nerfed or balanced around lower ranks. All I said is that he's a pubstomp character, and that's not good in any game, and it's most definitely reason for adjustments/power shifts without nerfing the character.

  • BongRips4Wraith
    BongRips4Wraith Member Posts: 87

    I play Freddy when I want to turn my brain off and relax.

    Then I log off and go to bed immediately after the match because it makes me sleepy.

    Devs did a good job lore-wise I guess

  • Bovinity
    Bovinity Member Posts: 1,522

    Honest question, how do other killers make you feel, then?

    If - for example - using Freddy's teleport mindgames put you to sleep, then how do you play killers that are mostly M1 killers, for example?

    Because really, I hear this a lot, but like I said earlier I feel like I do a lot more thinking with Freddy than with most other killers. Barring outliers like Nurse which take a lot of practice.

    I'm not saying he's not strong, because he definitely is. But I don't understand the whole "I fall asleep" part when most other killers are just as - or even more - basic in their gameplay and design.

  • PigNRun
    PigNRun Member Posts: 2,428
    edited May 2020

    Big oof. Saying something, then saying you arent saying that, but still saying the same thing. If both sides are bad, the Killer is more likely to win. Low ranks is the exact comparison of that. And, yes, this IS true for any Killer (except Nurse and 110% Killers in certain situations as I said above). All that "hidden power" is on every single other Killer and affects new Survivors as much, if not more than Freddy. See Trapper with checking every entrance, or Wraith fearing that he might be around the corner, or GF with a similar issue like Wraith, or Plague with Survivors that cleanse themselves whenever they get puked on, or Hag crouching for every unhook or running away from the trap anyway.

    As for your rest of the comment, first off, if your problem is "playing 3 games as Freddy and have him mastered", then your problem is that you dont enjoy playing him. Because, as Survivor, if a Freddy has counterplay (and he does, but thats not what the thread is about), why should you care how much time the player on the other side invested to figure out their own strategy? Imagine if Myers required less time to get into (which is pretty minimal as well, btw), would you be complaining about how much time he took to learn that "he he M2 goes *Halloween cue*" even if you survived? If you dont like Freddy's "blandness", "simplicity" or "accessibility", then choose any of the other "high skill ceiling" Killers.

    Edit: "Besides, I never even said he had to be nerfed or balanced around lower ranks. All I said is that he's a pubstomp character, and that's not good in any game, and it's most definitely reason for adjustments/power shifts without nerfing the character."

    Pick one. Because you cant do both. You cant not balance him around low ranks and than expect them to make him easier to face as low ranks. Because, in this case, your beef isnt against the character itself, but the low skilled players, which entails a problem with ranks, which has nothing to do with Freddy. See Doctor. He was a noobstomper, and weak against experienced Survivors. He was reworked; he is still a noobstomper but considerably more powerful against experienced Survivors.

    (The rest of the post isnt aimed at you)

    -----

    PSA: Skill ceiling != Skill floor.

    • Skill ceiling: The max you can do with a character.
    • Skill floor: The least you can do with a character to do good.

    Just so people dont confuse what the topic is about.

  • gantes
    gantes Member Posts: 1,611

    I actually wrote a pretty big response but quite honestly since you're trying extremely hard to misrepresent what I say I don't think this is worth my time.

  • Stinde
    Stinde Member Posts: 459

    Oh yeah it was oblivious, not undetectable, my bad. Thanks for correcting.

    As for the accessibility, raising Freddy's skill ceiling would not mean his power is not enough effective for mediocre players. But I guess this one comes down to opinion. I think maximum results should require more skill and it doesn't make the killer unplayable. All players have their killer they are most comfortable/gifted with and in those games you don't have to sweat. That's why there is a lot of different killers and playstyles. I just don't think one of 19 should be free win, especially when it boosts you to wrong ranks.

    My main problem is not the teleport, it's the snare spamming. Freddy places a snare without slowdown -> try to loop -> get downed. Freddy places a snare without slowdown -> leave the loop -> get downed. You are doomed either way and it's not rewarding gameplay. You asked why slowdowns are in the game? Because it gives a chance to counterplay and mindgames. What's the point if there isn't any? As for the Clown, they could reduce, not remove, his slowdown a bit, but primarily he needs some other buffs/reworking for his lack of map pressure because his chase potential is allright.

  • Stinde
    Stinde Member Posts: 459

    I checked the whole thread and nobody hasn't said Freddy's teleport/teleport faking is mindless. Actually, I have said in this thread that the MORE SKILLED Freddys use teleport faking and others do the mindless SNARE spamming. So I hope this cleared some things for you.

  • Zaitsev
    Zaitsev Member Posts: 1,285

    Most of these can be summed up by survivors just being bad at the game and being overly whiny.

    Key word, I said most.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    In my opinion freddy got a pretty low skill floor AND a low skill ceiling. He's easy to learn and master AND strong as hell. Not how a killer should be designed imo.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Ignoring those who fail to be objective freddy already has a big weakness in that he has no power outside the dream world in chase, plus he has a cd on his gen teleport, waking up can be done in several ways with ease, and he loses his teleport altogether during the EGC..Its this kind of convenient leaving out of factors that nearly brought dbd down in the past..its why freddy ended up how he was for over 2 years..hes honestly very well designed this time around and along with doctor really shows progress in their design choices..not everyone will be happy with it but when you look at the big picture the only issues freddy had were already addressed in patches prior to now

  • Bovinity
    Bovinity Member Posts: 1,522

    The point is that I hear a lot of people saying that Freddy is "mindless" overall. So I'm wondering - if he's considered mindless and boring or whatever else - what's the bar for that? It would seem like at least half the cast is even simpler.

  • Stinde
    Stinde Member Posts: 459

    I cannot answer for others, but in my opinion it is good that survivors have to engage in other activities during a match than holding m1. It gives diversity to the gameplay; do I go wake up, do I commit to a gen, do I go trigger snares and reveal my position etc. But when even a less skilled player catches you because of passive ability and then spamming snares leaving you with no possibilities to outplay your opponent, that is not healthy gameplay. And the last paragraph in your first comment implies that you agree with me that the snare placing should require more strategy.

  • Stinde
    Stinde Member Posts: 459

    This discussion is not about Freddy's power level and/or weaknesses. This discussion is about the amount of skill/effort required to get maximum results out of Freddy's power.