Reworking bad Killer Perks
On May 1st, I posted a thread about which killer perks are the worst ones. I knew most of them, but wanted to make sure I got them all. So, I took all the perks listed there that I thought needed reworking, and made my ideas on reworking them. The thread is right here: https://forum.deadbydaylight.com/en/discussion/148957/what-are-in-your-opinion-the-worst-killer-perks#latest
Also, I will not be touching on Unrelenting or Zanshin Tactics. Those are meant to help new players, and they do that job very well. So even though people still listed them after I said not to include them, I won't be looking at those. And there where some listed that I don't think need reworks, just number buffs. Things like Fire Up and Surge especially don't need to be reworked, just a bit better values.
Beast of Prey: This perk activates when chasing an injured survivor. While this perk is active, you do not have a Red Stain, and you gain Bloodlust 5/10/15% faster.
Territorial Imperative: After kicking a generator, this perk activates for 10/20/30 seconds. Any survivor who works on that generator has their aura revealed for as long as they stay on that generator, plus 5 seconds after leaving it.
Monstrous Shrine: Any survivor in the basement suffers from Exhaustion and Oblivious. All Altruistic actions are slowed down by 10/20/30%.
Hex: The Third Seal: Effected survivors suffer from Oblivious, and cannot see the ring that surrounds survivors when they are hooked.
Cruel Limits: Along with its other effects, this perk blocks survivors from Vaulting or Dropping pallets. Any survivor within radius of the effected Generator suffer from a 5% hindered penalty.
Predator: Scratch Marks last 3 seconds longer, and more of them spawn when Survivors sprint. Their spread is the same as if you didn't have this perk.
Bloodhound: You can see the aura of all blood within 5/10/15 meters of you. Injured survivors bleed 50% more.
Blood Echo: Effected survivors also have their aura revealed for 3 seconds, along with the normal effects of this perk.
Overwhelming Presence: Survivors in your terror radius suffer from a 5/10/15% penalty to Repair, Healing and Sabotage speed, as well as have their items deplete 50% faster. This perk stops taking effect after being in the killers Terror Radius for 30 seconds. (To prevent 3-Gen stalling from being too powerful).
Comments
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Beast of Prey: sounds interesting, I like the idea. Getting bloodlust faster sounds dangerous but giving up a whole perk slot for it may be alright. I don't really know how I would change it though.
Territorial Imperative: You did make it interesting but I would still like to see it as some sort of basement-oriented perk. The version you mentioned however, seems okay. Maybe down the numbers a bit.
Monstrous Shrine: Oblivious maybe, but I disagree on exhaustion. This means a survivor being unhooked from the basement cannot use their exhaustion perks to escape, and considering most of the time the killer comes straight back to the basement, I feel like it's necessary to have.
Hex: The Third Seal: I honestly don't think it needs changing. An unnecessary buff would make it way too strong. Especially not knowing where to go to unhook your teammates.
Cruel Limits: I don't think blocking off pallet interaction is good either. They need SOMETHING to avoid being hit by the killer. Maybe the hindered effect can be okay, but I would just buff it by upping the numbers a bit.
Predator: I like this one. Sounds good. Like a counterpart to Lightweight. Maybe make it more like lightweight scratch marks last 1/2/3 seconds longer when you rank it up.
Bloodhound: Blood auras? Just seems like an unnecessary thing to add just for 1 very underused perk. My idea would be to make it so you also gain bloodlust faster when chasing an injured person (like your Beast of Prey change, I just find it fits thematically here more).
Blood Echo: It may be overall weak, but I think Blood Echo is in a good niche spot. Works amazing on Plague, pretty well on Oni provided the survivors don't heal a lot, and can be a nice surprise for the typical survivors who don't heal and pump through gens ASAP.
Overwhelming Presence: That also seems a little to powerful, especially on already killer-sided maps such as The Game, or Hawkins. 15% reduction to speed is a lot. I don't even wanna imagine going back to Hostage Doctor with Distressing and this version of Overwhelming Presence using a Game offering.
These are all my opinions though.
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These are really great changes since most of the perks people rarely use and I only use Bloodhound on Legion sometimes. Would be funny to see this reworked in-game because on how people rarely use it and how survivors think its a easy game when they have these certain perks. Next thing you know they will pull the uno reverse card by making the least used perks into the most used perks.
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