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Can we get survivor abilities
Comments
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teachable perks were a mistake for survivors i dont see a good way of making them unique without buffing them in oblivion.
Im all for making them unique but find a way to not buff cause they dont need any buffs.2 -
switch said:
teachable perks were a mistake for survivors i dont see a good way of making them unique without buffing them in oblivion.
Im all for making them unique but find a way to not buff cause they dont need any buffs.0 -
Unit said:switch said:
teachable perks were a mistake for survivors i dont see a good way of making them unique without buffing them in oblivion.
Im all for making them unique but find a way to not buff cause they dont need any buffs.
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@switch said:
teachable perks were a mistake for survivors i dont see a good way of making them unique without buffing them in oblivion.
Im all for making them unique but find a way to not buff cause they dont need any buffs.Teachable perks are ok for killers then?
Don't get me wrong, i would like to see some exclusive perks/passives for each character, but i understand at the same time that it could be unfair cause the killer would guess what's each character's role and guess what perks they are running.5 -
Survivors with passives, that aren't game breaking the least bit. Like a very tiny buff personal to the survivor, but something that'll make it useful and unique atleast
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Dwight: Prove thyself or bond kit ability
Meg: Quick and Quiet kit ability
Claudette: Botany knowledge or empathy ability
Jake: Calm spirit or Iron will kit ability
Nea: Streetwise or urban evasion kit ability
Laurie: Sole survivor kit ability
Bill: No one left behind kit ability
David: We're gonna farm forever kit ability
Tapp: Detective's hunch or tenacity kit ability
Feng: Technician or alert kit ability
Quentin: Vigil kit ability
Kate: Windows of opportunity or boil over kit ability
Ace: Open handed or ace in the hole kit abilitySame would goess to the killer's
Trapper: Agitation kit ability
Billy: Enduring or tinkerer kit ability
Wraith: Shadowborn or predator kit ability
Nurse: Stridor or a nurse's calling kit ability
The cuntress: Beast of prey or huntress lullaby kit ability
clown: Bamboozle or pop goes the weasel kit ability
Doctor: Monitor and abuse or overcharge kit ability
Shape: Save the best for last kit ability
Hag: Ruin or the third seal kit ability
Cannibal: Knock out or BBQ and chili kit ability
Nightmare: Fire up or blood warden kit ability
The pig: Make your choice kit ability2 -
@Ihatelife said:
Kit you mean you don't have to waste a perk slot for that perk right?
SOOOODwight poo: i would go for bond for this one. It just makes more sense for me
Meg: I feel like cause of the running SB would be her kit perk but that would be overpowered so maybe Adrenaline...?
Claudette: Yeah either one works.
Jake: no idea
Nea: Urban Evasion
Laurie: Sure
Bill: IT STILL SUCKS!
David: No Mither ^^
Tapp: Detective's Hunch... cause y'know he's a detective
Feng: No idea
Quentin: IT STILL (kinda) SUCKS.
Kate: Em. Idk
Ace: Gameplay wise built in for Ace Open Handed would be amazing. You don't waste a perk slot for 8 meter boostTrapper: Ya
Billy: Tinkerer cause for lols... also it's pretty decent on him
Wraith: In built Shadowborn would be nice to have
Nurse: Thanathopia? (or whatever it's called)
(haha) Huntress: Beast of prey as for its now is kinda useless. Either the hex or the basement one
Clown: Either one
Doctor: Again Either one
Shape: Yes
Hag: Either one... again
Cannibal: His kit would be BBQ
Nightmare: Fire Up?? maybe?
Piggy: All of her other perks suck so yeah....WHY DID I WRITE THIS AGAIN BUT MY OWN STYLE???? I dunno
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@Milo said:
@Ihatelife said:
Kit you mean you don't have to waste a perk slot for that perk right?
SOOOODwight poo: i would go for bond for this one. It just makes more sense for me
Meg: I feel like cause of the running SB would be her kit perk but that would be overpowered so maybe Adrenaline...?
Claudette: Yeah either one works.
Jake: no idea
Nea: Urban Evasion
Laurie: Sure
Bill: IT STILL SUCKS!
David: No Mither ^^
Tapp: Detective's Hunch... cause y'know he's a detective
Feng: No idea
Quentin: IT STILL (kinda) SUCKS.
Kate: Em. Idk
Ace: Gameplay wise built in for Ace Open Handed would be amazing. You don't waste a perk slot for 8 meter boostTrapper: Ya
Billy: Tinkerer cause for lols... also it's pretty decent on him
Wraith: In built Shadowborn would be nice to have
Nurse: Thanathopia? (or whatever it's called)
(haha) Huntress: Beast of prey as for its now is kinda useless. Either the hex or the basement one
Clown: Either one
Doctor: Again Either one
Shape: Yes
Hag: Either one... again
Cannibal: His kit would be BBQ
Nightmare: Fire Up?? maybe?
Piggy: All of her other perks suck so yeah....WHY DID I WRITE THIS AGAIN BUT MY OWN STYLE???? I dunno
It will fix a little bit problem with perk's cause there is them too many
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@Unit said:
Right now the survivors are just reskins which is why I only play my p3 Dwight with perks from the shrinesYes, but at the same time you cant give them additional stuff.
Basically devs would have to restrict stuff to make them unique, but you know how survivors would react to that2 -
For the doctor: overcharge or overwhelming presence would be good. Monitor and abuse actually hurts him ironically0
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@Vietfox said:
@switch said:
teachable perks were a mistake for survivors i dont see a good way of making them unique without buffing them in oblivion.
Im all for making them unique but find a way to not buff cause they dont need any buffs.Teachable perks are ok for killers then?
Don't get me wrong, i would like to see some exclusive perks/passives for each character, but i understand at the same time that it could be unfair cause the killer would guess what's each character's role and guess what perks they are running.I could go ahead and write an entire wall of text but im not.
All the killers are unique by their abilities, you have to change your playstyle against killers.
4v1 is another point, stop thinking that this game should be balanced.0 -
Milo said:
@Ihatelife said:
Kit you mean you don't have to waste a perk slot for that perk right?
SOOOODwight poo: i would go for bond for this one. It just makes more sense for me
Meg: I feel like cause of the running SB would be her kit perk but that would be overpowered so maybe Adrenaline...?
Claudette: Yeah either one works.
Jake: no idea
Nea: Urban Evasion
Laurie: Sure
Bill: IT STILL SUCKS!
David: No Mither ^^
Tapp: Detective's Hunch... cause y'know he's a detective
Feng: No idea
Quentin: IT STILL (kinda) SUCKS.
Kate: Em. Idk
Ace: Gameplay wise built in for Ace Open Handed would be amazing. You don't waste a perk slot for 8 meter boostTrapper: Ya
Billy: Tinkerer cause for lols... also it's pretty decent on him
Wraith: In built Shadowborn would be nice to have
Nurse: Thanathopia? (or whatever it's called)
(haha) Huntress: Beast of prey as for its now is kinda useless. Either the hex or the basement one
Clown: Either one
Doctor: Again Either one
Shape: Yes
Hag: Either one... again
Cannibal: His kit would be BBQ
Nightmare: Fire Up?? maybe?
Piggy: All of her other perks suck so yeah....WHY DID I WRITE THIS AGAIN BUT MY OWN STYLE???? I dunno
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I wouldn't want a built in ability to be to powerful. If anything could see minor things like
Dwight getting 2%speed boost to repair
Claudette could get 3% speed boost to healing
Meg could get 15%extra bp In chase
Ect....
very minor things that really wouldn't change gameplay to much but would be a reason to choose Claudette over Dwight or vice versa
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