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Decisive strike
Comments
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Ok fine. Then NOED, once active, should affect only one survivor. After that occurs then the Hex totem should cleanse itself.
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Here's my problem with DS..,
While you make valid points this is my attempt to get you to see one of the issues with DS
Short story long. Ling Ling tried to locker juke me and I snatched her out of the locker and hooked her! Yui tried to finish the gen (the one I kicked in the video), but she lead me on a chace long enough for me to bloodlust twice (I suck at mindgaming don't judge me), until she made the mistake of throwing a pallet down too early and making a run to save Ling Ling which resulted in her getting yeeted from a save. Jane was unhooked when I started chasing Ling Ling and was on the far side of the map
The point that I'm trying to get at is why did I get punished for Ling Ling and Yui making a mistake in their chases?
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Mate you must really hate ds. You had a discussion before about how tunnelling is the gen rushing for killers. You were also saying why shouldn't you tunnel someone to get them out of the game.
Sorry but when you've had discussions like this, it makes it hard to agree with you when you speak about ds.
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The real question then is, "Why does the killer see you as an easy kill?"
If you're the weak link, you're not being "tunneled". You're just not doing your job.
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Because you're injured.
You're 1 Hit then you down as opposed to the survivor who is doing the unhooking.
Having DS, prolongs the chase, therefore enabling me to do my job. So the killer doesn't want to put in the work and go for the unhooker, instead he wants an easy down and goes for someone like ME.
I use my DS, and prolongs the chase even further, leading to frustration because the killer's plans aren't going how he wanted them to go.
Then they come to the forums and beg the devs to nerf DS so they can have their easy downs and easy hooks.
And the cycle begins anew.
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Dude, you're already doing well. This is what I was also talking about....
You're doing SO well, does a 5 second stun really hinder your entire gameplay?
No, it doesn't, you're doing so well, 2 people are injured and you're managed to hook multiple people before 1 gen even popped.
DS isn't an issue for you, there is no need to complain about it.
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I like how you try to spin it with phrases like, "Doesn't want to put in the work".
If someone is injured and they're easy to find, that's the logical choice for the killer to go after. There's little reason for the killer to intentionally do something that has a negative effect on their goal.
If I complained that there were four gens to pick from but the survivors picked the one that was almost finished to repair because they "didn't want to put in the work" to repair one with no progress at all, I'd sound like an idiot.
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"Doesn't want to put in the work"
Am I lying? How is that untrue? Why does tunneling exist then? Why is it so common?
Ask yourself then, why does the killer tunnel someone off hook? Why does a noob killer tunnel someone off hook instead of going for the unhooker? Because it's easier than going for the uninjured survivor. Is that a lie?
Yes, it's the logical choice, I'm not arguing with you there.
MY argument is when killers complain about getting hit with DS.
Go ahead and tunnel, but don't come to the forums and complain about DS when you know for a fact such perk exists.
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If you know it's the logical choice, then trying to paint it as somehow bad, or "noob killers" do it, or it just means they "don't want to put work in" seems absurd yes? Or do you always choose the generator that has the most work left to do on it?
As for complaining about DS, I feel like the only complaint I'd have about DS is the same one I have about BT, which is that they seem to encourage survivors to ignore the killer. Which I suppose is fine for the most part, it's when organized teams use them that it starts to feel like the killer is a bit neutered in the face of multiple "invincible" states.
But hey, the same principle applies to me. If I get beat by them, I need to up my game, not raise a fuss over it.
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Your spam doesn't add anything to the topic. Also what do you mean "defeat"? This is a discussion. Not an argument, go get self validation somewhere else.
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Easy solution; when the Survivor is not in a chase, DS’ availability decreases at double the speed.
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You do realize your argument works against NOED as well right?
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Hey you can't say something that's sensical, fair and balance! That's toxic.
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Decisive Strike is easily the most balanced survivor perk in the game. One of the most useless threads I've ever seen.
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It's not supposed to be an anti-tunneling perk. Thread done now?
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I'm a survivor main that has a single issue with DS. Which is that I believe DS should deactivate once the survivor starts working on a generator. As when I'm playing killer I prioritize going after the survivors working on generators. If a survivor happens to have been unhooked, that isn't tunneling that's me preventing the survivors from completing their objective.
Don't take this the wrong way but looking at your killer ranks in your print screens they are ranks 12 and 16. Even though there's issues you with match making so you'll sometimes play against red rank survivors. Playing at rank 1 as killer is a different ball game to playing at rank 12 and 16.
If you have doubts whether I'm truly a survivor main, below are images of my character levels. What kind of killer main would P3 their survivors whilst leaving a lot of their killers at level 1.
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Wait I level my characters like that too...does that make me a survivor main?
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The tunnel thread was more a shitpost. I just took survivors arguing about gen rushing being optimal/ not existing/ being the killers fault and just replaced the apprioate words to make it about tunneling.
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I shouldn't have to prove that I'm a survivor main, I play killer as well so I have opinions that are killer sided, I also have survivor sided opinions.
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Here comes the "BuT iT iS aNtI TuNnElInG kId, GeT gOoD" comments.
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Okay then. You gain more player experience from playing as killer then you do as a survivor. I've been playing DBD since June 2018 (when player levels were introduced), yet I'm only devotion level 5. If I was a killer main my devotion level would be higher.
As I said in my previous post, I shouldn't have to prove whether I'm a survivor main or not.
EDIT:
I agree, I've actually thought that's how a NOED nerf should go for a while now.
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BigBrainMegMain just moved the goalposts constantly. Nothing has been debunked. First i needed to prove multiple ds were in a game, which i did. Then apprently i was complaining about adrenaline which i never did. They also never came up with a solid solution to the Scott Jund video i posted when their only suggestion was "slug" which was countered by the 4 man adrenaline pop. I've read your other thread about DS and your argument is "Let the survivor do whatever they want for a minute" or "slug". Nothing has been debunked about ds this thread. the only argument i've seen from survivors are "it does what it says it does" and "You can work around it and if you can't that's your fault for letting it get there".
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WHY not?
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Because you can't tunnel half the enemy team
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WHY not?
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Ah yes so the play was to slug both and let them haste away with adrenaline as he couldn't make it to the last generator in time. Brilliant and inspiring game theory on killers from someone who probably doesn't play killer
Decisions can make you lose games and you should be punished for mistakes? Survivors have how many second chance perks?
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tunneling would be focusing on a single target. You get tunnel vision on them and them alone.
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So if a survivor gets unhooked and youre tunneling this one, another survivor gets unhooked too. You down your tunneled survivor and go right after the second unhook. Both got tunneled. You would deserve both DS.
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congrats on missing the obvious joke mate lol.
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If you are looking for a real discussion, I could easily explain it to you. Unfortunately it appears you are not :/
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Aren't insults suppose too be original?
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Darn just let the survivors do what they. Big brain plays
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I had 2 down around 10m near a Gate, when I picked 1 of them, DS. I picked the other 1, DS. Both of them tbag and leave.
This is why I have to tunnel each survivor after they have 1st hook. If they have DS, I willing to eat it so I dont deal with it in late game. If they dont have DS, they get 2nd hook, but then I will tend to leave them have their game until late game.
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Damn you right was there only 1 gen left that should never happen to a wraith. You just explained what the second chance perks do. Adrenaline only good on chases. Or a being a free heal . Or unslugging yourself. Or being full health after unhook. Only good in chases though. In the Scott clip yeah that was a good hook trade. Oh wait they both had ds. Unlucky. Lets punish the killer there.
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We have very inconsistent stances from the survivors in this thread. You say its not an anti tunneling perk. Lets Play Together said it is because you deserve it for tunneling both.
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Yes they outplayed him by taking DS. Also at no point did i complain about Adrenaline. I was just pointing out ######### stupid saying "it's only good in chases" is. You and BigBrainMegMain have both tried to shift this to me complaining about adrenaline. Why is that? Please tell me.
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No they deserve that because they have DS and they opened gates so they deserve to escape don't punish survivors omg you think adrenaline is op
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"Don't derail"
"Why do you think adrenaline is op?"
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Because If you went back and read the thread you would find out that me and Meg were talking about what to do in the Scott video. He said slug, i said you can't because of the adrenaline. Then you start talking about second chance perks. But no, you're right. I and only ME derailed and went off topic.
Also brilliant counter point. "Why did you let that many survivors make it to end game". Damn you're right i should just 4k survivors every, 12 hooks, before 1 gen. Why do people let themselves get face camped? You know there are end game perks for killers who want to try and 3 gen or don't get going until exit gates are powered right? Should those never be used? NOED doesn't work until the end game. All of Freddys perks are end game oriented.
I was arguing with someone who thought it was anti tunnel and now i have to 180 to argue with someone who thinks its not. Also the devs are not the be all end all authority on this. This game was designed as hide seek by the devs and it clearly wasn't played like that.
What i'm saying is if it's an anti tunnel perk then you shouldn't have to DS activated at the same time. It's also serves a free escape if get unhooked and an exit gate is opened. With stuff like the locker DS tech whats the killer suppose to? Just let the survivor do what they want? Your argument in the other thread is literally let a survivor do whatever they want for 60 seconds if they go to a locker. If multiple DS are active should half the team just do what they want because lockers?
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The thing is they can't provide proof of their own.
They have no proof, no video, no actual MEAT to their own argument. I've seen them post videos of streamers, thinking that's the normality of the situations when in fact it rarely happens to anyone. So rare that they, themselves have 0 proof of their own that this is affecting them.
I've yet to see any proof of THEIR OWN, any video, anything substantial to let us know that DS is ruining their gameplay.
Because they cannot. It happens to them once, then they get on a new profile and start complaining on how Decisive Strike is causing them PTSD.
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Oh, reminds you of, I dunno, when Nurse and Spirit were went after with the same fervor? Yeah, really makes you think, doesn't it...? Same with Ruin... because survivor needed to be easier... yeah, that is a great idea...
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Dying light is kinda like the No Mither of killer perks imo. Not worth it. Pop is good on everyone and Corrupt is good on most people, but not all.
Freddys perks are all end game perks. If you build an end game build you are weaker throughout and it makes sense you will have less hooks because of it. You are saying Killers shouldnt use endgame builds as survivors will make it there and that's their fault.
I agree that hide and seek would get pretty old pretty fast but the reason i brought that up is because the devs intended the game to be that. Just because they want something to work one way doesn't mean it will.
The locker thing is stupid. If you don't view it as an anti tunneling perk than i can't convince you of the original statement i made. If you view it as a second chance perk that can become a free escape then we just disagree. Dead hard can be a free escape too but you can outplay a dead hard sometimes. Can't ever really out play DS.
I also think it should be affect by unnerving pressence and huntress lullaby because for some reason it's not. I don't know if the survivor skill check perks affect it but if they don't then they should.
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Oh man just stfu classic only survivor player who sucks playing killer. In red ranks 95% OF EVERY GAME AT LEAST 1 PERSON is running ds. And when you can use it TWICE it gives EVERY survivor 2 MINUTES of time can you count to 120? 1 and a half generator in 120 seconds so is that. AND WHEN EVERY SURV RUNS IT THAN COUNT THE SECONDS. Pathetic
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What's wrong with 5 blink nurse? Just don't get hit or hide form her. It's your fault if you can't outplay the blinks. Don't punish good nurse players who learned how to use her to the max of her ability
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If you can't count to 60 or keep tabs on a player who has just been hooked then you're either 4 years old or can't play killer.
You're not entitled to kills every match, stop tunneling, count to 60, know who's been unhooked and gg.
Or you can just admit that your'e 4 and you can't count to 60, then I'd be okay with DS being nerfed.
Oh and....
I'm a killer main and survivor Rank 1.
And I'm okay with DS.
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Well, that part is true. Just putting a perk with similar power there for comparison. And I was more referring to Nurse Basekit than the addons. She didn't need the basekit cooldown.
I guess both types of mains just need to stop with petty quarrels and work on proper balance instead. : P
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Proper balance is fine until people want free kills or free escapes handed to them.
DS prevents the killer from single-targeting one player and has the killer play differently.
DS Forces the killer to play more aware of his/her surroundings, and know who's been unhooked and who hasn't.
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Yeah, if survivors already made it to end game and they're not on death hook, that's on the killer.
Don't blame the survivor, don't punish the survivor for the mistakes of the killer.
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No it's not. Neither are pig boxs
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I don't think 4 games out of context proves anything
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