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Additional Survivor Scores? Please?
I'm not even a survivor main but I think survivors get too little bloodpoints. Killers get 700 BP for hooking a survivor, and while yes, one survivor gets 1500 for safely unhooking, the survivor hooked gets none (usually).
Can survivors get more scores in survival and other categories? As survivor, you have to fight to get bloodpoints before other survivors whereas with killer, you passively get them for doing many tasks. I like the recent addition vault points/pallet dropped and I am happy to see the devs add things like this, but I think these could be a great help for survivor gameplay enjoyment:
Survival Scores: (Survival bloodpoint category)
- Unhooked: 500 when unhooked from first phase, 250 when unhooked from second phase.
- Whiffed: 50 when a killer misses a hit in a chase.
- Surviving: 150 every time a generated is completed.
- Escaped: (This sorta coincides with a boldness score, but I think it should be survival.) 400 for escaping a chase.
- Healed: 300 for a full heal on you completed by another survivor.
- Endgame: 500 for surviving until the endgame collapse begins.
I also think that if scores like this were added, it could potentially justify lowering the survival score amount. Which seems fair to me, killers can get up to 6,600 bloodpoints in sacrifice without sacrificing a single survivor. Maybe survivors should get more even without escaping.
I might continue and add more ideas for BP scores in other categories, but I'll see how you all respond first! Please, suggest any scores you would like to see! Killer and survivor alike
Comments
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Should get one for unhooking yourself.
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It's called Hook Escape and it awards 1500 bp.
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I've never noticed it, hopefully it's my just not noticing and it isn't bugged on ps4.
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What about this:
When you are the last Survivor remaining in the Trial you get 1500 bloodpoints in the Survival category: Last Man Standing
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Was thinking about this but seems a little problematic, might make people become very immersed
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Yes I would love more survival points, atm I just ignore my survival bp offerings. To coincide these changes, I don't think it would hurt to increase the cap for the Survival category up to 10k so escaping still rewards a good sum of bp.
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Honestly the grind is so hard with so little assistance aside from archive goals rn, I'd love to see a mechanic that dynamically adjusts your BP caps on categories depending on what you're doing best at. If you get chased excessively, possibly increase your boldness cap and decrease objective or something. Seems interesting to test with
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That sounds cool. It gives me an idea where individual survivors have unique bp caps, like Claudette would care less about boldness and not have a cap increase but she likes using her medical knowledge so she gets an altruism cap increase. Just an idea.
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Yeah, that's actually a cool idea! Maybe prestiging increases their caps slightly too?
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Yes that would be perfect!
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