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Dear Killers main stop blaming DS, You are just BAD
I have seen too many discussions on this forum about DS, to remove DS, that survivors are "blessed from god" for DS, ecc. ecc. ecc..
The truth ? Ive seen from my ALT Acc (Purple Rank) and from my standard Account (Red Rank) that most of the killers tunneling at PC are just.... bad.
I give you some examples. Today, rank PURPLE im paired vs a rank 9 Killer. He was tunneling me for 4 gen, 4 gen....... This is pathetic. I understand there are some people inexperienced at the first match playing Killer but if you tunnel for 4 gen and you do 1 hook there is a problem, and the problem is with the player playing killer side..... Moreover im neither good looping so.... And i bet the same kind of killers are the one blaming to remove ds on this forum.... Please stop it, this game need fixes, and probably your gameplay need fixes too.......
And my little trip in purple - green ranks is full of those stories...
So, Killer Mains... stop begging to remove DS and other Perks and start to play.... better. You dont have excuse after last update which made so many maps less secure, with less pallets, ecc. ecc..
Sidenote: I dont play surv, i play more killer in DBD. I dont troll from my ALT account and i never play with Friends there to troll Killers, it's silly 100%. It's just for testing purposes.
Dear guys and girls, waiting your reply !
Comments
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As long are your fine with noed then this is ok
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False
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? so instead of talking about ds you just say that killers are bad and tunnel.
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It's ok for me when i play Surv. I always do bones, i watch every corner on the map ^..^ Sometimes i miss some bones, and i get rekt from Noed. That's my Fault ^..^ and this is part of the game.
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Maybe you should post that big meme image a few more times in every thread.
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If you tunnel a surv, the other 3 do gen. If surv play well, they can do 2 gen when you are tunneling, sometimes more than that. And if you are facecamping, GGWP, and happy -1.
It's Math.
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Lol . Nicely done.
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The problem with DS is when you leave the hook, hook someone else, you run into the first person by chance, down them and they STILL have DS. No one was camping, no one was tunneling. The 60 secs is too long and what about people who have DS and they deliberately go towards the killer because they know they are safe? It should shut off when the killer hooks another survivor or the person pulled off the hook is healed.
The pictures, although funny, cant literally be changed to direct survivors too. Swap out killer with survivor and DS/Camping/Tunneling with learn to loop, learn to route, learn to hit great skill checks.
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It's a little post-it, a free service directly from "Killer employment Center", created to help people that ask desperately to remove DS.
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what im saying is ds and camping are not always linear
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I’m actually on board with OP. Maybe not the o p t i m a l format for delivering this idea but you got a chuckle out of me. We’re playing a game with clear rules. We know that obsession brings the likelihood of DS and should be played around.
Bad games happen. It’s a lot of times your own fault for the mistakes you suffer. I think we all should use self reflection first. Especially before asking that the game gets changed around us instead.
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MM yes and no. Ive seen many Killers try-hard camping that have been screwed from my random mates in game (unhook and bt). And i saw the same killer going forward for the same survivor after that. I admire constancy in life but you cannot blame a perk if you are not playing well in this game....
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DS shouldn't be removed, but it def needs changes too be healthy for the game. I had a game where I hooked a Nea, then Hooked 2 other people after Nea was saved, and she still had DS and got the hatch. That's not fair no matter how you spin it my dude. DS should deactivated when the killer hooks someone else, so it can be an actual anti tunneling perk.
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I "love" her (or him). Nice thread, i read today too. +1
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Yeah they had a good thread, and I wish everyone had the same mindset about DS
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This. DS wouldn't be an issue if it wasn't a blanket 2nd chance perk. Since it's supposed to be an anti-tunneling perk if the killer manages to hook another survivor the perk should no longer be active within that 60 second time period. At that point it's not the killer who is bad.. it's the survivor.
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Guess I'm a fatty tunneler when all 4 survivors bring DS and I'm killing people too fast and end up eating one of the DS.
Guess I better just learn to play better, right?
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Yes, you are better. Super +1. If someone has DS and you dont want the "stun" there is an ancient technique called... Slugging. And i think you know it too ^..^ You leave the surv on the ground for 1min and in the meantime you go ahead for the next one. Probably DS will be gone in the meantime, the surv too but you can have another hook in the meantime and survivors have been slowed down (a surv must to stop gen to raise the one on the ground ) . I wonder, why, how many people dont understand that......
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So getting DSed after chasing and hooking two other survivors is fine?
That has nothing to do with anti-tunnel, it's comparable to PGTW, but ten times stronger.
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I’ve seen this line of thinking several times now and, to the detriment of my killer games, I just don’t agree that this is a problem. I also disagree that one minute is too long.
I think the primary fault in the above logic is the use of ‘anti-tunneling’ because then everyone lawyers up around the definition of this and wants to find loop holes to get around what the perk does.
The circumstances that are brought up as examples of ‘wanted disqualifiers’ for DS are minor and basically complaints that the freshly unhooked dared to continue playing the game. Even in the above, you happened to run into them while chasing another player, therefore you shouldn’t have to eat a DS. I come from the point of view that it’s the killers responsibility to know which survivors are fresh off the hook, not the developers, so it’s the killers mistake if they unknowingly got DS’d.
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ok i will give you an example.
I hook survivor 1 and go to generators and kick.I get the notification that survivor 1 is unhooked i get there in time and down both survivors then i hook survivor 2 and go to survivor 1 now i either have the chance of ds or leaving the dude on the floor for a minute which is already already a butt hurt topic( slugging) or even if you didn't get the survivor 1 when when coming back to the hook the dudes got a minute of immunity for what...because the killer played better then him?
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The following scenario happened to me some time ago:
I hook Survivor A. I travel to the other side of the map, have a chase with Survivor B.
C & D are minding their business and one of them unhooks Survivor A, just before he enters the next hook stage. He gets healed up. During that time I down Survivor B and hook him.
Survivor A, runs straight for the unhook and jumps into a locker the moment I see him, next to the hooked one. If I grab him, I get ds'ed and he gets a free unhook. If I wait, I'll get insulted for being a camper.
I waited because it's free pressure. Feel free to explain why am I tunneling in this scenario. ("Just look for another one" is not a valid argument if he is coming straight at me)
If you can't find a reason. Congrats, now you may begin to realize why DS has abuse potential. And that's what needs to be fixed. The perk as itself is fine, because it can be countered by slugging.
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Honestly, it's still fine in that situation. You're clearly running them over, and they're spending several perk slots just to stall you running them over a little.
It's when survivors use it to become essentially invulnerable for extended periods of time, abusing it accordingly. Rather than, "I have DS, leave me alone!" it becomes, "Haha, I have DS, let me block you, bait you, unhook people in your face with BT, and whatever else. Can't touch me!"
Normally even that would be fine, but when it's an organized group, it starts to feel like the killer is being neutered by all the various invulnerable effects. The level of disrespect they can show to the killer in those situations is just amazing.
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Can't slug when somebody jumps in a locker. You're also sacrificing all the pressure you just went on a chase for. And then after you hook a different survivor, you get their DS to activate, and then you can't hook them for one minute. Rinse and repeat for all the hooks of every survivor, and the total time that adds up is longer than most games even last. You can't know who has it, and nobody goes around counting out exact seconds up to 60 for each individual survivor.
But yes, the answer is simply to "slug," and people just "don't understand" that. Because survivors totally can't take advantage of being left on the ground for free, or jump into a locker to completely avoid the situation. Guess I'm one of those people that just don't understand.
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I don’t see a problem in waiting in that scenario but would disagree that DS needs to be changed if that’s your goal. I’d probably eat the DS in that scenario because it also removes a health state from Surv A and down them again if they unhook in that stun time. That’s a lot of punishment imo and not unfair towards either side.
I’d actually consider that a mistake for Survivor A.
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You are a reasonable person, i see that immediately, but in my opinion you are generalizing (yes, something like this happened to me too) about a (very) unlucky situation.
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Dear survivors, stop blaming NOED you are just bad!
There ya go, just do bones
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also i just thought of this. Slugging survivors and leaving them alone for 1 minute and hoping there team is stupid is fine but cleansing a 17 second totem ain't? THIS IS NOW A NOED TOPIC
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Is this a thread on support in DS?
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If that is the case then it is fine to say that:
- Camping isn't the problem, Survivors lack of ability to loop the Killer and not get caught is the problem
- Tunneling isn't the problem, Survivors lack of ability to hide after getting unhooked is the problem
- Iridescent Heads aren't the problem, Survivors lack of ability to dodge the hatchet is.
The Killers job is to kill the Survivor. There is no rule in the game that states that Killers must hook each and every survivor 3 times to win. Neither side has the right to dictate how the other plays.
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This is what i've done several times playing Surv. Stun, unhook with BT. Sometimes i have escaped the danger zone, other times i got caught and i took the second hook. It's my fault and my mystake.
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ME ? I support DS 100% (and i play mostly killer)
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Then why are people allowed to generalize and say “don’t slug its boring?” Maybe the killer needs to do it?
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OMG, where are the rest of the killer mains that support DS?
I Love all of you. I'm also a killer main that supports DS and I'm always actively fighting in its defense.
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You're right, but when there are specific perks that halt hooking, that ease tunneling and ease camping then you know there are hidden rules as well. These perks were made to give both sides a chance to continue their objective and not dull the game down and make it so linear.
Corrupt Intervention, NOED, BT, DS etc.
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I have the same problem with it that you mentioned. It's not that I think the perk itself is OP, but it's specifically meant to be "anti tunneling." For a perk that's supposed to be defensive in nature, it's too true what you said, about "It's when survivors use it to become essentially invulnerable for extended periods of time." As I mentioned in my last comment, when all 4 survivors run it, or at least when you expect all 4 are, you're needed to count to 60 for each of them and not miscount, and remember which ones you hooked last and everything, and by the time you try to account for all that time for each survivor hook, that time is greater than the amount that most games last.
To some people, it's as simple as "just slug," but any survivor with half a brain isn't going to just let you walk up and have your way with them, and they'll try to pull some tricks out their sleeve. For like 90% of people that I end up getting hit by DS from, it comes in the form of them seeing I'm coming, and sprinting immediately to the first locker they see. That, or they just pressure something like you said, because they know they're practically invulnerable.
I hate when people try to twist it around into "you just aren't good enough" or "you just can't play against it." It's not that. Just like some people think going against a certain killer or playstyle like facecamping is boring, I find that DS is just a scummy boring thing to do. At least in its current form. Use it for anti-tunnel, sure that's fine and all. But that's not the way it's designed now, and it's very clear by the way survivors act when they have it. You can practically tell a survivor has DS based solely on how they're acting in game most of the time.
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"Hidden rules"
This guy seriously just said there are "hidden rules". 🤣
The existence of perks that counter X in no way suggest any "hidden rule" about the nature of X.
Hey guys, you can buy a helmet in CS:GO, there must be a "hidden rule" against headshotting people. 🤣
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That's a perspective I haven't considered, so thanks for that. :)
I just want the abuse potential to be fixed somehow, as i said, the perk for it's intended purpose is fine.
Uhh..thanks? :D
Well, I usually eat a DS maybe 1/20 games. But it's mostly these kind of scenarios I described above. I know there are other killers who will hard tunnel, not because you are toxic or use OoO, but because they can. That's why this perk is needed.
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You are talking about hidden rules, i'm talking about math ^..^ I'm probably too old for this game but i try to optimize so much in the work (i work as sysadmin) that too many times i do that in game. If i think someone has ds i slug and i move to the next surv on the list. It is simple, i earn time (if i slug someone has to stop doing gen), probably 1 hook and the next time i have that player on the ground he will be mine 100%.
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You're not funny. And it's clear there are hidden rules because everyone is complaining that DS doesn't state it's an "Anti Tunnel" perk and now everyone is complaining and @Devs so they can find an answer to this, literally only to tell them "I don't tunnel and I still get hit with DS."
Look, I can have another go at this, I filled that Anti-DS page very easily, all I have to do is grab a Monster and I can do a power point presentation destroying every single Anti-DS argument there is.
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I'm not even talking about DS, so you can guzzle all the Monsters you want.
Your nonsense about "hidden rules" is the absolute pinnacle of the Survivor Rulebook nonsense, though.
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You're not too old for this game, don't say that. =/
I agree with you though, you found a solution to counter An Obsession in your match and that's a valid solution.
I slug as well, sometimes I have 3 people slugged but I never, EVER get hit with DS.
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lol Killer main here but okay.
Place me where you want to place me, even as a killer I play by hidden rules because I'd rather leave with 32k Bloodpoints than a pathetic 10, or 11k for playing desperately.
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"Hey guys, I got a lot of BP as killer by following the *hidden rules*, look at me!" 🤣
Seriously, you're a riot. I bet all the other killers are wondering, "Gosh, MegMain, how do I get BP as a killer?! Usually killers don't get any! This is a mystery to us all, please tell us your ways."
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but what if its otz?
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yeah man survivor got downed because killer is bad,killer has to wait 1 minute to not take ds bcuz survivor is definetly too good at crawling,survivor logic strikes again lol
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^..^
I add some personal "experience" in game. My first 40h were traumatic as Killer. I got stunned so hard from DS that i felt like in a movie of Bud Spencer and Terence Hill.
Later i learned at my experience that was for DS just because i was tunneling hard like no tomorrow (everyone does that first time playing Killer, bad gameplay). It is therefore useless that some Killers keep saying that DS is OP. DS work, probably it's a perk not initially thought for those situations, but it works well vs a "tryhard tunneler" and i think most of the players angry about this perks are just HardCore tunnelers.
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I didn't bother reading most of what everyone here has said. I have read the title and I can say with full confidence that if you think DS is a reason why bad killers are bad then you're entirely wrong.
The killer has to be successful in downing you, hooking you and downing you yet again. DS is not a measure of how little skill the killer has but that it's enabling survivors like you get away by using less or even zero skill at all.
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