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New character

kurtakedown101
kurtakedown101 Member Posts: 25

I'm thinking about buying a new character. Would it be better to buy the survivor Nancy or the killer Michael Myers?

Comments

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503
    edited May 2020

    Nancy. She has one great Perk and two situational but useful Perks. Michael has one mediocre Perk, one mediocre Perk that is actually good on like three Killers, and one mediocre Perk that only works in a mediocre meme build. He's also hard countered by Spine Chill.

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited May 2020

    I'm sorry? Basically all three of Nancy's perks are complete gimmicks whereas at least 2/3 of Myers perks are legitimately good and useful arguably 3/3 depending, and unlike you I won't leave them unnamed

    Nancy:

    Better Together - Complete gimmick in every sense. The aura reading it provides you is useless since it's situational to even come up with and even when it activates you're still working on a generator you're not going to get off just because you can see someone else's aura. The generator highlight provides a niche use, your teammates might already be running far better perks like Bond, Empathy, Aftercare, etc. to show who's working on what generators far more consistently than the one guy who is running "Better together". You'd be more helpful if you decided run those perks instead as well.

    Fixated - Another gimmick, only experienced players would know to use this perk for what it is actually for, to create a false trail of scratch marks and walk somewhere else. But then again, if you're experienced, you should be able to do this without the perk in the first place people did it for years before the stranger things chapter released and this perk even existed I should hardly expect people are unable to do it now. The faster walk speed is kind of cool, but because it only ever activates while you are uninjured it also tends to be slightly gimmick-y, run Urban Evasion over this (Nea teachable which you don't even have to buy anyway, since Nea & the whole Last Breath Chapter is free)

    Inner Strength - Definitely her best perk, but that doesn't mean it doesn't have it's limits. If there is a hex out there you know your teammates are going to be cleansing totems to find it, limiting the opportunities you have to activate the perk. Even if there isn't a hex out there people tend to do dull totems anyway because 1. BP and 2. #########' NOED. Even if all the totems aren't gone, there's still a limited number of them on the map and of course there's the whole finding them in the first place situation. Depending on the map you're on that can be difficult or easy, either way it's inconsistent, so you're better off taking something far more reliable like Self-Care and a medkit.

    Myers:

    Save The Best For Last - An all around useful perk that speeds up the pace of your chases the more stacks you have, the decreased post-hit cooldown animation can allow you to place far more pressure on your chases, not to mention allow you to hit multiple survivors in gradually quicker and quicker succession if they're all bum rushing a hook or trying to commit to a generator.

    Play With Your Food - Arguably his weakest perk, I personally don't have much experience with it so I cannot vouch for it or how to properly use it in the slightest aside from the fact I know how it mechanically works. However, I see top players like Otzdarva and Tru3ta1ent use this perk all the time in various builds and on various killers, engaging and disengaging to farm as many stacks as possible to be as quick as possible. Synergizes very well with the perk Nemesis, which also has it's own benefits (oblivious status effect)

    Dying Light - Definitely what I would consider Myers best perk, equipping something like this on top of ruin can be extremely debilitating for survivors trying to rush generators, not to mention since it's not a hex you have it in your pocket at all times. Use ruin to help you apply pressure on generators in the early game, and then by the time the mid or late game rolls around and your ruin is inevitably cleansed, the number of stacks you have on dying light by that point should be able to carry the rest of the game. An absolutely wonderful perk that I know I run on the regular on multiple killers. Synergizes particularly well with other perks that monitor gen progress or slow it down, IE the aforementioned Ruin, Discordance, Surveillance, or Thrilling Tremors.


    Although I wouldn't consider perks the only metric for choosing what content I intend to buy I would probably consider which characters I like more. How much I like Stranger Things vs. Halloween as a whole and the individual characters I liked more, Nancy or Michael Myers. I was never a huge fan of Nancy's character, she's cool but there are other people on the show I like better and that doesn't bode well when the competition is the legendary Michael Myers himself.

    However, if perks WERE the only thing I was using as a metric to choose it would look even worse for Nancy, outside of inner strength her perks are not good. Don't trust this guy.

    Myers Gameplay

    As for gameplay all survivors play the same, so looking at Michael Myers exclusively here he's a very decent killer. There aren't too many complaints about the guy. I can definitely tell you he definitely spooks the living daylights out of a lot of people in-game and I gotta say pulling someone off a generator at the very start of the match is pretty satisfying. He's an m1 killer, but he does have a longer lunge and faster window vault speed, and when you do inevitably pop your EW3 you can steamroll matches and suddenly create a lot of pressure, especially if you were struggling up until that point. Though it's nowhere close to as good as Ghostface his reduced terror radius does work to his benefit throughout the whole match (minus the parts where he's got EW3 but you're hardly going to be trying to be sneaky during that time) and he can start chases a bunch closer than other killers who have a normal 32 or even 24 meter terror radius. At the end of the day a pretty middle-of-the-pack killer which means you can do really well and you can also do really poorly, practice makes perfect. And of course your own personal enjoyment would obviously factor in to the equation, I know there are a lot of people who do like the gameplay he offers and filling the shoes and holding the knife of the michael myers is pretty cool.

    Be aware that his add-ons suck though. But then again, so do the add-ons for a lot of killers, even good ones like Hillbilly.

    If it were up to me? I'd pick (Ghostface) Michael Myers out of the two, for gameplay, for perks, and for character, unless you're a huge fan of Nancy which I know those people are out there.

  • kurtakedown101
    kurtakedown101 Member Posts: 25

    How do you know like everything, kinda impressive. But yeah I like both characters and just wanted to know which of the two would be the most beneficial so thanks.

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503
    edited May 2020

    Better Together is an extremely useful Perk for solo play, so if you're not the type of person to crutch off of SWF comms, it's great.

    You literally just openly stated Fixated is high-risk, high-reward. I don't see a problem with that. I agree it should keep its boost while injured, but that still doesn't make it bad.

    You'd be surprised how little Survivors actually do the totems—if they did, do you think they'd be bitching about NOED every other post? Finding and cleansing totems is a cinch. Inner Strength is hands down the best self-sustainability Perk in the entire game. No contest.


    STBFL is good if you play Deathslinger or Demo or some other Killer that can somehow consistently injure or down the obsession without losing stacks. If you can't though? Eeeeehhhhh. If the obsession decides to exist a little too hard, you're boned.

    PWYF is gimmicky nonsense that will never be good and anyone who thinks NemeYF is a good combo needs to stop salivating over Tru3 and actually play the damn game for once.

    Dying Light is garbo. Pure, straight garbo. By the time you've gotten enough hooks that the stall is some semblance of substantial, you either have enough pressure that you don't need it or enough gens are done that it has little to no use. That's not even including the fact that it only affects 3 out of 4 Survivors AND doesn't gain tokens if you hook the immune one.


    As for Myers himself: He starts the match as a 105 Killer. Not enough Survivors know how to use that to their advantage. Spine Chill cucks him, walls cuck him, running away cucks him—having a brain cucks him. Against situationally aware Survivors, you're not going to get tier 2 until 2 or 3 gens are done AT LEAST, and then they'll spread out to prevent your tier 3 snowball. He's not good, no sirree.

  • Seiko300
    Seiko300 Member Posts: 1,862
    edited May 2020

    Lol, I've been playing since a few weeks after launch in 2016 so I've built a decent amount of experience. But nah, I'm nowhere close to knowing everything there are more qualified people than me to say that really. I just pay attention is all

    The stuff I don't know (because obviously I don't have every single number value memorized) I look up on the Dead by Daylight Wikipedia, it's a great resource if you ever need to find something out like the name or effect of a perk, add-on, offering, number values, and even lore if you want to read up on that (I find it very interesting personally).

    Here's the link, the site is pretty easy to navigate around so if you ever need to know anything go there first honestly.



    I play solo. It is not useful. At all. Or rather, there are perks that simply outweigh this perk and are far better by miles. If you're looking for the ultimate solo perk, that would be Kindred. Which I do run all the time (and is also a FREE perk given at base!!). Never the gimmicky garbo, which also by the way, requires you to be the gen jockey most of the time to reap it's full rewards, in this way kindred is far more versatile.

    I never said it was high risk high reward? You kinda just put words in my mouth I don't know where that came from. For survivors a high risk high reward perk would be something like Unbreakable, (which again, is free [for PC anyway]) since you might never get the opportunity to use it but in the cases that you can it really comes in clutch. All I ever said about Fixated is the only meaningful effect it provides (Seeing scratch marks and enabling you to create false trails) can be done without the perk itself. You don't need fixated to make false paths

    I'll give you this one, I might have made Inner Strength sound worse than it actually is I won't lie it's decent but by God my point still stands that it has its limits. Which is why I would rather take Self-Care 10 times out of 10 (and again free perk)

    The reason I say gimmick-y is because these perks do have a function, but there are simply other perks that do the exact same thing but better. At worst they have niche functions, or do something an older perk does but worse, or in the case of Fixated, you don't need the perk at all to do what you're encouraged to do with it.


    You can still use STBFL effectively without using a killer that won't lose stacks, I know because I use it all the time (relatively speaking) you simply have to prioritize the other three survivors over the obsession. Sure, eventually your obsession will probably get wise to what you're doing at some point and start hindering your plans, like bodyblocking which can be annoying, but at that point you should have enough stacks that losing 2 isn't going to be the end of your match. Even if you don't plan on killing your obsession, hooking him still applies pressure that you need to catch someone else or slow down a gen rush

    Lol, like I said I don't use this one personally, but I mean I've seen it done multiple times by multiple people which means it can be done. I'm not just going to ignore that, and if you don't like the Tru3Ta1ent example here's a video from Otz (arguably far more likeable a content creator)

    Alright now you've taken it a step too far. Dying light is a great perk. Again, even if you don't plan on killing your obsession, hooking him still applies necessary pressure to catch somebody else and slow down the gen rush. The slow is immensely useful and you'll start to see results as early as four stacks, especially if you're constantly bouncing from gen to gen making it just generally difficult to get anything done. To provide context, I'm a ghostface main, this perk shows up somewhat semi-regularly on my anti gen rush builds. Combined with Surveillance, Ruin, (maybeee Discordance but surveillance already fills that role) and something else and it's great.

    Yeah, Myers has his limits I'll give you that as well but then again so is almost every killer that's not Nurse against a Rank 1 SWF sweat squad. More importantly, when it comes to answering questions like these from OP who has only 17 posts on the forums and is clearly somewhat new, I'm not going to be talking about Myers in high rank context, I'll consider it but generally I'll be speaking from the perspective someone try to use that killer in low or mid ranks. Hardly purple or red.

    You'll also notice that a lot of the advice I gave stressed alternatives that were not only viable but free, new players aren't going to want to shell out their whole wallet to BHVR, rather they want to pick and choose the content that they buy. And it just doesn't make sense to buy anything clearly unnecessary, Nancy's perks save for (debatably) inner strength are for the most part exactly that: unnecessary.

    And sure we can go back and forth about how necessary or not Myers perks are, but Myers is an entirely different killer that provides an entirely different experience that people are going to want to try, which is why I would argue it's better to put any kind of money in that direction.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Michael is a lot of fun with perks that are situational but can work very well in the right builds.

    Nancy has one amazing perk in Inner Strength and two others that are just average.

    Honestly they are both good picks, I would choose the one on which side you play more.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,358

    First of, this is kinda a strange question because Myers and Nancy are as different from each other as possible. Usually questions here are about getting Killer A or Killer B or Chapter C or Chapter D.

    If you play both Killer and Survivor and you would have fun with one of them regardless, I would go for Myers. Myers has some nice Perks (even tho I disagree with Dying Light being good, like mentioned above), but Safe the best for Last is a great Perk (if you play M1-Killers in general, you will like this Perk).

    Also Myers itself has some fun gameplay in my opinion, he is a decent Killer and has some interesting Mechanics. His Add Ons also allow for some different Builds like using the Scratched Mirror on Lerys (which is more like a Meme Build, but can be fun) and in general he is quite well-rounded.

    Nancy on the other side has one somewhat decent Perk with Inner Strength, but in my personal opinion she does not have any really good Perks. I am not using any of her Perks and I see them rarely be used in my games. If you are a Stranger Things Fan and want to play Nancy, I would guess you can go for her, but other than that, I think you will be better off with picking Myers.

  • Francesco044
    Francesco044 Member Posts: 109

    Myers, because Nancy's perks can be taken by shrine and Myers have an ability that no one killers have and it is even strong