Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Stop blaming DS for lack of strategy.
Comments
-
Noed and ds are both fine
0 -
Scroll up.
Also if you think it might grab instead turn your camera away and swing into them. I've accidentally grabbed before too but you DO have control over it. Input errors are nothing new to gaming. Even the best players do it.
0 -
Leave the survivor on the ground and their buddy just does a drive by rez while you are chasing someone. now you have a 40 second gen to contend with as they work together.
Leave ds in the game and enjoy the ds, bt wombo combo at the end game.
moon walking does nothing against good survivors. and not everyone gets to hit through dropped pallets like you see streamers do thanks to sub 20 ping...
0 -
The reason why current DS is problematic is that it punishes killers who are being efficient and quick at downing survivors without tunneling. Second chance perks such as deadhard, DS, BT, for the people, unbreakable are not "strategy". They are literally perks that give you second chance that let you escape for free, not requiring any skills at all. Same for killer's perk. Imo enduring + spirit fury combo is a bullshit combo that gives you a free down. I don't think fury should exist.
0 -
You probably are better than i am.
The problem with this game is that your physical location plays a HUGE part in your experience. The majority of my games are against swf (see them often as a group and also check friends list) but according to the stats "4 man swf are rare". Solos are rare for me to face and stand out like a sore thumb when i get them.
My perspective of this game is sadly from the ever so "rare" 4 man swat squads where nothing i do can stall them, and they know every safe point on every loop like the back of their hand.
I will admit that things have gotten a bit easier since they blocked commands being entered into engine.ini so i guess many were using that to cheat and see through the walls.
0 -
1: Why go back to tunneling the unhooked? You have no gens to pressure? Even if he comes back to you, you simply hit him and leave him on the ground, ez
2: Again, why do you go back to tunneling? If he just runs at you, you hit him, slug him, gg ez. Unbreakable doesn't mean anything. He could use the time to do better things, but now he is on the ground wasting time and wasting his one time use perk. You are effectively slowing down the game.
3: And again, why do you go back to tunneling? You got nothing better to do other than staring at a locker? This is pure stupidity, and you only have yourself to blame if you lose. Why so obsessed with just one survivor?
All 3 sums up to stop tunneling, literally. There are so many other things to do, but you'd rather chase the unhook, so that's basically your fault. And if tunneling is your strategy, you don't really deserve wins in high ranks, since that's no brain no skill. If you stop tunneling, you will notice that DS doesn't even exist anymore.
1 -
Thanks for reply, really appreciated man +++. Voted up.
0 -
I like to think it was a match like that:
🤣
PS 60 sec ?
0 -
You did my day ^..^ with your statement, yes, it punishes the most efficient killers in the mini world of DBD, probably not.
PS I never face DS when i play Killer, really strange. It means i am not efficient at all -..- even if i do many hooks, many times 4k and i have a 32000 match -..-
0 -
I do play the game and I agree with them. it's a highly abusable perk that's not healthy for the game in its current state and needs a change. Plus devs said they are looking into the perk because it is highly abusable, so mob mentality or not it's getting change and it is a problem.
0 -
"it’s not even that good of a perk anymore." This tells me you don't know how strong DS is. It's literally in every single game at red ranks, it wouldn't be if it wasn't a strong perk. It's easily abuse-able and it's deserving of a change too be more fair. If it's used in most games then it is strong, end of the story lol.
1 -
Except it isn’t because I play at red ranks. I know what DS does, I know how stupidly beloved it is by survivors - but the truth is, the perk isn’t that good.
it is very easy to counter and can only be a activated in certain situations which is the balancing factor. Especially in the new forthcoming meta of slugging survivors - and it being only usable once. Stop crying
0 -
"stop crying" shows how blatantly you have no clue what you are talking about. Please stop, ty.
2 -
You should stop embarrassing yourself by crying over a perk that is counterable, has special requirements, can only be used once and is one of the only ways to punish a killer for tunneling.
im mot being biased, but realistic. I usually when playing killer burn through the decisive early on so it’s not a Plan B in end-game.
Most killers have adapted and changed their play style to make decisive redundant in which in that case - is one less perk a survivor can work with. So yeah, stop crying.
1 -
Fury enduring has counterplay by dropping pallets early it's brain dead till it stops working
1 -
Highly abuseable is highly debatable. If we used your logic, BBQ and PGTW is highly abuseable on killers like Freddy. Don't tell me to run half way across the map and try to find a locker. That's very annoying counterplay and nobody wants to hear it. You have perks that literally remove and prevent survivor objective. DS does a little of the same way but not even as much and you don't like it.
1 -
You don't play killer that often right? That's okay but then you should try reading threads carefully. I won't give you exambles for reasons you go should go straight for the unhooked guy. When I play survivor and I get unhooked even when the Killer just found a new chase and in jured the survivor he just come back from the other side of the map to tunnel so don't ask me.
But even the fact that I mentioned that DS should be active for only 20 seconds is the prove that you are probably one of those "dare you wanna fix my cheesy trash perk". Because if I did not came back to the unhooked survivor this guy won't run at me the next 60 seconds because DS is still active. It's just active right after the unhook for a short amount of time to get out of the worst case.
So and if you made it out theres no reason to have DS active for a whole minute right? So that if I found you on my way I don't have to be worried to get DSed even if I didn't tunneled you off the hook.
So you are kinda right. Why should I get back and tunnel? Right. And why should you have DS still active even when I did not go back and tunnel you :)
0 -
"The reason why current NOED is problematic is that it punishes survivors who are being efficient and quick at finishing gens without 3 genning themselves."
I'm sure you can see the problem with this statement. Now look at your own statement.
It doesn't punish killers for being efficient, it punishes them for not changing their tactics.
0 -
DS is entirely avoidable. If it hits you, it's on you for failing to strategize efficiently. Plus, a 4 second stun isn't gonna completely kill all of your momentum.
2 -
DS only affect to those who tunnel. If you don't tunnel, you make them waste a perk slot.
1 -
20 second DS? That sounds like you wanna gut the perk.
0 -
Yes if multiple people come to a similar conclusion it's mob mentality
0 -
Coming to a similar conclusion on your own is one thing, but coming to a conclusion because of what other people think is mob mentality.
0 -
Anyone who says DS does not affect your games is lying. Because if you work around it...its affecting your game. If you take it and get stunned...its affecting your game. The only way it not affecting your game is if its not in the match at the time. Thats it. Otherwise it is.
4 -
To answer your question, 20s simply not enough to even penalize the killer for tunneling. A killer going straight back to the unhook immediately and ignore eveyone else can still take 15s to grab the unhooked survivor, and then u just wait 5s then hook the survivor again, you lose nothing for tunneling and the tunneled survivor got nothing to fight back.
Now imagine you are the first survivor found 10s in the match, and gets instantly downed by chainsaw cuz u have no idea where the billy was coming from and he just suddenly appeared behind your ass. You get hooked, they unhook you, the billy rush straight back to you when you are in the open trying to get to a loop, but you cant, and you get downed again, billy looks at you for 5s then hook u again. You basically did nothing in a entire match and died to a tunneler.
0 -
It doesn't affect your game if it already involves working around DS. I myself and many other killers probably employ the strat of distributing pressure across different survivors and generators instead of focusing on one survivor. Perhaps you've seen a killer play like this before DS was changed? It's not only pretty effective but more fun too.
1 -
If you have to work around it by definition it is affecting your game because you are taking actions you wouldn't take to avoid it. Aka altering your behavior.
If there was no obession it means no one has DS would you still play aroundvit despite knowing no one has it?
2 -
Yes because that's how I play
0 -
Fair enough
0 -
I think DS is an awful perk design. It feels like old ruin. It punishes new killers way to hard and is still used a majority of the time in higher ranks.
2 -
They'll learn and adapt just like every killer who doesn't complain about DS does now.
2 -
I'm just saying if the Devs are gonna change certain perks for a deisgn reason it makes sense that all perks would follow that mentality. I wouldn't be surprised if another DS rework is coming.
0 -
If they do, I hope they don't over do it.
It's literally the only weapon we have in our possession against killers who play like that.
I hope they think, rethink it over and over again and come to a decision that beneficial to both sides.
0 -
100% agree. I think perks like DS and NOED need reworks because they punish the other side too harshly for playing the game instead of rewarding you for doing a certain task.
0 -
I would, I play fair not because of the DS, but because I'm not a dick head. I want all survivors have a chance to do something so everyone can be happy. I literally don't care if anyone has DS or not, I simply don't tunnel or camp them, and I ignore whoever gets unhooked, period. Most of the time, I don't even go back to the hook cuz I get a new chase. The only time I go back is when I can't find anyone, but even then I just let the unhooked survivor go and chase the one that did the unhook. If they bring DS and BT into my game, they basically waste 2 perk slots.
0 -
"The reason why current NOED is problematic is that it punishes survivors who are being efficient and quick at finishing gens without 3 genning themselves."
Imagine complaining about NOED lol. NOED is not a perk that "punishes" survivors. It is meant to counter the survivor's perk Adrenaline and gives a chance for low-tier killers (like trapper, wraith, crown, etc) to snowball during the end game. The word "punish" is not a right word to use.
"It doesn't punish killers for being efficient, it punishes them for not changing their tactic"
What are you talking about? I said DS can still punish efficient killers who are NOT tunneling. What the heck is killer supposed to do?
0 -
I mean if you want DS gone, then there must be something else done to prevent killers from tunneling.
0 -
NOED is a perk that counters survivor's perk adrenaline and gives a chance to low-tier killers (trapper, crown, etc) to snowball during the end game. The word "punish" is not a right word to use. More precisely, it punishes survivors for not cleansing the totems - it has nothing to do with gen speed.
I said DS can punish efficient killers who did NOT tunnel. It's not about tactic. The DS should be reworked in a way that if a killer goes after another survivor and hooks him/her, the DS timer should be deactivated (for the survivor who was unhooked previously), because the killer was not obviously tunneling.
2 -
THANK YOU. Someone understands.
I rarely RARELY get hit with ds because I slug often. Slugging really helps with pressure if you do it at the right times. (Best when you have knowledge on survivor locations) This will spread the pressure easier and make more survivors busy. Sure you can just go for the hook, but being able to instantly swap targets after a down can honestly be so much better.
After they were just unhooked is a good time, as you should be able to swap targets to the unhooker.
0 -
"I said DS can punish efficient killers who did NOT tunnel."
If you "did not tunnel" and get hit by DS you were punished for making a mistake. It's pretty simple.
And I made the comparison to NOED because you could literally take your arguments about DS and apply them to NOED. It is seriously hypocritical to complain about DS but then turn around and say NOED is fine.
Either they are both fine or neither are fine. Take your pick.
0 -
That clip seems rather fitting. DS is too strong or its own good and it is causing Survivors to have a SEVERE decline of skill. Why bother learning better when you can just use a perk?
Survivors, in my region at least in the East coast US, have clearly stopped bothering to learn skill. I'll get a rare good team. But the VAST majority of Survivors seem to have either forgotten how to play or never learned in the first place. Not able to hide, no idea how to mindgame, doesn't pay attention to the terror radius, or simply make bad play after bad play again and again.
Oh, and MegMain.
I still haven't seen you nor the other DS supporters recognize that Survivors control far more how DS is used/abused.
3 -
Actually ds IS a huge problem in this game right now. It always will be because the devs love their survivors. It allows survivors to do gens in your face for 60 seconds if you ignore them with zero fear of getting punished. If you go for them, locker "tech".... dont go for them gen gets done. It's a win/win situation 100% of the time for the survivor and that's before bt and their exhaustion perk reactivation after hook. All they have to do to fix it is remove its activation if grabbed. Imagine if killer got something half as strong as ds, there would be riots
1 -
I don't want DS gone, I want it too be less abuse-able and not a "Get out of jail free" card. I say rework it into a complete anti tunneling perk instead of a free second chance. Either make it based on distance from the killer or it always activates till someone else is hooked. That way it's still a strong perk but it's much healthier for the game as whole.
0 -
Since DS does more than it intended to do, it’s rightdully blamed.
0 -
"If you "did not tunnel" and get hit by DS you were punished for making a mistake"
I don't follow your logic bud. What do you mean by mistake? Killers are making mistakes by being good at the game? And your comparison from NOED to DS doesn't make any sense either. You didn't even bother reading my post. I said NOED is a perk that counters survivor's perk (adrenaline) - both are end game perks. DS is a perk that counters tunneling. This IS a significant difference. And punishing killers by DS who are not even tunneling is not even fair.
1 -
Who how and where ?
0 -
"I don't follow your logic bud. What do you mean by mistake?"
You. Picked. Up. A. Survivor. That. Was. Recently. Hooked.
Seriously if you can't acknowledge that as a mistake I don't know what else to say to you. Keep track of when people we last hooked and DS is not a problem.
And I did read your post it says "I don't want to bother changing my tactics to account for DS, I just want to chase and down survivors like a bot and pick them up without thinking."
0 -
here there and everywere
0 -
How are any of those streamers toxic? The most toxic thing noob does is his toxic series but that isn't even toxic
0