Fog Mechanic
Looking back at old DBD gameplay i remember how foggy it was when using offerings and i was thinking should the Devs bring that back? Not as simply as a offering mechanic but a in game mechanic which the fog lessens and thickens as the trials progresses. I feel that the fog offers many benefits and hindering effects for both Killers and Survivors, as well as making the game more frightening. With the fog changing in game this will prevents the trail from remaining foggy or clear throughout the game.
Why should the Devs consider making a Fog Mechanic
Killers
+Creates a suspenseful environment for survivors (No clear indication were the killer is located whether a stealth killer or an aggressive high terror radius killer).
+Traps will be hidden better (Hag, Trapper, Demogoron portals)
+Totems will be harder to find.
Survivors
+easy for killers to lose track survivors during chase
+easier to remain hidden
Perk Changes / updates
Of course with fog updates some perks can use a boost to complement the fog. \
Shadowborn: *Add you are not effected by the foggy you see clearly
Predator: *Add Scratch marks glow brighter (give scratch mark a burning ash effect)
Comments
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More suspense
Predator buff
Shadowborn buff = Huntress buff
Fog offerings actually making a difference
I'm all for this.
2 -
I would love it.
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