Why does every Killer have NOED in every single game I played?
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Killer needs to have (at least) 12 chases to close out the game with a 4k. Then within those 12 chases, the killer needs to win. Any chase the killer doesn't win and is forced to leave a survivor to do so, means now the amount of chases required go to 13, and so on. If a killer chases for like 80 seconds, that's 50% of the game is over.
At least with noed, there's plenty of counter play. You can pre-cleanse the totems or just go look for it once it's active because most killers can't risk to leave the hook in the possibility they lose their only or second kill (which would change a loss into a draw). On top of what I stated above, for 5 gens, you're playing into a killer who only has a max potential of 3 perks at their disposal. And this isn't even the end of variables inside games, some games you're going to have disgusting map tiles, but that's a whole nothing discussion.
There's no counterplay to a survivor using DH and removing an entire mistake which makes chases go on for another 20 seconds, or makes a chase unending until late game.
There's no counter play to DS and being soley reliant on the survivor to miss it. I've had plenty of games where all 4 survivors make mistakes and don't execute mechanics correctly and the only injured person (previously off hook) is downed near the gate only to get DSed and turn your only kill into a complete 4man win.
Noed honestly isn't an issue even for a 4man pug.
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SWF which is 0.05% of the survivor base suddenly is everywhere, interesting. I guess you are just the most unlucky person in the world, or you just suck that bad that every game feels like a SWF game. Also DS and DH are not even close to every game, let along every survivor lmao.
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According to the last stats posted, SWF is 50% of all trials.
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Cite?
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Along with the analogy, killers safety net being noed, survivors safety net being DS/DeadHard/Adrenaline? This is a two way street with no road rules applying to survivors.
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That's because this thread is about NOED. Survivor perks are another discussion entirely.
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Not sure where the image is, I didn't save it. It's old, mind, but there's no reason to believe that it went down from 50% to 0,05% (that'd mean 99,9% of every SWF just stopped playing, which is absurd).
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It's a comparison, like the many other comments in this thread have done.
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Asking yes or no questions is kind of risky. I'll just have to take your word for it.
While you don't directly state that NoED's activation is infuriating, it's implied. Yes, yes... it's implied that it's only infuriating if you feel as though you've done your part to prevent it from happening. Perhaps your fellow Survivors simply couldn't find the hidden totems.
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Do bones. It gets better for you once you leave the low ranks.
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I dunno, I never run NOED just because I don't really like being down a perk all game just to MAYBE salvage something at the endgame.
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Because you don't cleanse totems maybe?
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