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How would you change Freddy?

For starters this isn't a "Freddy is OP" post, a more of an open discussion. I often see a lot complaints about Freddy from survivor mains and some killer mains. I'm interested to see those who have those complaints what they would change about Freddy.

The main complaints is that Freddy is incredibly dull to play against. Freddy's often don't have any variety in play style, it's often predictable what a game against Freddy is going to be like. Also Freddy can shut down loops without much thought to it with his snares.

Another complaint about Freddy is that whilst he's one of the strongest killers in the game, he doesn't take much time or effort to master. Is easier to play compared to other killers of a similar strength such as Nurse, Spirit, Billy and Hag.

As someone who plays Freddy, whilst Freddy is my least favourite killer to play against, my main issue with him is that I did not take much time for me to be able to play as him optimally. Therefore he doesn't feel as rewarding to win games with Freddy, compared to how it does with other killers.

What I personally would change about Freddy is that I'd make it that BT would work against him whether you're awake or in dream state.

If Freddy was to be nerfed I could live without his snares, if meant his his ability to teleport to gens was buffed.

Comment your opinions.

«13

Comments

  • GRT_Alkaline
    GRT_Alkaline Member Posts: 226

    The best change they could do to Freddy would be to select all his coding and hit delete lol

  • Bovinity
    Bovinity Member Posts: 1,522
    edited May 2020

    In before, "Delete him hurrhurr"

    Edit: Wow, I was too late.

  • Joelwino
    Joelwino Member Posts: 550

    Your microsleep timer doesn't go down in a chase. If Freddy wants to use his bs on me he needs to be good enough at the game to get a hit on me without it, not chasing me until I fall asleep then spam snares. Also sort of a nerf to Freddy but borrowed time should activate if the person on the hook hears a heartbeat and not the person unhooking. And rework his ultra rare addons, they're pretty broken and shouldn't be so powerful. Maybe give him a meme bp addon to turn him into old Freddy? Other than that, he's fine.

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289

    I have a thing against all Freddy mains 😁.

  • JediWithASniper
    JediWithASniper Member Posts: 670

    I would take away his scissors so that he has to punch everyone to death.

  • NinjaDette1
    NinjaDette1 Member Posts: 1,289

    I’d be happy if he’d just stepped on my toe 👍.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I wouldnt change a thing, but if you really want to nerf him get rid of snares and makes pallets base kit. Id be ok with that, idc about the borrowed time thing.


    As far as him being easy to master, so? Just like you said the persons going to get bored and move on to a different killer eventually. Why is it survivors get to master playing as a survivor and then just have fun but with killer you have to spend hundreds of hours mastering that 1 killer before you get to start having fun with him? Maybe if all killers were as accessible as freddy you wouldnt have so many people bitching about how stressful the game is for killers. Its not like youre guaranteed a W with Fred, he can still get wrecked by a good team.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944


    -Remove or rework his oblivious status effect so borrowed time works against him.Maybe make it a green purple addon?

    -And change the fact that once freddy sets all snares,others need to be triggered first before he can set new ones similiar to Demo with his portals.

    -Make the passive sleep timer longer (Maybe 90 seconds?).And change his slowdown addons (that are pretty much useless after the nerf anyway) so they slightly affect the passive sleep timer.


    I think those ideas would be a great and fair change to his power without making him absolutely bad again.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    The problem about freddy is:

    Little time investment needed to learn his power in relation to how strong his power is.

    One would have to make it either harder to learn/use his power OR weaken his power a bit in order to make him fairer to verse.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    I agree with other killers such as Spirit and the Doctor rework, I had to spend time away from red ranks as killer whilst I learnt how to play those killers. Whilst my first game with current Freddy was at rank 1 and I finished the match with Merciless killer (it was on Shelter Woods mind you).

    As I mentioned in my original post I play Freddy, and he's actually my third strongest killer despite him not being one of the main killers I play as. The reason I don't main him is that I don't find him as enjoyable as Doctor, Billy, and Leatherface. The reason is that I did not have to spend much time learning how to play Freddy Optimally.

    This might just be me, but when I get a 4k against experienced survivors I get a lot more pride and self reward by winning with a killer I put time and effort into mastering. With Freddy I just don't get the same level of pride as I do from winning with other killers.

    Also granted survivor is easier then killer, but being able to loop a rank 1 killer does take some skill. You have to be able to plan your chase routes, which takes game and map knowledge. You'll need to be good with mind games. Have good decision making, etc. There's a reason why playing at red ranks as killer is a lot harder then playing killer at rank 10.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I won't.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Yeah I get that, I dont play him as much anymore either for the same reason. That doesnt change my point that its a ridiculous argument to make that a killer needs to be changed simply because he isnt hard to learn. Thats crazy talk. And i play in red ranks with almost all the killers (though about half Im weak with). Im not saying they should make all killers easier, Im saying not every killer should be as difficult to learn as a nurse or billy and they should still be viable. Killers like nurse and billy are rewarding for entirely different reasons. Doc is a good mix of the two. Hes viable but takes some getting used to, but not the levels of nurse or billy.

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    Give him more cosmetics. That's it. If you're a killer that doesn't like him you just don't play him. It's that simple. He adds variety to the top tier, which is a long-standing complaint.

  • Kakateve
    Kakateve Member Posts: 287

    He’s perfect. Why would you change anything on him in the first place?

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    Someone didn't bother reading my main thread or post, just jumping to conclusions that I'm just another survivor main asking for killer nerfs.

    I think you're ignoring part where I said I actually play Freddy, he's my third strongest killer. If I didn't like playing as Freddy I would not play as him. I just don't enjoy playing as him as much I do as other killers. I feel he's too simple to play compared to how strong he is.

    Killers who are at similar strength level; Nurse, Spirit, and Hillbilly are a lot harder to learn then Freddy. It's why I believe Freddy either needs to become harder to use effectively or his power to be made weaker so that his power matches his difficulty to play as. Otherwise there would no need to bother to learn how to play Spirit, Nurse or Billy, when you could just play Freddy and get the same results.

    Also I must stress this is my opinion, other people consider Spirit to be a "no skill, easy to learn killer". Whilst I disagree with that opinion, I believe she does take time to learn.

    Furthermore, I'm a survivor main that believes there should be a few survivor nerfs. Does that make me something that want to ruin the gaming experience of other survivor mains? No it doesn't, it just means I play both survivor and killer at high ranks, and which has gave me the opinion that the game is currently survivor sided rather then balanced.

  • Exerlin
    Exerlin Member Posts: 1,352

    I would like to see his movement speed decrease when he's focusing a teleport, placing a snare, or setting a pallet. That's his main issue: He has no penalty whatsoever for using his power.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    Leatherface is one of the killers I main. On paper Leatherface is one the weakest killers in the game. However, as I play a lot of Leatherface, my Leatherface will be stronger and harder to play against a lot of other player's Spirit's, Billy's, Huntresses etc.

    I can consistently get 4k's with Leatherface at red ranks, it doesn't mean Leatherface is strong, far from it. It just means I'm able to play Leatherface to near his full potential. The stronger the killer the higher the potential that killer can be effective during matches.

    Another example one of the best killers I've played against is a Clown main (another weak killer). I find playing against his Clown a lot harder then other killers playing stronger killers.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    Seriously?

    Just because I don't enjoy a killer as much as I do some other killers. Doesn't mean I don't enjoy playing as them.

    If I didn't enjoying playing as Freddy I wouldn't have bothered leveling him, never alone playing as him.

    For example I like apples and oranges, however I prefer apples, but that doesn't mean I dislike oranges.

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    I dont know how what you just said relates to what I'm saying thats great you play well with leatherface. Im glad someone can. 🤷‍♂️

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    Ok. But thats the reason you keep giving as to why he should be changed, that you no longer enjoy playing az him as much because he was easy to learn. What everyone is trying to explain to you is that your level of enjoyment eith a particulaf character is not a good reason to change said character.

  • Nutty_Professor
    Nutty_Professor Member Posts: 621

    Leatherface is easy to play as but he's a weak killer. His strength matches his difficulty to master.

  • csandman1977
    csandman1977 Member Posts: 2,358

    I thunk biggest problem with Freddy from survivor side is, that he forces counterplay differently frim every other killer. Its hard to loop against snare Freddy which means that stealth is the best option against him. Many players find stealth to be boring. But his chase is so strong that for many it ruins the fun part of the game.

    Personally i use pallets. They are more fun. But i also gave up my freddy main title when tbey changed him. I miss the og

  • Dead_by_Gadfly
    Dead_by_Gadfly Member Posts: 3,772

    So then I go back to, shy does that have to be the case in your mind? Why does a killer who is easy to master have to be weaker? Why cant a killer be both good and easy to learn? Why is that a problem for you or the game?

  • Orionbash
    Orionbash Member Posts: 765

    1) You don't fall asleep as fast when woken up via the clocks.

    2) Pallets are base, snares are an add on.

    3) Teleports to clocks, not gens. Freddy can teleport endgame.

    4) The clock you can use to wake up is randomely selected, not the one on the other side of the map.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Alot of us just wanted the add ons changed then bhvr being the amazing devs they are completely killed her and gave her 7 million bugs

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Make him slow down a little bit when placing snares, but they last a little bit longer when activated.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Clocks add prevent the sleep timer by 30 seconds making it take 90 seconds to fall asleep.

    I agree with pallets. They are weaker though much more fun

    Not sure about porting to clocks.

    This game has too much rng as is.

    All my opinions

  • Hoodied
    Hoodied Member Posts: 13,020

    Freddy is completely fine


    He is a killer that actually is a challenge to face and forces survivors to...GET THIS, DO A SECONDARY OBJ to wake up

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    Passive Sleep stops in chase'

    Risk added to spam snare

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    If you enjoy mindlessly spamming snares around a pallet instead of learning how to loop, then you must be the most boosted person i've met

  • Owlzey
    Owlzey Member Posts: 442

    I'd be down for pallets being base as they're more fun imo.

  • Terra92
    Terra92 Member Posts: 583
    edited May 2020

    Quoted the wrong boi

  • Terra92
    Terra92 Member Posts: 583

    You keep using that word. I do not think it means what you think it means.

  • Tricks
    Tricks Member Posts: 957

    People just need to understand how to counter Freddy, and rather than just saying that and leaving it up to the imagination like everyone else seems to do round here, here's how!

    For Stealth anti-Freddy strat you need to understand two things.

    Firstly listen for the blowing wind sound. If your near a gen and its not spewing blood it means your safe as Freddy is teleporting to another gen, so continue about your business.

    If you see blood spewing from a gen it either means hes about to do one of the following

    • Teleport to that gen
    • He could just be trying to spook people off a gen with no intention of teleporting and may be waiting near by to see if anyone runs off
    • Or he has class photo slotted meaning every gen spews blood with no husk before he teleports so you may or may not be safe.

    In any circumstance its best to sneak away from the gen slowly and hide near by if blood is spewing as it will take a couple of seconds for him to get his bearings in his new husk. If he doesn't appear just return to whatever it was you where doing near that gen.

    Secondly don't get confused when heart beat changes to lullaby when going into dream state. Survivors are used to the heart beat, best to get used to knowing lullaby distancing with Freddy by playing against him.

    Also the combination of Kindred, Spine Chill and Alert will make the above so much easier.

  • PigNRun
    PigNRun Member Posts: 2,428

    The best boosted.

    If you enjoy cloak/uncloak simulator, the DW guys, the chainsaw spammers, the slow ass bunny with which you get ez hits in pallets/vaults, white-masked glorified M1 killer, white-masked glorified M1 killer II that is only really about sneaking up, the Billy but with refuelling...

    You arent boosted, you are self-absorbed if you fail to see how others have fun.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    He's boring and takes very little skill. Not fine. Power level wise he's in a great spot

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    So with most killers it feels like they take these steps when they were designing them.

    1. Take the standard 115% M1 killer.
    2. Give them a cool power.
    3. Give said power some weaknesses, downsides, or restrictions.
    4. If necessary, nerf the killer's base movespeed and reduce their TR.

    With Freddie, it honestly feels like the Devs stopped after #2. It seems like pretty much nothing he does ever has any way that it can go badly and blow up in his face. This is compounded by the problem that it feels like he's got variations of a handful of other killers abilities all smushed up together in one.

    Invisible beyond 32m to awake survivors? Wraith.

    Asleep survivors hear Lullaby instead of heart beat? Huntress.

    Dream Pallets? One of Doc's madness afflictions.

    Dream Snares? Clown/Hag mashup.

    Sleep? Depending how you deal with it... either Legion spreading deep wound (waking each other up), Pig's jigsaw boxes (getting a clock), or just toughing out the debuff like Plague's sickness (not waking up at all).

    Teleport? Demogorgon portals.

    Frequently immune to TR based survivor perks? Ghost Face.

    I honestly can't say he's got anything that is uniquely his that we could consolidate his power into without him stepping on the toes of another killer. So... dude needs a rework but... I don't know what it should be.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Okay then that's really your problem isn't it? If he is boring, but his power level is fine. Then why make a fuss about it?

    Clearly there are people who like going against him like @Hoodied and myself.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    I would only change one thing: BT should work in the dream state.

  • DelsKibara
    DelsKibara Member Posts: 3,127
  • BloodMoneyMerc
    BloodMoneyMerc Member Posts: 477

    Why do people think Freddy needs changing? I think he is perfectly fine as is. If you understand him as a killer you know how to counter him, so I wouldn't even remotely say he is OP. I see some people complaining about his snares, which are basically the exact same as Clown's gas. Basically hating on Freddy's snares is like saying you hate playing against Clown, yet clown is deemed one of the worst killers.

    The only thing I could say against Freddy is I feel like his lunge goes further than most killers, even though the devs claim his lunge is normal. But I think he was perfectly reworked & doesn't need tampering with.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    It should be distance based.

    But I am not trying to begrudge stealth killers their benefits. But Freddy is not a stealth killer and is already very powerful without this weird decision to not count his obvious terror radius as an actual terror radius.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398

    Bring back old Freddy and improve his kit.