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New killer. The Goop. New Survivor. Carla Winter-ton. New chapter. Once Upon a Slime
The Goop.
Power.
The goop is a green, slimy monster that can travel flat on the ground. Hold L2 to travel flat on the ground, whilst travelling on the ground your terror radius is reduced to 0. When directly underneath a survivor, hold R2 to gulp a survivor into your body. This will result in the survivor losing a health state and they will leave a trail of green goop where ever they go for 30 seconds. When travelling flat on the ground, you are not invisible but you are a green blob that is shorter than the grass. Once you have gulped a survivor, you have a cool down of 30 seconds. When travelling on the ground, hold R2 when next to a dropped pallet to swallow it whole. Takes 1 second to gulp a pallet but will result in a 15 second cooldown before travelling flat on the ground again. When moving (flat on the ground or not) survivors can hear a sludgy sound when you are within 6 metres from them. Overtime, the goop collects dirt making the goop harder to spot.
Addons.
Gulping a survivor will result in the survivor going down into the dying state. Sludgy noises can be heard when survivors enter your terror radius. Cooldown timer is increased by 15 seconds. Pink addon.
You start the trial with dirt all around you, allowing you to blend in. Pink Addon.
Sludgy noises can no longer be heard. Purple addon.
Gulping a dropped pallet will not cause a cooldown. Takes 1 extra second to gulp a dropped pallet. Purple addon.
Slightly/Moderately/Considerably increases movement speed when flat on the ground. Yellow/green/purple.
Reduces the cooldown timer by 3/6/10 seconds. Brown/yellow/green.
When gulping a survivor, that survivor will be inflicted with the broken status effect for 30/40/50 seconds. Brown/yellow/green.
When gulping a survivor, that survivor will be inflicted with the mangled status effect for 30/40/50 seconds.
Brown/yellow/green.
(Any More Addons, feel free to suggest some!)
Perks.
Dying Presence
The last survivor that you put into the injured state will have their aura shown to you for 2/3/4 seconds when they leave your terror radius.
Dying Presence has a cooldown Of 30 seconds.
One Way Out
When all the generators are complete, one exit gate will not be powered for 60/90/120 seconds and you gain a speed increase of 2/4/6% for 60/90/120 seconds. The exit gate that is not powered will be highlighted in white to you.
Hex: Deafness Awareness
Whilst the hex is still standing. Any survivor that cleanses a dull totem will be inflicted with the oblivious state and will not be able to hear the killers terror radius until the hex totem is destroyed. Once the hex totem is destroyed, every survivor will be deaf for another 5/10/15 seconds.
New Survivor. Carla Winter-ton
Perks.
Run around
When running, press the ‘Active Ability’ button. Once pressed, scratch marks will appear all around you (up to 5 metres around you) for 2 seconds making it harder for the killer to track where you are.
Run around causes the exhaustion status effect for 60/50/40 seconds.
Cleanse and Receive
Everytime you cleanse a dull totem, your teammates gain a 3/4/5% speed increase to repairing generators for 20 seconds.
Lucky Bones
Once you have cleansed a dull totem, any status effect (exhaustion, broken, mangled etc. Other than exposed) will instantly go away. You cleanse totems 15/10/5% slower.
Comments
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I do really like this, but I have to ask; Is the Goop a brighter color than the ground? Because if so, it'll be easily spotted by Survivors. And if it's not, will it make noise when travelling flat on the ground? I imagine it'll make goopy, sludgey noises.
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Yes. I am going to make it so that there is a sludgy noise. 😂. And I am also gonna make it so that overtime, the goop collects dirt that sticks onto him/her making the goop harder to spot when on the ground and even when the goop isn’t on the ground.
Post edited by LuluTheLion14 on0 -
The pink add-on that says the survivor goes down two health states, would it put them in dying state or broken. Because if the survivor goes down one health state, it's injured, if they go down another, it's dying state. So it basically makes it one-hit madness unless they only can use the add-on a few times. Also a suggestion for Dying Presence, if you get into a chase with a survivor while the cool down is happening, it should pause the cool down. Like how if Legion chases a survivor when they need to mend, the timer pauses, or when Pig chases a survivor with a trap on their head, it pauses the trap timer. Because if there is no cool down that just means the killer can tunnel the survivor the whole game with no issues.
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Yes, Going down 2 health states will result in the survivor going into the dying state. I have tried to make it balanced because Survivors will know that the goop is getting closer by each second. If u want me to make it even more balanced, I can make it so that the goop can no longer swallow dropped pallets whole. I suppose I could let the cooldown be paused. But it’s not really tunnelling tho. Because the injured survivor that has left the killers terror radius could have been a survivor that took a hit for someone or so. To balance Dying presence a little bit more, I could make it so that the last survivor the killer hits, their aura is shown when they leave the terror radius. Does that make sense?
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Yeah, it makes sense, but you don't have to take the swallow whole pallet out, it's similar to the breaking animation just quicker which would make the game interesting. I hope you don't see me as a whiney survivor main, I try and see things from killer's perspective as well cause I know how toxic survivors can be. Heck, I even made an idea for a killer as well. But I think it should put them in broken state, but make it last less then when Legion puts them in broken state. That way they can't just insta-knock
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I have changed the addon so that there is an extra 15 seconds added to to the cooldown. I didn’t change it to broken status effect because I already have an addon that does that. I have also changed Dying Presence and hopefully it’s better now. Thanks for your feedback. 😊
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You're welcome, I have lots of OCs so I am used to having to balance them so they aren't overpowered or mary-sueish
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