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Would you supports these changes/updates to The Shape?

The Shape as you may or may not know was released a little over three years ago (October 25, 2016). Since then, we have received new DLC characters, perks, and environments that have changed the base game. Below are some ideas that I believe would enhance gameplay of The Shape in Dead by Daylight and provide classic, horror scenarios akin to the Halloween franchise. OF COURSE, NOT ALL THESE IDEAS HAVE TO BE ADDED. You may like some and dislike others, and that is OKAY! :)


I would like to know which ideas you all like and/or dislike. Maybe you might like all of them... or none... Please leave me some feedback, hopefully the Developers will see this and make some much needed changes.


Evil Within update: Similar to The Oni's ability "Yamaoka's Wrath", The Shape's "Evil Within" meter should fill completely when stalking. The main reason for this is to prevent server latency feedback for players trying to fill the meter as close to 99% as possible, only to have the meter regress unexpectedly. While the meter is full survivors that are being stalked are not drained of Evil Within and therefore add-ons like "Reflective Fragment", "Glass Fragment", and "Mirror Shard" can still be used without having to worry about draining unwanted Evil Within from survivors. The Shape can advance to the next tier of Evil Within by pressing the Secondary Action button. To compensate for this, survivors will also receive an audio warning when The Shape can proceed to the next tier of Evil Within (when meter is full the following sound will play:)


Example: https://www.youtube.com/watch?v=BMlTAZVkyyU

Sound at [0:21] timestamp.


*The short Halloween theme will play like normal when The Shape progresses to the next tier of Evil Within.


I know what you're probably thinking, "but that would make it harder to be stealthy". Another easy fix, below are some add-on changes that would adjust the previously mentioned rework.


Jewelry: A large necklace made of beads and inexpensive metals. One of Judith's favorites.

  • Moderately increases Stalking Movement speed.
  • Prevents audio warning to survivors when the Evil Within meter fills completely.

Jewelry Box: A barren wooden box in which vanity items were once stored.

  • Considerably increases Stalking Movement speed.
  • Prevents audio warning to survivors when the Evil Within meter fills completely.


Another issue on some maps, mainly the Coldwind Farms realm, is that environmental objects heavily obscure stalking (such as cornstalks and other vegetation) giving survivors a major advantage. Below are some add-on reworks that would compensate for this.


Reflective Fragment: A tiny piece of a highly reflective material most probably from a broken mirror.

  • Stalking a survivor for 1 second with Evil Within II reveals their Aura for 2 seconds.
  • Survivors revealed this way can be stalked to fill the Evil Within meter for the duration that their Aura is revealed.

Glass Fragment: A tiny piece of tinted glass, probably from a broken object. It is impossible to determine its origin.

  • Stalking a survivor for 1 second with Evil Within I reveals their Aura for 3 seconds.
  • Survivors revealed this way can be stalked to fill the Evil Within meter for the duration that their Aura is revealed.

Mirror Shard: A large and sharp piece of a broken mirror.

  • Stalking a survivor for 1 second with Evil Within II reveals their Aura for 5 seconds.
  • Survivors revealed this way can be stalked to fill the Evil Within meter for the duration that their Aura is revealed.


Lastly, there is an issue with the "Tombstone Piece" and "Judith's Tombstone" add-ons that allow The Shape to kill a survivor after stalking for an extended amount of time. These add-ons can easily be negated by a survivor by simply jumping into a locker which is unfair to The Shape. I would personally like to see these add-ons allow The Shape to open the locker and perform a unique mori with a "Sting" sound effect from the Halloween franchise.

Example: https://www.youtube.com/watch?v=wKMZ5RhrZTw

Sound at [0:08] timestamp.

Answers