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Suggestion: Insta-heal addons rework

  • Instead of consuming the Medkit it will only consume the addon (just like BNP)
  • Instead of healing 1/2 health states instantly it won't heal at all but instead apply a version of the Borrow Time perk effect, raising the affected player from lying/crawling to upright allowing him/her to make a run for safety but still has to be healed or he/she will fall back on the ground.
    It will probably need a 1-2 second invincibility upon application to avoid being hit instantly

  • Re-label the addons to something like Adrenaline or Morphine

Comments

  • RepliCant
    RepliCant Member Posts: 1,436

    Insta heals are only a problem when coming across four of them. Perhaps in SWF, limit the use of certain items and add ons? Such as instaheals, etc. Or even only allow 1 in SWF? I don't know.

  • Milo
    Milo Member Posts: 7,383

    But there are insta downs thooooooooooo

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467
    Milo said:

    But there are insta downs thooooooooooo

    You still have to work for the instadown. Surprisingly, you can still loop an instadown Killer. Instaheal takes no skill to use at all.
  • Judgement
    Judgement Member Posts: 955
    fuzzyhobo said:
    • Re-label the addons to something like Adrenaline or Morphine

    Renaming the Anti-Hemorrhagic Syringe to Morphine could cause the game to be hit by every classification board that has a problem with drugs in games, especially if it mentions addiction in any way.
    Fallout 3 was temporarily banned in Australia because of Med-X originally being called Morphine. Though it may have primarily been because the player character was able to be addicted to chems that shared the names of real drugs.
    However, your idea of calling it Morphine or Adrenaline makes sense, since both the A-HS and the Styptic Agent say that they prevent bleeding. That heavily suggests that the game’s primary definition of health is whether or not the player character is losing a certain amount of blood, as having a wound healed in reality wouldn’t mean that you’re healed up and uninjured, but it does mean your bleeding stops or at least is slowed significantly.
    So I support your idea to change insta-heals.
  • RepliCant
    RepliCant Member Posts: 1,436

    @SnakeSound222 said:
    Milo said:

    But there are insta downs thooooooooooo

    You still have to work for the instadown. Surprisingly, you can still loop an instadown Killer. Instaheal takes no skill to use at all.

    NoED, Leatherface, iridescent hatches, and Michaels unlimited EW3, hell even judith's tombstone, all are "hard working" methods? Yeah, okay. Hatchets and NoED ill give you that because skill to aim and noed ez counter

    Though instaheals are rewarding without punishment I acknowledge, are only a problem when you see more than 2 of them.

  • Judgement
    Judgement Member Posts: 955
    Brady said:

    @SnakeSound222 said:
    Milo said:

    But there are insta downs thooooooooooo

    You still have to work for the instadown. Surprisingly, you can still loop an instadown Killer. Instaheal takes no skill to use at all.

    NoED, Leatherface, iridescent hatches, and Michaels unlimited EW3, hell even judith's tombstone, all are "hard working" methods? Yeah, okay. Hatchets and NoED ill give you that because skill to aim and noed ez counter

    Though instaheals are rewarding without punishment I acknowledge, are only a problem when you see more than 2 of them.

    Leatherface: You need to catch up to a Survivor and rev your chainsaw up, and NOT run into any walls obstacles. If you miss regardless you lose distance on the Survivor.
    Infinite Tier 3: You need to stalk for a long time to get there.
    Judith’s Tombstone: Especially when combined with Fragrant Tuft, you need to stalk all four Survivors for all of the Evil you need, and you need to contend with the Tombstone’s reduced movement speed penalty. Myers moves as slow as, or even slower than, the Huntress and Hag with the Tombstone.
    The time it takes to stalk to T3 with infinite and Tombstone is generally so long that four generators will pop, or even the gates will be opened, and you still won’t be maxed out if you face competent Survivors.

    So yes, they take effort.
  • powerbats
    powerbats Member Posts: 7,068

    @Judgement said:
    Brady said:

    @SnakeSound222 said:

    Milo said:

    But there are insta downs thooooooooooo
    

    You still have to work for the instadown. Surprisingly, you can still loop an instadown Killer. Instaheal takes no skill to use at all.

    NoED, Leatherface, iridescent hatches, and Michaels unlimited EW3, hell even judith's tombstone, all are "hard working" methods? Yeah, okay. Hatchets and NoED ill give you that because skill to aim and noed ez counter

    Though instaheals are rewarding without punishment I acknowledge, are only a problem when you see more than 2 of them.

    Leatherface: You need to catch up to a Survivor and rev your chainsaw up, and NOT run into any walls obstacles. If you miss regardless you lose distance on the Survivor.
    Infinite Tier 3: You need to stalk for a long time to get there.
    Judith’s Tombstone: Especially when combined with Fragrant Tuft, you need to stalk all four Survivors for all of the Evil you need, and you need to contend with the Tombstone’s reduced movement speed penalty. Myers moves as slow as, or even slower than, the Huntress and Hag with the Tombstone.
    The time it takes to stalk to T3 with infinite and Tombstone is generally so long that four generators will pop, or even the gates will be opened, and you still won’t be maxed out if you face competent Survivors.

    So yes, they take effort.

    So they take effort, big deal that a guaranteed down takes time to power up. No matter what you still have that tier III on MYers once you get it with that build. The insta heals you get from the addons destroy the medkit instantly. If your so worried they might be using those then take Franklin's like smart killers do.

    Iridescents, easy and no real skill needed when you get close enough or have clear los. Good map rng for Myers well gg. Leatherface on a good map with good addons, insta down. Oh and have you met Billy who has super low charging time and isnta downs also?

  • fuzzyhobo
    fuzzyhobo Member Posts: 48

    My rework proposal doesn't stop you from using it against killers that one-shot you, it's just a slight nerf so it's not a guaranteed winner.
    Bhvr has said on stream that they're gonna rework insta-heals regardless, so this is just my suggestion.

    Survivors shouldn't depend on items or addons, if you have a problem with one-shotting killers then you should make a new thread and discuss that power.

  • powerbats
    powerbats Member Posts: 7,068

    @fuzzyhobo said:
    My rework proposal doesn't stop you from using it against killers that one-shot you, it's just a slight nerf so it's not a guaranteed winner.
    Bhvr has said on stream that they're gonna rework insta-heals regardless, so this is just my suggestion.

    Survivors shouldn't depend on items or addons, if you have a problem with one-shotting killers then you should make a new thread and discuss that power.

    I have no problems with reworks but if were going to nerf something that helps solo q especially then killers should get a corresponding fix to something. Also if survivors shouldn't depend on items or add ons then neither should killers by the same token.

    As far as making a separate thread it's been discussed ad nauseum repeatedly but so far no luck.

  • fuzzyhobo
    fuzzyhobo Member Posts: 48

    @powerbats said:

    I have no problems with reworks but if were going to nerf something that helps solo q especially

    From what I've seen insta-heals are more common with SWF. From my experience when I, in solo queue, have insta-healed someone they more than not waste it and just end up downed again.
    When you lack the ability to communicate it's impossible to convey a game plan.

    @powerbats said:

    then killers should get a corresponding fix to something.

    I'm not necessarily against that, but that shouldn't be considered when reworking this particular item but instead be worked on in a separate pass.

    @powerbats said:

    Also if survivors shouldn't depend on items or add ons then neither should killers by the same token.

    Killers always consume their addons at the end of the match, so it's already a lot harder to do that.
    But yes, neither should killers.

    @powerbats said:

    As far as making a separate thread it's been discussed ad nauseum repeatedly but so far no luck.

    The best way to convince the devs to reconsider something is for the community to never stop talking about it.