What are your unpopular opinions?
Comments
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DBD needs to hire an expert on Artificial Intelligence (AI) algorithms, and implement rewards when killer voluntarily stop tunneling/camping, and punishments when doing so
with the current team, they had no AI skills, apparently just dummy bots in mobile version
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-Nurse being able to ignore 90% of chase mechanics isn't healthy for the game. Not saying she's op I just think ignoring chase mechanics isn't good for the health of the game. (but I also don't want her to be like all the other Killers so really just a lose-lose situation here)
-Legion and Clown aren't as bad as people say. They definitely need changes though.
-PGTW is busted for the amount of regression it can give. +1 gen every 4 hooks. Absolutely ridiculous.
-SWF is fine and should not be punished in a casual game.
-Shattered Bloodline was the worst DLC. Spirit alone would be enough to make this the worst DLC, and Yamaoka Estate just makes it even worse.
-New Hex: Ruin is actually stronger now on certain Killers.
-The co-op gen repair nerf was unnecessary. Gen times are perfectly fine.
-Surge is a top tier gen slow-down perk.
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Noed is balanced
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If I go down and the killer camps me with a one hit down loaded, I can use deliverance, ds, unbreakable and sprint burst and escape 99% of the time.
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Hillbilly has a higher skill cap than Huntress (skill cap, not skill floor). Huntress has simply a more vocal fanbase.
Gen time is not a valid complaint anymore, except on very specific maps, eg. Haddonfield. However, in that case the issue is still the map rather than gen time.
Breakable walls are not a significant addition to gameplay and they're basically the equivalent of already dropped pallets.
Oni is A tier.
Ghostface is a poorly designed buggy killer that appeals to the biggest douchebags.
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Hilbilly is not balanced at all.
Spirit is not balanced at all.
DS should be nerfed and the effect should only stay active if you haven't hooked anybody before you catch the user.
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Open. The. Gate.
You don't need to 99 it most of the time.
Unless there is a NOED, if you aren't getting chased, open the MF gate so that if I am being chased I don't have to stop before being able to run out.
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Also, I don't want your pity hatch. Hook me with dignity.
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- Dedicated Servers were a terrible idea for Dead by Daylight; short distances and brief seconds are extremely important in game.
- Survivors that just do gens AND aren't total babies at looping are unbeatable. Unfortunately, they do NOT make up the majority of the people playing; which is why balancing around them leaves biased Survivors upset (another nerf!) and biased Killers unhappy (it's not enough!).
- The devs need to bring back matchmaking of some kind. Maybe it won't kill the game to leave it as is, but it sure is making it unfun for both casual new players and experienced longtime players. I get that their MMR might take a while and that queues might become even longer; but the game should not just be left in a free-for-all until then. I'll trade under 5 minute queues for actually playing with competent opponents/teammates.
- If you've ever played this game and not given a care about how much fun the other side is having, then you don't get to complain about anything Killers or Survivors do to you in-game being annoying or unfun. You were them once to someone else: so put on your big girl/boy pants and toughen up - you'll survive being slugged for 3 minutes or tbagged at the Exit.
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Yeah, and how many did you get by holding your chainsaw directly next to their ass? Read my later posts.
There are SKILLFUL uses of the chainsaw, and then there's the way that is just "Chainsaw goes brrrrrrrrr".
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imma tbag you to death with ghostface if we ever meet! /s
Playing Ghostie myself, but yeah a lot of gf use him to stalkcamp :(
unpopular opinion: killers complain about the strongest perks ingame and facing always the same perks, while every survivor is the same. Meanwhile everytime you play vs a huntress, oni, gunslinger etc you see the same setup with little to no variation. Surv do not know what kind of killer they're going to face, using the strongest perks is just the most optimal thing. Not defending the "strongest perks", some still need tweaking imo, but I dont blame them.
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I understand Spirit, but why Hillbilly?
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Killers whine about facing the exact same perks and play styles but have no problem playing the exact same way with the exact same perks with no changes.
Freddy=pop/bbq, slowdown bullshit
Spirit=tunnel/proxy camp the ######### out of hooks/first hook mori
huntress=iri head and belt and will dc if missing all 3 hatchets in a row
any killer ever=blaming swf for everything
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Gens should be removed from the game. No gen rush no problem. And no more boring m1 simulator.
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You could say the same about how survivors dislike the things you listed but are fine with using the same perks.
As someone who plays 50/50, I agree with Freddy and Huntress, some killers blame swf but I personally don't, and I've never seen a Spirit camp, and very rarely see them tunnel.
Also as someone who does "whine" about the same perks being used over and over, it's not because I think they're too over powered, but rather that gameplay gets stale. I love it when I face survivors or killers running builds for fun and not winning (Such as ninja vault with Lithe, Dance with me, Q&Q and Spinechill or Mirror Myers) but sadly, most survivors run DS, Spinechill, DH and Unbreakable.
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Plague is underrated. In the right hands she can destroy survivors.
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My most unpopular opinion is that voice chat ruins this game.
It only ruins the game for 1/5 of its player base, while bringing joy to the other 4/5, so it stays. -_-
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Here's another interesting one for you all (if anybody bothers, since I'm somewhat aware of my reputation):
KILLS ARE NOT EVERYTHING. And with the emblem system in place, it's better to get Merciless Killer as Legion with only one kill, than to get a straight up 4k with an instant-down killer and get Brutal Killer. You are better off slowing down the game wherever possible and torturing survivors with a combination of small amounts of slugging, hit and run to keep everyone injured, kicking gens to activate regression and it is (at least for me) way more fun.
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With Purple Medkits, Anti-Hemorrhage Syringes and just the general rate at which survivors heal losing points on your malicious emblem for injuries healed is incredibly stupid.
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You'd be surprised... A lot of people do.
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That Legion is actually pretty ok and their power isn't trash.
That the game is actually pretty fair, and concepts like tunneling and gen-rushing are just people whining.
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Tunneling and camping is fine as it's an actual strategy and if the survivor being tunneled and camped was toxic.
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I love Legion and can agree with both of these.
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Pretty much what some others have summed up, I can agree with tbh.
NOED, SB, Dead Hard, Decisive, Adrenaline, BBQ and Pop goes the weasel are fine and need no nerfs.
I think all of these perks are generally fine.
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Hillbillies who get 90% of their downs with chainsaws are actually trash killers who have to rely on instant-downs. His chainsaw is his POWER not a weapon.
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Hilbilly is not balanced at all.
I simply don't like the fact that you can "tailgate" someone / have skinny af arms and not be slowed when holding big heavy chainsaw. Saying "dont get caught" isn't really a viable excuse anymore considering there are so many more deadzones now + open doors DIRECTLY NEXT to window vaults.
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I like all Coldwind Farm maps.
Same
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SWF is fine and should not be punished in a casual game.
Indeed. Let people play with their friends. Solo sucks anyways.
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That old Freddy was garbage, and its a good thing he was reworked.
Agreed.
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Ghostface is a poorly designed buggy killer that appeals to the biggest douchebags.
Also agreed.
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Dedicated Servers were a terrible idea for Dead by Daylight
To a point I can agree. Servers have caused so many issues I feel like, even today. At least with peer-to-peer, I feel like hits felt more real. I get a solid 0-20 ping on every single game [except dbd, which is 30ish].
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ALL OF THIS ASIDE, here is my own opinions:
- Freddy is actually fun to go against.
- DeathSlinger completely ruins my mood and has very little counterplay.
- Killers who hard tunnel should have a Bloodpoint penalty, so they can't earn BP or actually lose BP.
- EGC should go 5x faster if all survivors are in or near the exit gate AND NOT in a chase.
- Ghostface stalk (on survivors) should regress over time.
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I will physically harm you 🤬
(Jk of course 😂)
(Or am i 🤬)
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😂
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NOED is fine. It's not a great perk. It's totally reasonable to expect survivors with some experience to find and cleanse a lit totem in 60 seconds. I've never found it to be a particularly impactful perk as a killer or survivor.
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nice joke
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Gen times are fine, map sizes are not. I should not lose two gens because I happened to spawn across the map on Mothers Dwelling as Huntress. The co-op speed nerf was instituted to prevent this.
Surge only affects gens in a small range, only triggers on basic attacks, and has a cooldown. It's hot garbage.
Nurse, as long as she has her power, is the killer with the highest potential. She's generally bad because nurse is hard, but the best nurse in the game is better by far than the best of any other killer in the game.
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It's those two reasons why no one plays swf with me :(
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We have found the mythical 4Head that used Ruin for the Gatekeeper Emblem.
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Nurse is still far and away the best killer in the game.
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What hype???
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going for the worst take ever reward i see
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Solo survivor isn't as bad as people make it out to be, people just refuse to drop a perk for kindred
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Childish insult. Nice.
I actually use Ruin for it's power, not for an emblem. It works well for me with my gen-protector playstyle, and it also naturally combines well with Surveillance, a perk I've been using since I started playing back in Darkness Among Us. I chase someone off a generator, it regresses, I have now applied pressure and have information.
If you actually took 2 seconds to read a little deeper, then you'll see that my personal playstyle and how I enjoy the game align with the emblem ranking system. I prefer to just perform well, rather than have a series of skulls at the end of a match dictate how I play.
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No One Escapes Crutch
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Most players who complain about the strong killers (Spirit and Freddy mainly) are just jumping on the hate train and don’t formulate their own opinions about the killers but would rather piggy-back on what popular streamers opinions are.
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1) Daily rewards should be better. More bloodpoints. Or add something else for them, like add-ons and offerings giveaways. I have characters that are maxed out in all sorts of ways and I don't wanna waste bloodpoints on their burn-outs. I have so many more characters to level up!
2) WGLF and BBQ&Chili BP bonus should be a base. Have you seen calculations on how much time you waste on prestiging a character and getting all perks on them? Yikes.
3) Devs should do something about weak perks. It should be their priority because the gameplay goes blank with the same perks. As a survivor or a killer when I take weak perks I don't feel a difference, like, I could be perkless at this point and feel the same.
4) Killers should see when they play against SWF. It would solve a problem in some way because killers would most likely bring strong stuff against people with comms and leave weak stuff for solo players. And, of course, bloodpoints for playing against SWF teams would be great.
5) Killers should get some kind of special award for sparing a survivor. Maybe an offering or an add-on, I don't know. If we talk about lore, the Entity feeds on hope and sparing a desperate survivor would bring so much emotions that it should award a killer for their great job. C'mon.
6) Survivors should be getting extra bloodpoints for playing as different characters in a team. You make it much easier for a killer to distinguish each team member, so where are the reward for that? We all could be running same looking Blendettes!
7) Free space in the Rift on the free side should contain Cells as well so people could get licenced characters and some cosmetics and the Rift pass. There are too many stuff you can pay for and it's not good.
8) Survivors should be able to carry out more than one items, again, I would rather try to get items and add-ons within a match than paying for them with bloodpoint.
9) It would be nice to add a method of gathering offerings during a match for survivors. Like some kinds of flower beds with different types of flowers, where survivors would be able to pick up flowers for bloodpoint bonus. In the beginning the flowers in piles are fresh and green, by the end of a match they dried out and cheap. You can carry them out or burn them in barrows so you instantly get BP bonus.
10) Lore should be more consistent. You can't just come here and say "these are different words that the Entity got here!!". Cosmetics tell us one piece of lore, general information tells us the other, and the freaking Archives tell a whole different story!
Post edited by WRussoW on1 -
Indont know how unpopular its is but, keys and moris should be reworked to where moris only work on death hook and should give you a flat amount of bp like ~5k ish or something, and keys should be made to only be able to use their add ons and then increase the duration of all of them, and not be able to open hatch (to anybody that might think "then what's the point of them being keys" idc what it is make a it dildo for all I care) I just hate items that allow people to skip doing their objectives.
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Decisive shouldn't be on timer.
The problem with it before was the fact that it was a free hook state, but now it's only use is to PREVENT tunneling/getting farmed. Maybe instead it should be that as long as you aren't healed yet after your unhook you keep it active, but when you heal it goes away. Using a whole perk slot just for the killer to wait deliberately 60 seconds isn't worth the risk IMO, but then again counter-play is good for "competitive" games like this. Just my two cents :)!
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I get why alot of people hate Freddy (me included) but I simply don't understand Spirit, especially that people say she takes no skill, which is completely untrue.
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1) Every perk/item/offering in the game is fair to use, if its in the game and intended then its fine to use
2) nurse is still the best killer in the game
3) Freddy and Legion can be fun to go against, but only when they arent using 4793748 slowdown perks and add ons.
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That's...a horrible idea. So as long as I stay injured, I get a free life, even if it's several minutes later?
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Mine is : Leatherface is really not that bad. I'm either really good with him or I just face bad survivors every times I play him. His ability requires some learning and can be used in more situations than people think. He just need a complete addons rework and a collision on his last swing, it's crazy to think about how many downs you miss because of this single swing without collisions.
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The perk counters tunneling, if you are inclined to get hit again you are being tunneled. If he hooks someone else it would just deactivate then, nobody should be subjected to tunneling its unfun and overall toxic.
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Mine is that being tunneled isnt unfun or toxic
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Doctor:
-Downed survivors should not scream.
-Doctor should not be able to see the fake Doctors. His Static Blast is sufficient for finding survivors.
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I agree with the first one, but I believe the second one is behind an add on.
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Yes it is.
I don't think it should exist at this point. Doctor's rework made him a formidable killer and his Static Blast is a really powerful skill.
With Static Blast, screaming and fake Doctors...I think it can be too much for some survivor teams.
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