Am I the only one who dislikes breakable walls in the way they're currently implemented?
I love the actual concept, but for me personally, busting through a wall doesn't feel like I'm doing anything really different from breaking pallets.
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Nah they are a boring waste of time. Terrible implementation that doesn't currently add anything to the game.
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It feels cool to bust down a wall during a chase, but in dead dawg saloon there's like 5 of them in the same building so it feels more like a chore to kick them all down than some kind of tactical option.
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I like it but it seems useless now since only one map has breakable walls. The new breakable walls for now are them testing to see if they should stay open closed or be breakable walls. I think my only problem is that it’s similar speed to just a pallet and only a couple have unique animations. I think they would seem cooler and useful if it were faster to ACTUALLY catch people off guard. Imagine a tier one Myers actually busting through so quick that he surprises you.
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Waste of time.
Why make extremely long loops and force killers to break the walls instead of just making the loops smaller and fairer on both sides.
I don't see a benefit to killers other than just waste their time during a chase.
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One time with bbq i saw a survivor crouched down in a corner next to one. I broke the wall and smacked. Pribably scared the absolute shite out of her. That one time it was cool.
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Yeah that's how I feel about them. One more thing for killers to break. I think it would have been better if there were certain window vaults we could break so it was an open door. When the devs mentioned breakable doors I thought "So while I'm breaking a door the survivor has time to run to another pallet?"
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Honestly something quick like that might make them more interesting. The only time they feel alright is when you're playing a pallet breaker killer like bubba, billy, or demo. Leaping at a wall and scaring the ######### out of someone on the other side is atleast amusing.
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Today I was playing a lot of Myers and I had an Object of Obsession in the match on the other side of the breakable wall. I was still in Tier 1 so they didn't know I was there.
One broken wall later I got a quick and easy hit, then in a panic they ran into rubble and I downed them. Felt good.
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I think too many people try to consider how well it is to break them during a chase. It's not. I see them as ways that the devs can create strong loops that aren't permanent. There's a couple that actually work better for the killer if you don't break them. I actually wish that, instead of open doors in the reworked maps, they should have just added breakable walls. Imo, without breakable walls, we would just have god loops with no workaround.
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Really love the concept, it adds an new dynamic to loops.
However, there are a ridiculous amount used in the Saloon, it's absurd. I've even had a room with 3 walls and 1 window, I had bamboozle and literally trapped a survivor in the room and was able to M1 them down from healthy without problem.
They should be less frequent, and just at strong loops. The walls can allow for survivors to have strong af loops, BUT they can't have them all game; I love that idea to balance loop safety just please tone it down!
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The real problem is they take the problem setup killers have and spread it to every killer while doubling down even harder on making setup killers suffer. I do not look forward to these being added to more maps. It's just plain poorly implemented. Time is litterally the most important resource killers have and anything that takes up more of it, especially in a mandatory way has to be very carefully implemented. These were just tossed in haphazardly to annoy killers.
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Breakable walls are just pre-dropped unvaultable pallets pretty much
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Yes, I hate them with a passion. Either they make mindgameable structures laughable or they are mandatory to break to not have a god loop. Bad design, really bad design.
They should be implemented to give a choice to the Killer - he benefits from breaking it but the Survivors might also benefit from it. It is a choice and not "I 100% have to break it" or "If I break it I will have an easier time" or "If I break it, I will have no advantage" (like the room with the 3 breakable Walls on the Saloon Map).
The latter one is laughable anyway, BHVR created a strong loop and they removed it by adding a Deathtrap for Survivors. Horray.
It is a shame because when they announced the concept, I was actually hyped.
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These^. Breakable walls are the rough equivalent of dropped pallets minus the vaulting for survivors. Just rework the loop instead of making it a preemptive must-kick.
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I don't dislike the concept, but I find the way they are placed in the saloon very silly. You have one which you are forced to break or else survivor can loop it very safely, while the others are better to be left intact because if a survivor enters the room they give access to they have no way out.
The one in the shack is very cool instead. The killer is not forced to break it, but if he does it creates an alternative path for the loop. That's the kind of breakable wall I like.
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No, but I don't like how 80% of the stuff in this game is implemented.
So many really cool ideas feel absolutely wasted.
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They're terrible. They shouldn't be next to windows. Whoever designed the saloon upstairs section needs to be fired. That window needs to be a door with no breakable wall to get on the balcony. Breakable walls turned out to be a hindrance because they dont know where to effectively put them. Now that loops are shorter they're just a gimmick to waste more of the killers time. I think they should scrap this idea and do something else to benefit the health of their game. It's a waste of time and resources if you ask me.
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I would have liked breakable walls to not be visible to the survivors. Would add some oh crap moments to have a killer break through a regular looking wall next to you.
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they should've always been the solution to god windows and infinity loops, but on the saloon? they're just everywhere and most of the time I don't even understand what they're supposed to do. in most of the loops they might as well stay up, if I break like one wall whenever I'm there that's a lot.
back when the idea was floated by the devs I was envisioning something much scarier, a killer bursting through a wall unexpectedly. but they really are just the much less effective killer equivalent of pallets.
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Most breakable walls in the Saloon are better not to brake to keep dead ends to survivors... LOL
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I think with some time they could be used pretty well. For either shutting down a godloop, or even potentially creating a stronger one. Knowing what to destroy and what not kind of thing. Alot of the ones on dead dawg screw you for breaking.
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I feel those walls are either too good or too bad. I had a spawn in the saloon where vaulting that one window gets you trapped in the room if the killer doesnt destroy the walls. They feel like pallets, so now bE got one more thing they cant balance. yayyyy
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