Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.
Oni's Map Still Needs a Rework.
![RockoRango](https://us.v-cdn.net/6030815/uploads/avatarstock/nYFOY704QYC4D.png)
RockoRango
Member Posts: 554
I think so, at least.
- It is PHYSICALLY IMPOSSIBLE to beat any coordinated group on this map as ANY killer (except maybe Billy or Spirit with speed add-ons), as the gens are always so far spread that it's impossible to apply enough pressure. As a rank 1 Ketchup Nurse, even if I down someone every 30-40ish seconds it's impossible for me to reach another gen before I get absolutely obliterated with gens. I've tested this multiple times, this isn't just a one-time thing.
- The map is still WAY too dark. I could hardly see a meg with a bright-blue jacket when she was standing in one of the many stupid places with tall grass and statues.
- Totem spawns are STUPID. Most times that I tested this map, a survivor killed my Ruin totem in less than a minute (yes, I use Ruin). This made the already ridiculous pressure I have to put on gens (that are literally half a map's length worth apart) even worse.
- Statues, as well as the main building, have funky collision. I've gotten STUCK IN CORNERS in this map, rendering me unable to move for quite awhile. Specifically, the generator on the main building tends to suck you inside of it if it's placed in a corner. As well as that, statues seem to make the auto-aim (whatever you wanna call it) on this map NUT, effectively making me unable to see the survivor AND unable to get a hit.
- There are too many safe pallets/windows. The map consists of long-wall windows, long-wall pallets, the shack, MULTIPLE windows on the main building, and has a lack of pallets near the main building. There should be less safe pallets, but there should be an overall increase of pallets because the main area is a deadzone.
- The map is shaped like an oversized I (not L). This is what makes it so DIFFICULT to apply pressure to gens on this map; the shape is so poor that, from one gen to the next, you've spent a little more than half a minute traveling between gens. If the survivors are smart and play their gens right, the killer effectively has no chance of stopping any other gens and must camp to make up for their losses.
TL;DR This is the worst map in the game in my opinion, and it always will be unless the gens are less spread out, or the map's shape is changed.
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