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My opinion with Keys and Mori's that I think are both pretty fair.

Lets start off with Keys :

Let me just get it out of the way, Keys are not Overpowered and let me tell you why.

  1. You need to work as a helpful efficient teammate for the key to even be usable. You need to power 5 generators for the key to even work, obviously that's if nobody has died in the trial yet.
  2. If someone in your team were to DC or get killed early into the game, the hatch is rewarded to you a bit earlier depending on how many gens you've done. Which is great game design because imagine if you had someone DC and the rest of the 3 teammates had to still power 5 generators in order for hatch to even spawn. That would be miserable.

Now i understand that DCing for a teammate while it's just you and that person left alive to get hatch can be very annoying, but that's besides the point and that doesn't have to really do with keys.

Now let's talk about Mori's :

Mori's aren't Overpowered either, but they can be extremely game changing and difficult for the others side.

I'm just going to keep this simple, now I think a very easy and simple change for Ebony Mori's, is you can only Mori a survivor off of Death hook. :)

Now I understand that yes, I didn't say that Keys need to be changed, but my point is, You have to work hard and efficient for the Key to even be usable. Now for Mori's, yes you have to hook a survivor for it to work as well, but my point is, the Key isn't even usable until the end of the match. Mori's can make a game last 5 minutes, it can make the game very boring and unfun for the survivors especially if 1 survivor got mori'd while there are still 5 gens left. But in conclusion. Mori's can result in the game being very unfun and short for the other side. And yes, keys can also be unfun for the killer if all 4 of them were to make it out. But the point is. Keys aren't usable until the end of the match, and you have to be an efficient teammate. Mori's are usable at the beginning of the match considering how good of a killer you are and can be game changing for the other side.

Please keep the comments non-toxic and simple, i'll take all of your opinions and ideas in a very understandable way :)

Comments

  • Zoophage
    Zoophage Member Posts: 122

    I too think keys are pretty well balanced. Imo, the problem with Moris is that the only thing balancing them is their in-game rarity. Currently, I think that Moris are too powerful; but if you add the stipulation that they only work on death-hook, I think they then become too weak. Something in the middle then... But what?

  • KettleWettle
    KettleWettle Member Posts: 149

    I agree and I love your opinion, if they stook to their name and they were both " Ultra Rare " to find in your bloodwebs, I wouldn't mind that at all.

    Thank you for the feedback and I love the idea <3

  • Kebek
    Kebek Member Posts: 3,676

    Key and mories both are as usable as players using them. Both cause strong snowball effect that can drastically shorten the game. Both could use some updates but neither should get gutted.

    Good killers can use mories to end a game really fast since then need to do 4 less chases (hooks) but same goes for good survivors. If they are good they won't get downed before first 1-2 gens pop or even more. Keys can completely evade mid up to late-game for killer. Gurading last 1-2 gens is the part of the matcth where killer is supposed to be at their strongest. I've see namy matches that seemed lost but then killer managed to defend his last gen so well that he killed all 4 survivors. Keys can evade that so they are actually as powerfull as moris but only as long as good players use them. Even with mories if you face good survivors they can do so well that even 3-4 escape before you can mori them. Neither is free win, players using mories or keys need to work for their effect to activate to give them the edge. It boils down to which played better, the killer or the survivors and who managed to start their snowball effect earlier.

    I personally don't mind facing or using either. It's part of the game and even when it can be frustrating sometimes, it can also create some very enjoyable experience.

  • Kebek
    Kebek Member Posts: 3,676

    I suggested a few times to make them activate after killer gets their 4th hook. That way he can't tunnel and kill survivors right when they get unhooked but they still retain their power if the killer manages to get hooks early. If 4 proves too strong we can easily nerf them later on and rise it to for example 6th hook. I think that would be a pretty neat change.

  • Kebek
    Kebek Member Posts: 3,676

    Well it beats making them death hook, don't you think ?

    Also DH is a perk that can be removed and needs you to not camp, survivors to not self unhook, gives other effects (1 hit downs) etc so it's not exactly the same as permanent effect that will eventually activate without possibily to be negated unless you escape.

  • Orion
    Orion Member Posts: 21,675

    No, I think it makes them worse. I think the way they work now is fine. Learn to take the L and move on.

  • NursesBootie
    NursesBootie Member Posts: 2,159

    Keys are overpowered in three gen scenarios and if only one survivor is left. Some killers need to three gen every match, because it's the best option in high ranks, for example trapper or hag. Keys just make those killers unplayable. I see a key? Cool another nurse match.

    Moris are overpowered in literally every situation, becauae they allow instant tunneling with negation of 66% of a survivors hook stages. And it don't got any limitation except for hooking.

  • Kebek
    Kebek Member Posts: 3,676

    I also think that the way the work now is fine. Don't get me wrong, if they could stay the way they are now I would love it but do you think that devs won't change them eventually ?

    I think they will and when they do I'd be happeir if they went with something like my idea then the death hook idea.

  • Orion
    Orion Member Posts: 21,675

    I don't think they will. They're already rare enough as it is. I can't get enough of those kick-ass animations.

  • Kebek
    Kebek Member Posts: 3,676

    Didn't devs say something about planning to change mories in foreseeable future in the last stream thou ? I'm not fully sure but I think they did. Also they aren't that rare. They might be a little hard to come by if you are using them every match but I get a decent amount of them in my bloodwebs.

  • zkelvln
    zkelvln Member Posts: 54

    That’d be pretty annoying. What if the killer tunnels 2 survivors and hooks them twice, then goes a downs you. You’re dead without even being hooked once

  • Chordyceps
    Chordyceps Member Posts: 1,713

    Well, first of all, you only need to power 3 gens for the hatch to appear. Say everyone has split up and is working on a gen, the killer finds one person and chases them. I the time the killer has managed to down and hook on person, chances are at least one of them has finished their gen already, cause it took the killer some time to find the first person. With 3 people soloing gens, thats 3 gens done around the same time and the hatch has spawned. The only teamwork I can think of this requiring is if you want everyone to get out using the key. You don't have to work that hard for it, you just have to do basic objectives and then find out where hatch is. And if this is a SWF, this can be done with much more effeciency because of the endless intel mics provide.


    I don't think moris should work only off of death hook, that takes away almost all their power. If you kill someone who will go onto death hook, you will save yourself the few seconds it takes to walk to a hook, maybe not depending on how long the animation is. The mori has the power to give killers some sometimes much needed slowdown. I like to run ivory moris for example. At the rank I play at, its not uncommon for one gen to be done by the time I hook the first person. If the team is always sticking together, chances are they'll power through another gen by the time I get the next hook. While they've got 40% of their objective done, the killer only has 16% of his objective done. This is where the mori comes into play. I find a person I hooked, and mori them, and they're a man down. This makes it harder for them to power through gens, slowing down the process. Playing against an ebony mori can be frustrating sure, but they can give the killer the power to close the gap between them and the survivors.


    I'm not sure how I feel about the statement "neither is overpowered" but I know I disagree with the idea that only moris need a rework.

  • KingFrost
    KingFrost Member Posts: 3,014

    Mori's should require you to hook each survivor once. Plain and simple. "But that makes it worse!" Good. It should make it worse. Mori's are broken and need to be made less broken. But what if I can't catch the last survivor!? That's not fair! Now you want to talk about fairness? When talking about Mori's? Don't make me laugh.

    And yes, keys need changed too. Hatch shouldn't spawn until all gens are done unless there's only two survivors left, and then let it spawn with 4 gens done. This means that three survivors can't escape through the hatch with a key unless they do all the gens.

  • Orion
    Orion Member Posts: 21,675

    Changes to the animations, not the offerings themselves.

    I meant they're rarely used, at least in the trials I've been in. Even when they're in play, I rarely get to see them.

  • KettleWettle
    KettleWettle Member Posts: 149

    I love the idea, I personally don't think keys need to be changed right now, but if you gave me and idea of how they could change keys I would love to see it !

  • Kebek
    Kebek Member Posts: 3,676

    No I meant this, after looking for in in the stream review, they are planning on a change to mories but it's mainly discussion right now.

    "Are any changes planned for the Memento Mori offerings, such as only being usable on death hook? (from @lucasdoamaral)

    The developers have analysed the mori from a design perspective, and they don’t consider it perfect by any means (few things in a live game ever are), so they are looking to improve it at some stage. It is definitely “on The List” and is actively being discussed, but as with everything, it is a matter of priorities and they are unable to make any promises as to when such changes may be implemented."

    It support my fear that they might over do it when they change them so discussing better ideas then death hook is needed imao since mories will get changes eventually even if it won't be soon.

  • Orion
    Orion Member Posts: 21,675

    Well, #########. Here's hoping they don't follow your suggestion or the idea of only being usable on the death hook. I'd like them to be useful so killers feel compelled to use them, if that's not too much to ask...

  • Kebek
    Kebek Member Posts: 3,676

    Well my idea isn't perfect, I never claimed that (only that it is better the death hook idea or hook all 4 survivors once idea). If you want them to not over do it and make the them useless then think of your way to change them and post it at feedback section. You never know who is looking and who you might inspire.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    They are a lot of things, but rare is not one of them.