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Killer Concept - The Mime
Killer: The Mime
Name: Jean Leblanc
Gender: Male
Nationality/Ethnicity: French
Power: On Stage
Weapon: Walking Cane
Movement Speed: 115% | 4.6 m/s
Terror Radius: 24mts
Height: Tall
On Stage (Passive Ability):
The Mime's Terror Radius is replaced with a 'Silence Radius'. All survivor inside this range will stop hearing any kind of sounds (this includes the sound of a generator being repaired/kicked, a pallet being dropped, skill checks, etc)
Also, all pallets are invisible to survivors until they get close to them and blocked windows will no longer display The Entity's form blocking it, it'll now be a glass window.
Special Ability: Getting Prepared
There will spawn 4 Mime's Chests that only you can see and interact with to search for items (the survivors will still see you searching through "nothing"). Searching through a Mime Chest takes 5 seconds, the item found will be picked up instantly and then it'll close. The Mime can also search through normal chests but they will remain open. Doing so will also spawn a survivor's item (which you can't pick up).
You won't have to do the search action if the chest is already open, being able to immediately pick up an item.
When not having an item in hand, all close chests will be highlighted (mime's chests and normal chests).
The weapon you find is random and you only get to see it after you pick it up, but it'll be invisible to survivors. You can change the picked up weapon after 15 seconds provided the chest remains open, or if you go to a different chest.
Lasso:
It's a 1 time use item that let's you catch a survivor and bring him closer to you. Survivor may struggle against the rope to break free. If he succeeds you'll be stunned for 1.5 seconds but he'll become Hindered for 30 seconds. If you manage to land a hit while he's tied up, he'll enter into the Deep Wound state.
The Lasso can be charged for a maximum throwing speed (35m/s)
The Lasso has a maximum range of 15 meters.
Can be used again if failed to catch a survivor.
Bloody Tomatoes:
You pick up 3 invisible rocks that you can throw to survivors to hurt them.
· The throw can be charged for a maximum throwing speed of 40 m/s.
· The throw has a maximum range of 20 meters.
· The throw can be cancelled mid-charge. (While charging the throw, The Mime's movement speed will decrease in 5%)
Traps: There are 3 kind of traps that The Mime can find. All of them are invisible unless you go near them to see a faint image of it. All traps takes 2 seconds to set and up to 10 can be active at the same time. Traps can be disarmed, but survivors have a 10% chance of triggering it when doing so.
Silent Bells (Trap):
You pick up 5 of these traps. When stepped over, the survivor's aura will be revealed to you for 5 seconds. Can be triggered even when crouching.
Wall Trick (Trap):
You pick up 3 of these traps. When activated, a glass wall will spawn in its location, blocking all kind of movement for 5 seconds. Can only be triggered inside the Silence Radius.
Balloon Snake (Trap):
You pick up 2 of these traps. When stepped over, the survivor will scream and he'll be exposed for 60 seconds. Will only trigger if stepped on while running.
Perks
Hex: Concealment: All hex totems will look like dull totems. When standing at a distance of 6/5/4 meters from a hex totem you'll be able to see if it's lit or not.
Hyperacusis: When a survivor performs a rushed action, an explosion occurs or they make a loud noise you gain a token up to 2/3/4 tokens. Each token grants you a 5% buff to Pallet Breaking and Generator Damaging, also, hitting a survivor will apply the Mangled Status Effect. When performing one of these actions you lose a token.
Misophonia: After a generator is completed, your movement speed is increased by 3/4/5% for 30 seconds and the survivors will become Hindered for 30 seconds. When the exit gates are opened gain 5% movement speed for 60 seconds and the survivors will become Oblivious for 60 seconds.
Add-Ons
Common:
· Rusty Chest: Available mime chests increased by 1.
· Dirty Gloves: Slightly reduce the trap setting time.
· Stage Lightings: All traps will cause the Blindness status effect for 60 seconds when triggered.
· Coffee Cup: Reduce in 1 second the time required to search through a chest.
Uncommon:
· Lessons Book Volume I: All picked up items will have 1 more charge.
· Energy Drink: Reduce in 2 seconds the time required to search through a chest.
· Brand New Gloves: Moderately reduce the trap setting time.
· Bigger Rocks: The Bloody Tomatoes will cause the Mangled effect for 90 seconds.
· Tiny Bell: Start the trial with the Silent Bells trap.
Rare:
· Metal Chest: Available mime chests increased by 2 and they'll stay opened for 1 minute after searching through it.
· Energy Shot: Reduce in 3 seconds the time required to search through a chest.
· Professional Gloves: Considerably reduce the trap setting time.
· Crying Mask: Start the trial with the Wall Trick trap..
· Barbed Wire: When using the Lasso, landing a hit or not after catching a survivor will still put them in the injured state along with the Deep Wound status and apply the Hemorrhage status for 60 seconds.
Very Rare:
· Lessons Book Volume II: All picked up items will have 2 more charges.
· Tiny Glasses: Survivors can see the outline of the Mime Chests when they're close to search for a survivor's item but it'll leave that chest opened for the rest of the trial and they'll be Exhausted for 30 seconds when opening any chest. (the items from the Mime's Chests will be translucent).
· Luxurious Makeup: You can see the aura of survivor for 5 seconds when they gesture. If after 2 minutes no survivor made a gesture, a random survivor aura will be revealed to you for 5 seconds (crouching in succession 3 or more times also counts as gesturing).
· Green Balloons: Start the trial with the Balloon Snake trap.
Ultra Rare:
· Backstage Chest: Available mime chests increased by 3 and they all start and stay opened for the whole trial.
· Iridescent Monocle: Pallets are still invisible even when next to them (only a faint layout of it will be visible). Getting stunned by a pallet will make the survivor exposed for 60 seconds.
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Survivor: Frederick Sergei
Perks
Careful Planning: After a generator is completed, all other remaining generator's auras are revealed to you for 5 seconds. If another survivor is repairing a generator when this perk activates, you can see that survivor's aura too.
No Matter What: Increase the hook's timer by 5/10/15 seconds for each hook stage. You also gain a token for each time you attempt to unhook yourself. Each token gives you a 1/2/3% bonus to attempts for unhooking yourself.
Sharing Information: When crouching, you may attempt to reveal the killer by looking in his direction for 1.5 seconds. A successful reveal will show the killer's aura to all other survivors for 5 seconds and you'll have your current location indicated by Killer Instinct to the killer for 3 seconds. This ability has a 60 seconds cooldown.
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Idea behind The Mime
A mime is someone who, without talking, making any sound and using only body language, can make a performance art and excels at it. For that reason I thought that it should have something that characterizes them.
Instead of the normal terror radius (or having a lullaby like Freddy), it should have it's unique terror radius. But mime's are supposed to be entertaining while silent, so it should be normal for a mime killer to have no terror radius. The problem with not having one is that it would be really hard to react to that level of stealthiness (like playing versus a Scratched Mirror Myers in Lery's), that's why I thought that, when entering into his terror radius everything should go silent, just like being inside of a mime's play. You'll be able to recognize that the killer's getting closer because the generator you're working on suddenly stopped making noise. (Maybe you can add a little sound effect to show that you've just entered into his terror radius.. Like a little static effect or something similar for 1 second, or make that the sounds gradually become quieter).
About the pallets being invisible... What kind of things would be suitable for someone who is supposed to pretend that there are things where they really aren't?.
Seeing The Mime being stunned normally with a pallet would be the normal kind of stuff you'd expect, but what if he "pretended" to be stunned?.
So I tried to imagine myself playing as a survivor and watching from afar this killer in a chase with another survivor, then this surv will "pretend" to drop an invisible pallet and then, if hitted by it, The Mime will also respond to this act by making the stunned animation, or pretending to break a dropped pallet.
Is this a strong passive ability?.. Maybe.. But The Doctor has his own illusionary pallets that disappear when you get close enough to them, and Freddy can change his power to place illusionary pallets that sometimes are hard to distinguish from the real ones if you didn't paid attention, so I think it's just a fun quirk to have.
The problem here is that, having only that would make him a M1 killer with nothing assigned to the M2. That's where the mime's chests appear.
Being able to search for items for your "next act" sound like something a mime would do, right? But opening a chest to take the same item over and over again (like The Huntress taking out hatches) would make up for a poor act and will become boring after a few times. But what if you have multiple options to pick up from?.. Now that sounds hella fun! you only need to open the chest and let the mime choose his next performance!
"Hey, some of these powers looks like the other killer's ones" you might be thinking...
Well, you're correct!.. When the mime saw how the other killers hunted their prey, he decided to mimic them, but in his own way.
You want to imitate The Gunslinger? Here! have a lasso to catch those pesky survivors!
You want to hit a survivor from afar like The Huntress? Take this, they aren't hatches, but some rocks should hurt them anyways, right?
You want to place some traps on the ground like The Trapper?... Well.. too bad, you ain't getting those!, but here, have fun placing some invisible bells to find out where the survivors are, or block some pallets with the invisible walls! (Hey, The Hag can do that too.. Perhaps she likes mimes).. Or maybe you can get lucky enough to find these large balloons to make some venomous snakes to make the survivors exposed!
With The Mime you never know what your next weapon will be, and I think that that's what makes him fun and unexpected for survivors.
I haven't made a lore for The Mime, but you can expect a few things for his background..
First of all, he is a mime!. but since he's a killer, maybe he wasn't a successful one and was often ridiculed. Taking a look at his perks we can see that he has some hearing diseases... Maybe he finds tranquility in his art? Maybe he hates everyone that makes jokes about it to the point of losing his mind and wanting to beat them to death... In his mind, at least...
Anyways... What I love the most about this killer idea is that it increases the possible interactions between the killer, survivors and the environment, in this case, with chests (If a survivor opens a chest he's helping you, but if you open a normal chest you're also helping them!)
Tell me what do you think about these characters!! If the killer abilities or killer/survivor perks seems balanced or if there's something that needs to be checked or modified!
Comments
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so I kind of get what your saying but his special power should be changed . instead of him being able to create fake chests for survivors to search ( or him having the ability to search survivors chests ) , he should be able to create a fake gen that looks and sounds real , and if the survivors start working on it but then stop the killer can see their aura for 10 seconds , and if the survivor/s complete the fake gen it disappears and they get the exposed status effect for 30 seconds .
and I don't know what you mean that he can throw invisible tomatoes ? I think maybe what would be better is for him to have a slingshot so he can use it to hit survivors with colored pellets which would be more his kind of thing instead of rocks/tomatoes so it would be a projectile which he reloads like deathslinger and his melee attack could be that the slingshot has some blades on the prongs that he hits survivors with .
his add-ons could be that he has more pellets before reloading or that they can have different effects when they hit survivors like slowing them down , deep wound etc.
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It's not that he can create fake chests, they spawn in the trial just like the jigsaw boxes or the pools of devotion, and his power is to search through those chests for items to use.. Due to the random nature of the power it might be a little hard to balance, but I tried to imitate some of the already existing killer powers and make them a little bit different (like changing the range, charging speed, etc)..
The tomatoes stuff is just a way of saying that he throws something that can hurt you (and then you start bleeding)... he can throw anything you can think of, but the idea of that item would be like the huntress hatchets (it can be just throwing a rock with the hands, with a slingshot or using a bow and arrow).
And about your idea that his power could be to create fake generators.. I think that that's a little bit overpowered. You're making survivors to repair a fake generator and making them lose a lot of time with no clear counterplay to that.
The fake generators would just punish the survivors for no reason, while the (random) items you get from a chest would reward you if played smartly.
... Maybe the idea of having the survivors who finished a generator exposed could be a perk 🤔
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