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Opinions on Thanatophobia?

Joshumms
Joshumms Member Posts: 20


What are your opinions on Thanatophobia and how would you change it?


I would make the perk do this: Thanatophobia: for every dying, injured, hooked, or dead survivor, gain a stackable penalty of 3/3.5/4% to repair, sabotage, healing, cleansing, chest searching, exit gate opening, rescue time, locker hiding and leaving speed, and escaping from bear traps. Also affects vaulting speed but only by 1% for every dying, injured, hooked, or dead survivor. 


What do you think of that change and how would you change the perk?

Comments

  • Stitch7833
    Stitch7833 Member Posts: 632

    remove rescue time and locker thing, those would break saves if the killers near and has everyone injured, and the locker is kinda pointless. the other changes are okay but honestly if thana was to get get a buff id rather a small increase toe the repair and healing % as thats most useful

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    I think it's a decent perk, could be a lot better tho.

  • KingFrost
    KingFrost Member Posts: 3,014

    Could probably use a slight boost to the numbers. 3/4/5% per injured survivor. That means up to 20% instead of 16%. Maybe I just like round numbers.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    It's fine how it is.

  • Ghoste
    Ghoste Member Posts: 2,135

    All they need to do is make dead Survivors give Thana stacks. Currently you lose the stack when they die and it's dumb.

  • TheOneTrueTristan
    TheOneTrueTristan Member Posts: 85

    I'd like it if dead survivors gave a stack of 1% more than the usual stacks (don't know the numbers offhand.) At least, like others have said, have it count dead survivors.

    Thanatophobia is literally the fear of death. I get it. The dead can't fear death. But the living fear death more when others are suddenly dying off.

  • BloodMoneyMerc
    BloodMoneyMerc Member Posts: 477

    I think it's balanced. The effect is small unless you injure people. Pairs well with Sloppy Butcher. The numbers could maybe receive a tiny increase, but I'm content with where it is at the moment.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Thana is a bad perk, it's effects are negegible, and it pretty much exists to very, very slightly buff other perks in some situations. But, it is very, very difficult to buff it, because then it could become absolutely cancerous when combo'd.

  • thisrandomguy
    thisrandomguy Member Posts: 142

    Thana is really weak considering it's effect. Especially the time it actually adds on to actions which is really low.

    Increase the numbers in tier 3 to 5% so when all survivors are hurt it's 20% reduction. Also make it count towards dead survivors.

  • Raven014
    Raven014 Member Posts: 4,188

    Underwhelming and contradicts itself. Thanatophobia is the fear of death, yet dead survivors don't count. This perk should encourage survival at all costs, otherwise there is a consequence for it, but that isn't the case. A wasted opportunity if you ask me.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    A garbage perk tbh. All it does is make progress bars turn red for survivors.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    For it to be considered a viable perk, then it needs to have dead survivors affect it too. As it stands, it's more if a psychological effect than a mechanical one. I don't like to stay injured, so I hate seeing those red little skulls.

  • Icery
    Icery Member Posts: 199

    I guess it should stay the same.