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Change to keys and memento moris

Keys and moris are probably the worst thing to come against when playing this game. It is unfun to play against and simply just annoying. Here are some changes to the offerings and items that everyone complains about. If you disagree with my idea, please let me know what you would do instead.


Cyprus- perfectly fine where it is, you are rewarded for good gameplay, or you are given a chance to kill someone that has yet to escape after you pushed everyone else out of the exit. It is completely fine where it is

Ivory- definitely isn't fun for the person that dies. Simple nerf: make it so you have to have hooked EVERYONE at least once, and then the person you're wanting to mori, they have to be on death hook. Meaning that you are rewarded for good gameplay

Ebony- exactly same as ivory except you can use it on all 4 survivors, everyone has to be hooked at least once for you to start using it, and the person you are about to mori, has to be on death hook.


And then keys. Keys are a mess too. A simple suggestion:

Broken keys- they're fine because you can't use them on the hatch

Dull key- to unlock the hatch when it spawns, you have to have these conditions completed, personally you have to have completed the equivalent of 1 full generator, and have at least 1 safe unhook. When using the key on the hatch, it has an animation of the survivor unlocking the hatch with the key that takes 4 seconds, which the killer can interrupt and pull you off but they can't pull you off the hatch when you are jumping in. Also the hatch closes behind you when you jump in.

Skeleton key- to unlock the hatch when it spawns, you have to complete the same conditions as the dull key, 1 full generator, and 1 safe unhook. When using the key to unlock the hatch, the animation only takes 2 seconds, but is also interruptable. The hatch closes after you jump in.


Let me know what you guys think. And don't be mean about it if you don't agree