General Discussions

General Discussions

Metal of Man Buff

Member Posts: 36
edited May 2020 in General Discussions

Let’s face it, the once amazing Metal of Man, is now a meme perk 😂 The nerf was warranted, the perk was insanely good, but rn even with protection changes yah have to go out of your way to get the value. My proposed change, two ones actually

1- if you take a protection hit while already injured, then go into dying state, you get two stacks.

Or 2- Revert the old nerf, make it normal hits and increase it to 5 total hits.

my idea behind change 1 is since your going out of your way to get it, you should be rewarded for an extra stack

And for change two, perks where you have to go out of your way to get value make them non viable and forever niech. Changing it back would make it so players would have a slightly easier time using it.

overall rn using the perk is very fun and extremely rewarding when you get it to work, but it’s really not every game that you get the value. I would prefer Change 1 over Change Two, as it would be more fun IMO putting yourself at risk for being dead hook sooner.

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Comments

  • Member Posts: 22,888

    the issue with choice 2 is that it retains the exact same issues that original MOM had (that being M1 killers had no way around the perk) and encourages these killers to tunnel mercilessly so the perk wouldn’t activate.

  • Member Posts: 2,428

    So, the perk that gives an extra hit is bad because you need to go out your way to make it work. Hmm... Almost like certain perks need a downside for their powerful effect...

    I would say MoM is perfectly fine now that protection hits arent limited to bodyblocking hooks.

  • Member Posts: 5,873

    I think the best buff is to reduce the protection hits needed from 3, to 2.

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