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Why Self-Care is Broken Beyond Belief, and How I Would Fix it

shootaman777
shootaman777 Member Posts: 138
edited August 2018 in Feedback and Suggestions

Self-Care; In case you're new to DbD and don't know what this perk is:

Self-Care is a perk that allows survivors to heal themselves infinitely with no item, at 50% of the normal healing speed. This means that, as opposed to the 10 second heal from fellow survivors or self-healing with medkits, Self-Care takes a survivor 20 seconds to heal themselves. It is a teachable Claudette Morel perk.

Any DbD player can tell you that this is the single most powerful perk in a survivor's arsenal. This perk is a staple at every rank, and the difference in survivability and capability between having/not having this perk, is immensely large.

Every player has access to this perk, as due to the 2.0 update, each character starts with a perk slot unlocked and all of the specific character's tier 1 perks unlocked. A brand new player has tier 1 Self-Care on their Claudette.

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Now that we've got that out the way, here's why it's broken, and what I would do to fix it:

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1) Self-Care makes relying on other survivors for heals less efficient than Self-Care healing, and as such makes healing other survivors a waste of time and irrelevant.

-I posted this in DbD Alliance Discord's #dbd-discussions chat, and rather than editing it into a wall-of-text style analysis, I will be leaving it as-is, so that this post is somewhat more interactive.
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So, just had a thought. Since Self-Care heals at 50% speed, it takes 2x time to heal? 20 seconds as opposed to 10?

So, Self-Care'ing a single survivor takes the same time that it would take for 2 survivors to heal each other in one spot, to heal a single survivor? And that's why it's balanced, because of the healing speed reduction?

Well, if that's the case, then wouldn't 2 survivors Self-Care'ing simultaneously also take 20 seconds for them both to be healed?
Meaning that the supposed downside of Self-Care, the slower healing speed, is not actually a downside (since the Self-Care and regular healing times are the exact same)?
Because on top of not being bound to a fellow survivor/having to search for a fellow survivor/both survivors stuck in the same location during the heals, at least one of the two Self-Care users is completely safe from the killer during this healing, since it is physically impossible for the killer to be in multiple places at the same time.

And now, if we consider that 3 or 4 survivors are injured, the same holds true as above (in terms of inconveniences and lack thereof of the context of SC vs not having SC), and the normal 40 seconds of healing time for each survivor to heal the other, gets reduced to 20 seconds if they all simultaneously heal with Self-Care, twice as fast.

So, isn't Self-Care actually a universal buff to healing speed and efficiency?
"

-How I would solve this problem, is by nerfing the healing speed of Self-Care down to 25% of healing speed, so that Self-Care'ing takes 40 seconds, and as such Self-Care'ing will never be more efficient than finding a fellow survivor to heal oneself. The people who played DbD before Self-Care's recent buff will know exactly how long this will take to heal, since this is more or less the former healing speed of tier 1 Self-Care. The current 20 second heal would become a 40 second heal, effectively making Self-Care a perk for emergency situations, but not something to be abused the hell out of, like it is now.

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2) It is as powerful as 4x We'll Make It. 4 survivors healing each other in 5 seconds each, takes 20 seconds. 4 survivors healing themselves with Self-Care at the same time, takes exactly as long.

-If Self-Care is more powerful than 4x We'll Make It, when We'll Make It provides the largest healing speed bonus possible, just imagine by what margin it blows all other healing perks out of the water. Figured I'd mention that.

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3) It completely negates a killer power - Freddy's/The Nightmare's

Back when Small Game was an absolute counter to the Trapper because it highlighted his traps with an orange aura within 6 meters (I believe it was 6 meters, but it was so long ago that I'm not entirely certain), it got gutted because of its potential to bully the hell out of the Trapper since Small Game/Saboteur was meta at the time (as well as for the devs to be able to say that there's a perk that finds totems, since totems were new at the time).

How I'd nerf Self-Care in this regard, is to change it so that in a match against Freddy/The Nightmare, Self-Care does NOT give skill checks. At all.

So, what do y'all think?

Apparently, editing proper spacing into the OP got the thread removed, so I'm reposting it here as-was before the edit that removed it. I'm relatively new to these forums, and now I know.

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Apparently, that didn't get the thread taken down. Too many edits in too little time is what took it down. Now it makes sense, because the first repost got taken down as well, and I can only assume it was for that reason. So here's attempt #3.

Comments

  • jiyeonlee
    jiyeonlee Member Posts: 211

    don't spam alarm cause you re low skilled and i can see it from your past posts

    no one likes noisy kids

  • Master
    Master Member Posts: 10,200

    @shootaman777 said:

    @jiyeonlee said:
    don't spam alarm cause you re low skilled and i can see it from your past posts

    no one likes noisy kids

    My apologies, it was not my intention to 'spam alarm'.

    I'd comment on your grammar/spelling and how it's far more kid-like than mine, but your words speak for themselves.

    May I inquire as to which past posts you read that led you to the conclusion that I'm 'low skilled'? I'd like to know what you're referencing, since you're making an assertion without providing evidence to back it up.

    Ignore survivors like that, in the long run it will save your sanity, trust me.
    There is no point arguing with such a guy. He always drags the conversation down to his level and beats you there because of his larger experience.

    Everyone playing DBD knows that SC is ridiculously strong, and its used 99% of the time

  • shootaman777
    shootaman777 Member Posts: 138

    @Master said:

    @shootaman777 said:

    @jiyeonlee said:
    don't spam alarm cause you re low skilled and i can see it from your past posts

    no one likes noisy kids

    My apologies, it was not my intention to 'spam alarm'.

    I'd comment on your grammar/spelling and how it's far more kid-like than mine, but your words speak for themselves.

    May I inquire as to which past posts you read that led you to the conclusion that I'm 'low skilled'? I'd like to know what you're referencing, since you're making an assertion without providing evidence to back it up.

    Ignore survivors like that, in the long run it will save your sanity, trust me.
    There is no point arguing with such a guy. He always drags the conversation down to his level and beats you there because of his larger experience.

    Everyone playing DBD knows that SC is ridiculously strong, and its used 99% of the time

    I'm freshly migrated over from the Steam DbD forums, where I've been active since DbD came out of closed beta. I've dealt with people far worse than them before, and I quite enjoy the experience. There's also nothing quite like engaging stupidity in intelligent conversation/debate, and watching them flail around helplessly. I suppose that's why I enjoy playing killer so much (especially in the post-game chat, even though I play both sides fairly evenly), I suppose. But to each their own, in that regard.

    Thanks for the warning, though. I appreciate the kindness, and moreover am surprised to find another rational individual on a DbD forum.

    Plus, if it helps bump the thread, then it's fine by me. The longer this stays at the top, the greater the likelihood that it'll be read by someone who has power to affect change in DbD.

    However, in all seriousness, I believe that it's necessary to respond to people like that. The uninformed reader reads their shots fired (with no dissent) and believes the irrational individual, over the rational and structured post. This in turn makes the thread, and anything constructive on the forums, entirely pointless, when all it takes is one individual saying the equivalent (in validity and relevance) of 'no u' to make constructive feedback seem entirely incorrect. Unless, of course, those 'no u's are addressed in kind.
    Smothering each fire is necessary, taking into account how the DbD game/forums community is generally a dumpster fire. There are too many toxic and unreasonable people, on both sides. It's mostly survivor mains that breed such toxicity and nonsense that impedes the positive progress of the game, but there are some killers that do the same, too.
    That wouldn't be so problematic, if only the devs didn't cave to whoever shouts the loudest. So, it is what it is. And it's a shitshow.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    Great point. Not to start anything but I just love it when killers call for nerfs or say something is op and they prove it with facts and numbers but when survivors call for nerfs they just kick and scream until they get their way because most of the time there is no logic in what they want.


    but yeah SC needs something changed to make it less crutch and relied on. I like to take it off every now and again when I play survivor just to have more of a challenge plus it's nice to have he extra perk slot that is almost always taken by self care(much like with ruin for killers except I want to win so I don't take that off)